Mod Developer

Post » Fri Sep 24, 2010 3:28 am

Hey everyone, I'm new to the Fallout 3 modding scene, although I have a vast amount of mods installed right now. The reason I'm posting this is I'm looking for people who need help with their mods. I'm no novice to scripting, just fallout 3 scripting! I have a decent understanding of C++, and like foreign languages, once you know one, you can learn any! So, I'm looking for a development team that needs help and is willing to teach me a bit in the process! Please leave a message for me here or PM me! I would be very grateful! I'm a very ambitious person, dedicated, and I have a lot of free time. Please don't allow my age to fool you, hopefully you'll consider me and find out that I am more than I appear to be!
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sam smith
 
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Post » Thu Sep 23, 2010 8:56 pm

You could start a few small ones on your own if you had the motivation.

Personally I'd like to see a small mod that makes kitchenware destructible leaving behind the debris from said items. Plates, pitchers, coffee mugs and the like with the broken glass and ceramic left overs =)

Just a thought, not telling you what to do.
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sam
 
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Post » Fri Sep 24, 2010 5:53 am

I'd certainly apreciate your help in the near future. Probably in the next few months. How does that sound?
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Christie Mitchell
 
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Post » Fri Sep 24, 2010 4:57 am

The best way to learn is to look at other people's work in the GECK and reverse-engineer and tweak it, see how they work. That plus the GECK wiki will be more comprehensive than anyone would have time to show you. And then if you have individual questions, the GECK forum is there :)
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Dark Mogul
 
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Post » Fri Sep 24, 2010 10:19 am

I just started out at the GECK homepage and these forums. I have recently been scripting LUA files for garrysmod and they are similar systems. And age is not what matters. Im 14, and can do great modeling and fairly complex scripting.
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remi lasisi
 
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Post » Thu Sep 23, 2010 8:17 pm

TBH if you want to start scripting, you're best off just going to the GECK wiki functions page, looking through until you find an interesting-looking function, and building a mod around it. Then when you're in the modding frame of mind you'll start spotting things you could change or add to Fallout when you're playing it (and inevitably never finish a character ever again as you keep getting distracted by modding).
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Vincent Joe
 
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Post » Thu Sep 23, 2010 7:42 pm

(and inevitably never finish a character ever again as you keep getting distracted by modding).


I can relate to that. I have never made it to level 30 - always starting a new game to test out this or that before getting there.
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Heather Kush
 
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Post » Thu Sep 23, 2010 11:52 pm

(and inevitably never finish a character ever again as you keep getting distracted by modding).


Tell me about it. I've been stuck in Big Town for about a week now. :facepalm:
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Luna Lovegood
 
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Post » Fri Sep 24, 2010 8:08 am

TBH if you want to start scripting, you're best off just going to the GECK wiki functions page, looking through until you find an interesting-looking function, and building a mod around it. Then when you're in the modding frame of mind you'll start spotting things you could change or add to Fallout when you're playing it (and inevitably never finish a character ever again as you keep getting distracted by modding).



I can relate to that. I have never made it to level 30 - always starting a new game to test out this or that before getting there.



Tell me about it. I've been stuck in Big Town for about a week now. :facepalm:



^These. lol
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Mike Plumley
 
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Post » Fri Sep 24, 2010 11:42 am

Thank you for all the replies, I'll start reading now. I'm also going to be helping with HEER on the nexus, and I would be willing to help anyone! PM me when you need scripting help, I'll be ready ;-)
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Alyesha Neufeld
 
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Post » Fri Sep 24, 2010 10:00 am

You'll get alot more response if you have something of your own to show other people. There's always someone coming to these boards with fantabulous ideas but absolutely no track record or experience, and it invariably ends up that nothing ever gets done. Come up with a mod or two of your own and people will be more inclined to take you seriously. It doesn't even have to get publicly distributed, just something you can send to someone to show what your capable of.
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Sian Ennis
 
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Post » Fri Sep 24, 2010 10:48 am

I'm also going to be helping with HEER on the nexus
You do know that's a one-man TC that's gotten as far as the heightmaps i.e. a few hours in GIMP, right? Part of getting into modding is getting results- TCs are never finished, so you'll just be pouring effort into a drain, get fed up, and quit. If you work on a few small things that come from ideas you've had, seeing them come to fruition will keep you enthusiastic about modding.
E: Aha, I checked the mod comments tab. "I'm going to ask the authors of MMM & FWE if I can merge their mods into my TC"? Really? That's pretty deluded thinking even by the standards of people doing one-man TCs.

