Mod Ideas for Skyrim

Post » Sat Feb 19, 2011 1:31 am

Now that was a good answer! Thanks Lady Nerevar! Damn, and from a girl, too, hahaha, this day just got more awesome.
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Isaiah Burdeau
 
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Post » Sat Feb 19, 2011 11:33 am

I have plans for a simple Dragon shout I would like to add, a small quest and player house, and a companion I want to add as well. I will probably play through the game once or twice before i jump into modding again though that way I actually play the game. Once I started modding in Fallout 3 I could never play the game again... Always would think oh I could totally make [insert some random thing here] and it would be awesome! After which I would leave the game and open the construction set.
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Jeneene Hunte
 
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Post » Sat Feb 19, 2011 11:56 am

Once someone Mods in the ability to have non-leveled monsters ... I'd love to create a small Mod with a horn you can sound when you're outmatched. The horn summons a snowstorm (weather control), confusing your enemies, allowing you to escape without being followed. I think I just like the audio-visual element of doing something very Nordic like that.

And yes, I get that I would be essentially loading one Mod in just so I can use MY Mod to overcome it ... sounds ludicrous, but who cares? That visual would awesome!
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Sophie Morrell
 
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Post » Sat Feb 19, 2011 6:17 am

modding=my spellmaking
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Sakura Haruno
 
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Post » Sat Feb 19, 2011 6:35 am

I'll be keeping my eyes peeled for a spear mod. But I'd really like to see them taken to their potential, so it really depends on another mod.

The idea would be for weapons to have different "stances." For instance, a one-handed sword would have a one-handed stance, as well as a two handed stance. You would give up the ability to hold a shield, gaining better control and power. In order to calculate the efficiency, it would be something like the sum of your One-Handed Skill(x2) and your Two-Handed Skill, divided by 3, +10 as a bonus, etc. Things like warhammers that had a spike on the backside would be flipped around, trading overall damage for maximum armor penetration. Obviously since there will be a perk negating armor, either that will have to be scaled back OR a bonus towards a critical strike would be added. Items like one handed axes and daggers would have a "throwing" stance (which then relies on ANOTHER mod) and thus any weapon that is capable of being thrown can be wielded as a melee or marksman weapon, and once again the efficiency of the skill is calculated by a combination of you skill with whatever weapon as well as your marksman.

Thus, spears would be able to be wielded one handed, two handed, or be thrown. But you can see that this is actually the combination of three separate mods, which would all have to be made independently. Also, most spears would be designated as a one-handed weapon, allowing all three stances, whereas some (pikes, etc) would be designated a two-handed weapon like warhammers and greataxes, thus, not able to be held with one hand. I'm toying with the idea of them being able to be thrown (great axes and warhammers would be better at this than say claymores or pikes) but having an extremely short range.
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leigh stewart
 
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Post » Fri Feb 18, 2011 11:50 pm

I love those albums. I have Hammerheart, Blood on Ice, Nordland I and his debut.

RIP.

im going to be doing Hammerheart, Nordland and Twilight of the Gods.
Basically Quorthon is the master of this ancient mountain fort and he for him and his warriors to rest in valhalla (or skyrim equivalent) you need to complete and finish deeds that he could not while he was living.
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El Goose
 
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Post » Fri Feb 18, 2011 9:59 pm

I've love to see, beyond the standard Hunger and Thirst Mods that require you to eat, new Mods that put vendors around in certain parts of the city who are stinking up the air with their cooking procedures and whose food you can eat without having to prepare it. While some mods require you to cook your own food in a pan over a fire, sometimes a guy just wants to chow down while he's on the move. If you buy a "prepared food" then you don't store it in your inventory, you just eat it. You can only buy one at a time, and the interface boots you right out after your purchase and the guy/gal says "Enjoy!" and then you hear your own gums smacking and your own voice saying "Mmmm..." or some such triviality.

The reason is for more immersion. I'm an American working in China and people are pretty poor here and so their only job is to stand on this tiny cart they wheel around the city and cook something for you. They can only make about 50 RMB a day which is like $7 or so. But they survive on that. But everywhere I go, someone is cooking something, and it's quite fascinating and really adds to the mood of living here. It's not always pleasant, but sometimes it's really cool anyway.

