Mod to give ownership to crops in fields?

Post » Tue May 17, 2011 2:15 am

Sorry for the new thread, but the latest Mod Psychics thread has been locked for post limit, sand I don't think it's my place to start a fresh one.

Anyway, following some discussion in the OOO beginners thread I've been thinking about how easy it is advance alchemy skill and generate easy money by looting farmer's fields and making junk restore fatigue potions. I actually have a self made rule not to make junk potions this way as I feel it is an exploit, but I wonder if there's a mod to make looting fields a criminal act. After all, in real life no farmer is going to look too kindly on a passing stranger making off with his entire crop of carrots.

Assigning ownership to plants in fields, similar to how ownership is assigned to junk in the Imperial City, wouldn't prevent people stealing the stuff, it would just make it a bit more risky, and immersive.

any suggestions or further thoughts?
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Yonah
 
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Post » Tue May 17, 2011 3:47 am

Sorry for the new thread, but the latest Mod Psychics thread has been locked for post limit, sand I don't think it's my place to start a fresh one.

Anyway, following some discussion in the OOO beginners thread I've been thinking about how easy it is advance alchemy skill and generate easy money by looting farmer's fields and making junk restore fatigue potions. I actually have a self made rule not to make junk potions this way as I feel it is an exploit, but I wonder if there's a mod to make looting fields a criminal act. After all, in real life no farmer is going to look too kindly on a passing stranger making off with his entire crop of carrots.

Assigning ownership to plants in fields, similar to how ownership is assigned to junk in the Imperial City, wouldn't prevent people stealing the stuff, it would just make it a bit more risky, and immersive.

any suggestions or further thoughts?


Should be rather simple, don't know of any mod which does this, but it wouldn't be difficult to do, simply add the ownership of each farmer, to their crops. The one thing i'm worried about is how this would affect NPC AI, would they still take food from that field and would that get them arrested because it counts as a crime?
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ZANEY82
 
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Post » Tue May 17, 2011 1:24 am

Sorry for the new thread, but the latest Mod Psychics thread has been locked for post limit, sand I don't think it's my place to start a fresh one.

Anyway, following some discussion in the OOO beginners thread I've been thinking about how easy it is advance alchemy skill and generate easy money by looting farmer's fields and making junk restore fatigue potions. I actually have a self made rule not to make junk potions this way as I feel it is an exploit, but I wonder if there's a mod to make looting fields a criminal act. After all, in real life no farmer is going to look too kindly on a passing stranger making off with his entire crop of carrots.

Assigning ownership to plants in fields, similar to how ownership is assigned to junk in the Imperial City, wouldn't prevent people stealing the stuff, it would just make it a bit more risky, and immersive.

any suggestions or further thoughts?

I miss this from Morrowind as well. There are a few ownership mods around, but I do not know whether or not plants and gardens are covered.


Edit: wording
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Dewayne Quattlebaum
 
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Post » Tue May 17, 2011 7:02 am

I'll do one right now S'lider, should be quickly done. ;)

Tomlong: In Morrowind crops were not owned by their farmers as well. You could steal their rice plants, but if you'd ever dare touch a mushroom in Vivec, the Ordinators would throw you in jail. :P
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Sheila Reyes
 
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Post » Tue May 17, 2011 7:42 am

I remember "red hand" over the corn stalks though. Are you sure...?
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Dj Matty P
 
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Post » Tue May 17, 2011 3:22 pm

I remember "red hand" over the corn stalks though. Are you sure...?


Well so far the Odiil Farm has no ownership on its crops. :P
The dev working on it must have forgotten to put ownership only after having placed all crops, instead of duplicating a crop that already had ownership on it.

It's a tedious thing to do, opening each crop and giving it ownership, but I'm used to it. I've done it so many times with my other mods. :P
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Marine Arrègle
 
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Post » Tue May 17, 2011 12:21 am

I have not played Morrowind in...five years? six?
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Kaylee Campbell
 
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Post » Tue May 17, 2011 7:57 am

I have not played Morrowind in...five years? six?


