Hello, I was on the nexus today and found http://www.tesnexus.com/downloads/file.php?id=6536 which basically sends out hunting parties when your fame and infamy get too high, Assasins for Fame, Imperial Trackers for Infamy. The problem is they're triggered when you hit hit X fame/infamy rather than an ongoing random encounter, it also has some incompatibility problems, and some features I'm not too keep on like assasins teleporting away when going to loose.
Does anyone know of a mod that has people chasing you based on your fame/infamy but is an ongoing hunt rathen than triggered ?
The other thing Im pondering is, are there other city overhaul mods other than Better Cities and OCC/OCR ? Better Cities felt too clostraphobic and overly cluttered for my taste, I like the Open City concept but the way it needed to be done makes compatability a problem with some mods dispite Arthmoor's awesome support wth alot of compatability patches. I'm looking for something more along the lines of ImpeREAL City and Clintmich's mods http://www.tesnexus.com/modules/members/index.php?id=1520317 ,so really ones that enhance the enviroment and make the cities more beautiful. Or would I be best to do a mix and match from different modders with different visions and hope they all come off OK ?
Check out My Mods in my signature, Stealth Wars in particular. It has persistent encounters, but they aren't based on fame/infamy. Just be warned, it's considered end game content, or in other words, higher leveled players. The assassins do teleport away, but not like what you're probably thinking. You still "defeat" them in a way, but they do leave to come back again later when they're health reaches zero. The idea behind it was to mimic an MMORPG's PvP experience.
On Better Cities alternatives, you pretty much named them. There is another mod that alters Imperial City by Expanding it quite a bit to take up most of Imperial Isle. I can't remember the name of it though.