Now when you eat the prepared food, it more expensive than buying a raw one and cooking it yourself, but it always comes with an added stat gain that last 3 hours of real-world time. So you'd want to eat that food whenever you were leaving the city to fortify yourself. Now if you have the Mod already added before you do your Character Creation, then one additional Questionaire comes up asking you to name your favorite food from a list of the foods available like this. You only get one, obviously, but whenever you find THAT food in a town and eat it, you get one minor stat boost and one MAJOR stat boost as a reward for eating your favorite food. The Questionaire goes on to ask if you like salty foods, sweet foods, spicy foods, and you have to name some for and some against to round out your character's appetites.

The imagination is very powerful and if you add more senses to the game world, you can create a stronger impression and make it more memorable, so I'm also proposing that this Mod has a way of informing the player as to the taste of the food he's eating. What does it taste like? Well, after you hear yourself munching on the item in question, you see a quick message flash across the screen wherever this is space for it that tells you the flavor. So it says "A little salty, tastes like roasted almonds are in it.... " or "Its too sweet, tastes like a hint of ginger" and if your character doesn't like sugar, it can ruin your mood and cause you to lose a stat point for a while. Or maybe you're allergic to spicy foods. You could ask the vendor before you buy their food "Is this spicy?" and they're desperate for the sale and lie and say no, and you get sick, so you go back and challenge them to a duel for poisoning you. But they're afraid and run away. Could be quite a lot of random story opportunities there.

If you get a warning from your taste buds like "It tastes horribly rancid and disgusting! ...." then you have like 5 seconds to spit out the food (force yourself to hurl) or you can get seriously poisoned. If you aren't paying attention to the message and just keep eating it, then a few hours later you just develop a fever and need to go to town and see a doctor or collapse in the street for any random monster to kill you.

Its very complex, but wow, could really be a lot of fun to experience that kind of a Mod.
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Neko Jenny
 
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Post » Sat Feb 19, 2011 4:42 am

I really hope that they will reintroduce piecemeal armour , if not I think one of the first things I will mod is eventually an armour that I like most for my char....


It has already be confirmed that armors will be piecemental...
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Kellymarie Heppell
 
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Post » Fri Feb 18, 2011 10:38 pm

It has already be confirmed that armors will be piecemental...


When? And what does piecemental mean?
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GLOW...
 
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Post » Sat Feb 19, 2011 12:05 am

Yeah, where was that? And I thought it was piecemeal armor or segmented. Piecemental is probably something similar to schizophrenia I'm sure.


And my mods?
1 A way to raise the dead and centurions using items in the environment.
2 If it isn't done, a port of the Minionz companion system, an essential to any conjurer.
3 A prison mod with the ability to capture unsuspecting or wounded and ransom, enslave, kill or random crap that eludes me
4 An evil lair mod for keeping your nefarious details secret.
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Stephy Beck
 
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Post » Sat Feb 19, 2011 4:22 am

Way to early to plan out any mods. We know SO little about the game.

That said, I am already writing some very basic story outlines for quest mods. Once the game is out and I have like 50 hours in it, I will fill in details and make some great mods. :)
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Jenna Fields
 
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Post » Fri Feb 18, 2011 10:27 pm

adding 10k new magic weapon/armor to random places and loot tables :)

romance :P and naked people (hehe it will be the first mod no way around it)

I will build my own house
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Mistress trades Melissa
 
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Post » Sat Feb 19, 2011 11:00 am

RazorUK, in another post about OXM UK Magazine's new feature on Skyrim, wrote " ?
In the northern parts of Solitude is the Bard's College. The city is a busy port and there's event similar to bonfire night that has the burning of an effigy of King Olaf."


Woo-hoo! That's great news. They have a Bard College in a port city, there will be plenty of opportunities for socializing. Now my idea earlier in this thread about building a Mod that lets the player be the one who carries Gossip into the towns and can generate a buzz and get some attention (similar to being a bard, I wrote, where YOU'RE the one telling a story and getting a reaction) is confirmed as being valid and quite possible. While we can't yet know for sure, perhaps Bethesda has even gone some distance in incorporating something like this already!?

This is exciting! If there are bards, perhaps there is a way to share stories already built in? And I wouldn't have to Mod it....
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Brandi Norton
 
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Post » Sat Feb 19, 2011 12:19 pm

Well..i dunno about making mods, but i do hope the following mods can be made for Skyrim
Mostly little things that make the world seem that much more alive. Please do bear with me, its quite a huge list here :D
Here are my top most wanted mods. I'd download them in a heartbeat :D

1) Spectacles (I believe this was made by Kafei) and also other NPCs in the world wearing them too

2) Mounted Horse Combat

3) Actual horse carriages that ferry you realtime from town to town (i remember there was a mod in oblivion that did this)

4) Of course beautiful hair from Ren, Kafei, Babe, Soya (Love your beautiful works) Lets hope we can have the chance to have real physics for them too.