You should really play around with the script language before trying any large projects anyway, it has so many quirks/limitations/flaws that actually trying to use it for a serious goal from step 1 is asking for frustration as you discover a lot of seemingly straightforward things are impossible or require strange workarounds.
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Robyn Howlett
 
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Post » Thu Sep 23, 2010 9:01 pm

You should really play around with the script language before trying any large projects anyway, it has so many quirks/limitations/flaws that actually trying to use it for a serious goal from step 1 is asking for frustration as you discover a lot of seemingly straightforward things are impossible or require strange workarounds.


Agreed. I've come up with a lot of good ideas for both Fallout and Oblivion, though not necessarily with scripts, that turned out to be impossible to do because of the limitations of the game engine. Until you're aware of what those limitations are, you won't know what's actually possible to do.
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Danger Mouse
 
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Post » Fri Sep 24, 2010 9:49 am

Agreed. I've come up with a lot of good ideas for both Fallout and Oblivion, though not necessarily with scripts, that turned out to be impossible to do because of the limitations of the game engine. Until you're aware of what those limitations are, you won't know what's actually possible to do.


Obversely I've stumbled across some very cool effects in my myriad of "failed" mods, I could never get the mod to do what I wanted it to do but I now know how to do something completley different, but have no ideas of how to use it.
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Madeleine Rose Walsh
 
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Post » Thu Sep 23, 2010 10:36 pm

@TheTalkieToaster

I find that quite offensive, not because of your blatent attempts to insult creators of total conversions, but because of your frame of mind. How can you be so determined that TC creators are dilusional, and lazy when you have made no attempts to create and/or help with the production of said projects. You cannot expect change without helping to evolve in the direction of change.

Although, I must admit I have yet to see a finished TC, but I can say this, take a look at MERP. It will surely bring hope to the hearts of the hopelesss.
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Kelsey Hall
 
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Post » Fri Sep 24, 2010 4:26 am

@TheTalkieToaster

I find that quite offensive, not because of your blatent attempts to insult creators of total conversions, but because of your frame of mind. How can you be so determined that TC creators are dilusional, and lazy when you have made no attempts to create and/or help with the production of said projects. You cannot expect change without helping to evolve in the direction of change.

Although, I must admit I have yet to see a finished TC, but I can say this, take a look at MERP. It will surely bring hope to the hearts of the hopelesss.

You do notice your are pretty much saying, "What do you mean the dead guy is dead, thats obsurd!" We call it a TC because it is never finished, we dont deem it so ahead of time, I dont get where your so 'offended' by his comment?
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naana
 
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Post » Fri Sep 24, 2010 10:21 am

@TheTalkieToaster

I find that quite offensive, not because of your blatent attempts to insult creators of total conversions, but because of your frame of mind. How can you be so determined that TC creators are dilusional, and lazy when you have made no attempts to create and/or help with the production of said projects. You cannot expect change without helping to evolve in the direction of change.

Although, I must admit I have yet to see a finished TC, but I can say this, take a look at MERP. It will surely bring hope to the hearts of the hopelesss.

Given the time TTT has been on these forums, and how long I have been here, I can agree with him. Ive seen countless TC mod ideas pop up, and they have all failed save for 2 or 3. They take years to complete even with a whole team. How long do you thing a single person would take? It is not easy.

Try all you want. By all means, have fun working on it. However, the fact remains that the mass majority of us do not think anything will come out of a TC idea. Simple as that. We see it, don't believe it, and we move on.
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Alyesha Neufeld
 
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Post » Fri Sep 24, 2010 7:21 am

How can you be so determined that TC creators are dilusional, and lazy when you have made no attempts to create and/or help with the production of said projects.
Well now, talking about leaping to conclusions over things you have no knowledge about- I've actually done stints on two, WARP and Morroblivion. The guy running WARP has so far managed to acquire and lose almost two full teams due to poor leadership/terrible writing, and I dropped off Morroblivion because the sheer work meant it wasn't fun- once you've spent 3 months doing the AI for near 500 NPCs and there's still 500 to go you rapidly lose interest.

Besides, I didn't say TC creators were delusional, I said thinking Mart & the FWE team would agree to merge all their work into a TC was. But then I didn't say or even imply they were lazy, so it's apparent that you didn't really read my post at all.

MERP has the advantage of a big-name setting, with lots of rabid fans of its own and it's still been going on for what, 4 years now? I'm sure they'll finish it eventually but just look at Siligrad Tower, they've been doing it forever and still haven't finished. Produced lots of flashy pictures, but no end product.
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Lyndsey Bird
 
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Post » Fri Sep 24, 2010 11:39 am

Alright, I am not trying to start an argument, nor a debate. I just find it iritating when you have a plan and people deem it useless plainly because of its classification.

And MERP is going to be great! :) as long as it is finished. Take Memod for example, it was surely going to be the greatest TC for morrowind, untill complications with the law ensued. I just hope MERP can lay low enough to stray from the radars of tolkein estate.

I'd also like to apolagize for stealing this thread.
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Penny Flame
 
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