Anyone thought about making a lockpicking mod where lockpicking is left entirely to skill at the minigame rather than bending to an arbitrary statistical requirement? To compliment this could be an Electronic Lockpick item that would aid in picking locks of higher difficulty, with the most difficult locks in the game nearly requiring them. They could be introduced as extraordinarily rare items placed in the world, or could be added as a rare find on drop tables for certain high-tier spawning NPCs.
I had the idea due to watching some people playing New Vegas and hearing a lot of feedback that was criticizing the lockpicking system used in the game. It seems finding crates you can't pick leads to a bit of frustration. My thought: If you're good enough or willing to go at it long enough against near-impossible odds, why limit you?