Oh you were talking about Morrowind when mentioning corn stalks. :D
There are no corn stalks in Morrowind.:P

Unless Necessities of Morrowind adds some, I don't remember.
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Jani Eayon
 
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Post » Tue May 17, 2011 8:29 am

I'll do one right now S'lider, should be quickly done. ;)




Wow. Thank you!
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Lisa
 
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Post » Tue May 17, 2011 1:56 pm

At some point you just need to exercise self-restraint. It's what we did in Morrowind, cornstalks aside. :)
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Crystal Clear
 
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Post » Tue May 17, 2011 11:16 am

At some point you just need to exercise self-restraint. It's what we did in Morrowind, cornstalks aside. :)


Self-restraint is difficult in Morrowind.
I mean, each time I kill Foryn Gilnith in Seyda Neen, I always sell every belongings he had in his shack. I mean, he won't use the sufft won't he? :P
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Lady Shocka
 
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Post » Tue May 17, 2011 12:29 pm

Haha the first time I played Morrowind I stole and sold everything that wasn't nailed down. Then I learnt role play and the art of self control.
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Sarah Unwin
 
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Post » Tue May 17, 2011 4:34 am

If your worried about villagers being unable to make use of their own crops once ownership is set, just make the owner the village faction. Problem solved. Fortunately doing so is easy enough, but as noted, tedious as hell if you didn't think about it before setting up fields full of crops. Guilty as charged, and something to add to my list of things to update. :)
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rebecca moody
 
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Post » Tue May 17, 2011 4:08 pm

If your worried about villagers being unable to make use of their own crops once ownership is set, just make the owner the village faction. Problem solved. Fortunately doing so is easy enough, but as noted, tedious as hell if you didn't think about it before setting up fields full of crops. Guilty as charged, and something to add to my list of things to update. :)


As far as I know, I've never seen NPCs actually picking up their own crops. They only rake the ground near them.
As for the crops, I'm setting ownership to a faction if possible (Such as OdiilFamily), or I put the crop owned by the NPC.

You'll be able to save yourself the tedious work Arthmoor, I'm 3/4 done on it. :P
(Click, set Ownership, Faction, Click. Rinse. Repeat.)
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sally R
 
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Post » Tue May 17, 2011 12:51 am

I was referring to crops in my own mods, unless you're going to do those too :P
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Carlitos Avila
 
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Post » Tue May 17, 2011 4:01 am

I think this was done once before, but while the plants got the red hand, you could still pick the plants without triggering the theft alarms because the ingredients aren't actually in the plant like a container.
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Claudz
 
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Post » Tue May 17, 2011 12:38 pm

Damn you're right.
I should have checked that before doing all of it. :P

It could be scripted, but that would be even more of an hassle to do. By putting all plants as Persistent References, I believe a quest script that would force a theft crime if the player is seen activating the refered plant.
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Rudy Paint fingers
 
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Post » Tue May 17, 2011 5:19 am

Maybe obse makers could invent something which would enable selecting multiple items and setting their ownership? It would be helpful.
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JD bernal
 
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Post » Tue May 17, 2011 2:24 am

I was actually thinking of just swapping all the plants with plant shaped containers that have the appropriate ingredients in them, and scripts to automatically move all their contents to the player on activation...in order to keep players from storing stuff in the plants.

Hardest thing might be making it work with Harvest Flora animations.
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jessica Villacis
 
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Post » Tue May 17, 2011 3:52 pm

Check the technique I used to detect the player bashing a door/container in Lock Bash Omega. Pretty sure that could easily be retooled to detect harvesting a plant, and it's already got owner/crime detection code.

Cliff's work is not wasted, and you don't break compatibility with Harvest [Flora] and who knows what else!

Cliff, are you working from the UOP? I know they've relocated various flowers, could have affected some gardens and farms.

Would OOO need any additional patching?
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Angus Poole
 
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