Mod Idea Giveaway

Post » Tue Jul 12, 2011 12:56 pm

Alright now you may be wondering, what this thread is about. Because your right, its not about a mod of the present, but here is the thing.
Fallout New Vegas, along with Fallout 3 have high requirements to play on the computer. Problem, i have only a bad computer.

Before you get bored of this thread, listen up. To any good mod makers out there, i have brilliant ideas in which i would like to see brought to life.

If any moders are looking for ideas... i can give you one, i have many... and the more i play Fallout the more i get ideas.

I should be getting a brand new computer, but that won't be until this winter, so i need other moders to realize my dream mods.

My mod ideas are strictly Quest/Story based, as that is my favorite part of Fallout. The ideas i have roughly thought up in my mind can make wonderful story lines that add alot of uniqueness to the mod community, and Fallout New Vegas itself.

If you would like to give me a go, or just want a basic idea, P.M me and i will be happy to give away my ideas... but only if your a good moder. So if you could tell me what mods you have made when you send the message, i would greatly appreciate it.


P.S: Sorry if you think this thread was pointless.
User avatar
~Sylvia~
 
Posts: 3474
Joined: Thu Dec 28, 2006 5:19 am

Post » Tue Jul 12, 2011 2:52 pm

"I will grant you the boon of being able to implement my ideas, but only if you meet my exacting standards."

Just a tad arrogant, aren't we?
User avatar
james tait
 
Posts: 3385
Joined: Fri Jun 22, 2007 6:26 pm

Post » Tue Jul 12, 2011 6:41 pm

Kind of going off of what Toaster said, there's already more ideas than modders out there as it is. There's pretty much no room for a pure "ideas guy" on any team of any size anywhere on the internet, whether it's New Vegas modding or making a new game from scratch. The only way you can get away with being an "ideas guy" is if you piggyback off of some real work. Also, no offense, but there's even plenty of people who have "brilliant" ideas that either only sound good in theory, or just aren't good at all
User avatar
Daniel Brown
 
Posts: 3463
Joined: Fri May 04, 2007 11:21 am

Post » Tue Jul 12, 2011 7:14 am

Snip

P.S: Sorry if you think this thread was pointless.



Apology accepted


You would be better off waiting for your new PC and learning to use the GECK yourself, then put your ideas into your own mod, and as always there's many peeps here that will answer questions and help you along the way.
It's a long journey (becoming a good modder), with headaches and rewards.



wolf
User avatar
Louise Dennis
 
Posts: 3489
Joined: Fri Mar 02, 2007 9:23 pm

Post » Tue Jul 12, 2011 8:14 am

"I will grant you the boon of being able to implement my ideas, but only if you meet my exacting standards."

Just a tad arrogant, aren't we?

Yeah I kinda got this impression too.

Konork is also right. You would be better of making these yourself because 1. There are far more ideas than modders. and 2. Most modders like coming up with their own ideas.
User avatar
Laura Hicks
 
Posts: 3395
Joined: Wed Jun 06, 2007 9:21 am

Post » Tue Jul 12, 2011 8:16 am

Yeah I kinda got this impression too.

Konork is also right. You would be better of making these yourself because 1. There are far more ideas than modders. and 2. Most modders like coming up with their own ideas.


Speaking of good ideas, what sort of dungeons are thinking about making for your next mod? I admit I'm curious!
User avatar
Elina
 
Posts: 3411
Joined: Wed Jun 21, 2006 10:09 pm

Post » Tue Jul 12, 2011 4:56 pm

"I will grant you the boon of being able to implement my ideas, but only if you meet my exacting standards."

Just a tad arrogant, aren't we?


I could not help but laugh, I thought this too.

Everyone has great ideas Decimator, great ideas are really not hard to come by, it is the implementation that is the difficult bit. Request threads are very, very common here, I doubt you will get many if any helping you.
User avatar
Natasha Biss
 
Posts: 3491
Joined: Mon Jul 10, 2006 8:47 am

Post » Tue Jul 12, 2011 4:09 am

I'm a really good moder. PM Sent.
User avatar
Heather Kush
 
Posts: 3456
Joined: Tue Jun 05, 2007 10:05 pm

Post » Tue Jul 12, 2011 1:36 pm

Apology accepted...
http://www.youtube.com/watch?v=f_3f46NrNU8&feature=related.
User avatar
Juanita Hernandez
 
Posts: 3269
Joined: Sat Jan 06, 2007 10:36 am

Post » Tue Jul 12, 2011 11:31 am

So you're saying you will share your idea only if you find someone willing to implement it? Sorry mate, but that's not how it works. It's either do it yourself, or let your ideas run wild until someone asks to borrow it or something. You're kind of holding us hostage, when we're the ones with the gun.

Keeping it to yourself would be useless to you because you lack the skills to do it yourself, so I don't see why you're trying to hold us hostage.

Like I said before, you're holding us hostage when we're the ones with the gun.
User avatar
Chase McAbee
 
Posts: 3315
Joined: Sat Sep 08, 2007 5:59 am

Post » Tue Jul 12, 2011 2:33 pm

Speaking of good ideas, what sort of dungeons are thinking about making for your next mod? I admit I'm curious!

Really whatever comes to mind. Based on the poll in the other thread, each one will have a unique name, and be medium sized. Like, the size of the vault that's full of plants (the number escapes me. :P) or perhaps the repconn facility. It will be like 3 interior area's, and every once in a while an exterior. As to what the place actually is, I'm not sure. I'll make industrial areas, military bases, residential areas, prewar places, even a casino! I have some cool stuff planned. I just have to finish my current mod first. :P
User avatar
Emily Shackleton
 
Posts: 3535
Joined: Sun Feb 11, 2007 12:36 am

Post » Tue Jul 12, 2011 6:12 pm

@JustinOther thank you :lol:


wolf
User avatar
elliot mudd
 
Posts: 3426
Joined: Wed May 09, 2007 8:56 am


Return to Fallout: New Vegas