I know this isn't a mod but I was wondering what the best load order is for Midas Magic, Fearsome Magic, Supreme magicka, and LAME was? (and yes they are all compatible) Thanks to anyone who knows!
While I don't use Fearsome Magic, here is my load order, containing MM, SM, and LAME...
Spoiler Active Mod Files:00 Oblivion.esm01 Francesco's Leveled Creatures-Items Mod.esm [Version 4.5bSI]02 Francesco's Optional New Items Add-On.esm [Version 4.5bSI]03 Cobl Main.esm [Version 1.72]04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]05 Mart's Monster Mod.esm [Version 3.7b3p3]06 FCOM_Convergence.esm [Version 0.9.9a7]07 Better Cities Resources.esm08 HorseCombatMaster.esm09 Unofficial Oblivion Patch.esp [Version 3.2.0]0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0]0B DLCShiveringIsles.esp0C Unofficial Shivering Isles Patch.esp [Version 1.4.0]0D Better Cities .esp0E Francesco's Optional Chance of Stronger Bosses.esp0F Francesco's Optional Chance of Stronger Enemies.esp10 Francesco's Optional Chance of More Enemies.esp11 Francesco's Optional Leveled Guards.esp++ FCOM_Francescos.esp [Version 0.9.9]++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9]12 FCOM_FrancescosNamedBosses.esp [Version 0.9.9]++ Louder Nirnroot Sound.esp13 Map Marker Overhaul.esp [Version 3.5.2]14 Map Marker Overhaul - SI additions.esp [Version 3.5]15 Hov's Hotkeys.esp16 DLCHorseArmor.esp17 DLCOrrery.esp18 DLCVileLair.esp19 DLCMehrunesRazor.esp1A DLCSpellTomes.esp++ MaleBodyReplacerV4.esp1B DLCThievesDen.esp1C Cobl Glue.esp [Version 1.72]1D Cobl Si.esp [Version 1.63]1E Bob's Armory Oblivion.esp1F FCOM_BobsArmory.esp [Version 0.9.9]20 Oblivion WarCry EV.esp [Version 1.08a]21 FCOM_WarCry.esp [Version 0.9.9]22 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]23 OOO 1.32-Cobl.esp [Version 1.72]24 FCOM_Convergence.esp [Version 0.9.9]25 FCOM_RealSwords.esp [Version 0.9.9]26 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]27 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]28 Mart's Monster Mod - No Carrion Rats.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Blood.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Undead Rise.esp [Version 3.7b3p3]++ Mart's Monster Mod - No Lanterns.esp [Version 3.7b3p3]29 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]2A Mart's Monster Mod - Hunting & Crafting.esp [Version 3.7b3p3]++ Mart's Monster Mod - Slof Horses Complete.esp [Version 3.7b3p3]++ Mart's Monster Mod - Diverse Runeskulls Loot.esp [Version 3.7b3p3]++ Mart's Monster Mod - Shivering Isles.esp [Version 3.7b3p3]++ MMM Pelt Extension.esp++ MMM-Cobl.esp [Version 1.69]2B allinonebasemant.esp2C Slof's Oblivion Goth Shop.esp2D za_bankmod.esp2E DLCBattlehornCastle.esp2F DLCFrostcrag.esp30 Knights.esp++ FCOM_Knights.esp [Version 0.9.9]31 Bag of Holding.esp [Version 1.5.0]32 Kyoma's Journal Mod.esp [Version 3.2.1]33 Toggleable Quantity Prompt.esp [Version 3.1.1]34 Quest Award Leveller.esp [Version 2.0.1]35 Quest Award Leveller - Vile Lair.esp [Version 2.1.0]++ Quest Award Leveller - Mehrunes Razor.esp [Version 2.1.0]36 Quest Award Leveller - Knights of the Nine.esp [Version 2.1.0]37 Alternative Start by Robert Evrae.esp38 RefScope.esp [Version 2.0.2]39 MidasSpells.esp3A Deadly Reflex 5 - Timed Block with no damage or durability changes.esp3B DeadlyReflex 5 - Combat Moves.esp++ SM_DeadlyReflex.esp [Version 0.86]3C Oblivion XP.esp [Version 4.1.5]++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]3D Corean_hair_for_Original_race.esp3E CuteElf11.esp [Version 1.3.5]3F DemonRace.esp [Version 2.9.16]40 IDKRRR_C_race.esp41 IDKRRR_C_race_closed_mouth_version.esp42 Cobl Races.esp [Version 1.52]43 bgMagicEV.esp [Version 1.7EV]++ bgMagicSpellTomes_for_WryeBash.esp [Version 1.68EV]++ bgMagicItemSigil.esp [Version 1.68EV]++ bgMagicEVStartspells.esp [Version 1.68EV]44 bgMagicBonus.esp [Version 1.7EV]++ bgMagicEVAddEnVar.esp [Version 1.68EV]45 bgMagicPotionNumberSoulGemValue.esp [Version 1.68UV]46 SupremeMagicka.esp [Version 0.90]47 SM_ShiveringIsles.esp [Version 0.86]++ SM_DLCSpellTome.esp [Version 0.80]++ SM_OOO.esp [Version 0.89]++ SM_MMM.esp [Version 0.89]++ SM_COBL.esp48 SM_EnchantStaff.esp [Version 0.80]++ SM_UnlockSpells.esp [Version 0.70]++ SM_Scrolls.esp [Version 0.84]++ SM_SigilStone.esp [Version 0.83]++ bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5]++ Cobl Races - Balanced.esp [Version 1.52]49 Better Cities - Full City Defences.esp4A Better Cities SKINGRAD.esp4B Better Cities BRAVIL.esp4C Better Cities ANVIL.esp4D Better Cities CHORROL.esp4E Better Cities CHEYDINHAL.esp4F Better Cities LEYAWIIN.esp50 Better Cities BRUMA.esp51 Better Cities IC Arboretum.esp52 Better Cities IC Arcane University.esp53 Better Cities IC Arena.esp54 Better Cities IC Elven Gardens.esp55 Better Cities IC Green Emperor Way.esp56 Better Cities IC Market.esp57 Better Cities IC Prison.esp58 Better Cities IC Talos Plaza.esp59 Better Cities IC Temple.esp5A Better Cities IC Waterfront.esp5B Better Cities - COBL.esp [Version 2]++ bgMagicShaderLifeDetect.esp [Version 1.68]5C bgMagicLightningbolt.esp++ Cobl Filter Late MERGE ONLY.esp [Version 1.53]5D Cobl Silent Equip Misc.esp [Version 01]5E Bashed Patch, 0.esp5F Streamline 3.1.esp
Keep in mind you need ++ bgMagicEV_Conjuration_for_Supreme_Magicka.esp [Version 1.5] after your SM mods. I THINK you can load SM before LAME (all the mods that have "bgMagicEV_..."), all depends on whether or not you want to use the stats from one mod or the other. I prefer SM, so I load that after LAME. Note I also have ++ bgMagicShaderLifeDetect.esp [Version 1.68] and 5C bgMagicLightningbolt.esp loaded after SM.
Short answer: use BOSS and manually load whichever magic overhaul's stats you want to use AFTER the other magic overhauls.