5) Qarl Vampire Theme mods, or any cool vampire mods that make you behave like well, wat a typical vampire would do.

6) Pet Companion mods

7) Children in Skyrim. Hey if fallout 3 had it in the base game, i don't see why we can't have children in Skyrim. Definitely will make the world more realistic

8) Working binoculars (there was a brilliant mod in oblivion that does that using OBSE i think)

9) A mod that makes your character speak random phrases (i believe there was a mod in oblivion that does that too)

10) Real working ships and rowboats. Not only usable by me, but having ships that sail around the waters by NPCs will be very cool.

11) Delete Spell

12) More travellers and random wandering merchants on the roads of skyrim

13) nvde mods. (Im not pervert or anything, i just think its more realistic then having wearing permanent rags for underwear)

14) Dude wheres my horse/mount (this is so very useful)

15) Illuminated windows at night.

16) Weather sound effects indoors

17) Ambient Gregorian chants in temples. (A very nice mod in Oblivion that added so much atmosphere)

18) Change the default standing posture (if i remember correctly there was such a mod for oblivion. my character looked so much cooler posing when she was holding a staff compared to the default posture.)

19) Cooler looking Dark Brotherhood armor

20) More varieties of fauna in Skyrim. lets have more types of birds, more wild animals (deer, rabbits, elks, reindeers) roaming, underwater marine life

21) I dunno if there were any important lore characters in Skyrim, but there was a mod that made Mannimarco looked so much more fearsome then the vanilla one.
i can't believe they'd use such a generic looking Altmer to be Mannimarco. Well, if bethesda somehow messes up any of the lore characters in Skyrim, we have our modders to turn to :D


Optional:

These are just for fun.

Dance Synchronizator for Skyrim :D

Actors in Charge for Skyrim
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Sarah Kim
 
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Post » Fri Feb 18, 2011 9:43 pm

Tiamat (5 headed D&D version) invading Skyrim would be cool, probably post-MQ. Make her insanely difficult to kill, with some of her Dragon offspring following her.
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chinadoll
 
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Post » Sat Feb 19, 2011 4:10 am

Can you do Spears while you're at the Spellmaking too please? Seems obvious after the podcast that we aren't getting either...

You could have a lot of fun creating a whole perk tree for spears, and maybe allow them to be either one-handed OR two-handed, for uniqueness. Wield one with a shield for quick jabs and defensive styles of combat, or use it with both hands for strong attacks and thrusts, maybe with some leaping attacks thrown in for good measure. I really think Bethesda are missing a great opportunity here.

Really, who doesn't want to have a fight http://www.youtube.com/watch?v=ful_2uvvli0?



or a fight like THIS http://www.youtube.com/watch?v=aTXlWYdodnc
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Riky Carrasco
 
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Post » Sat Feb 19, 2011 10:20 am

I hope I don't get in trouble for double posting, but I thought this idea belongs here more than where it is now....

I was on the thread about "Disposing of Corpses" and people were talking about how we could use fire to burn the bodies, but not everyone would have fire, and why would the average person be carrying around something to burn bodies with, and I proposed an idea that actually feels more like a Mod than something the Devs would put in Skyrim for its release. It's too wild, but it sounds really fun to me (of course, since I wrote it, hahaha):
----------- HERE IT IS ------
How about this as a solution?:

A powerful spell went awry at the Mages Guild in Cyrodel and in the panic of the doom offered by that spell, the top mages all came together as one attempting to "push" the devastating effects out of Cyrodel, where they hoped the toxins would settle over the largest body of water in Tamriel where it would have no effect. But by a fluke of nature (and wind patterns) it veered off to the North by accident, causing a horrible curse to beplague Skyrim in ... "Night of the Living Nord"

Now all creatures that die in Skyrim, if not burned within 1 minute after death, will re-animate within moments of being killed, making them stronger than in life. To protect your own life, it is now a requirement to burn the bodies. If you don't burn the body of a dead creature within 60 seconds, it re-animates as zombie (same body model just a different set of zombie-like animations and walk cycle, and dead-white eyes). Until the crisis is abated and the spell's curse is removed, no one can bury their dead in Skyrim. All citizens are required to work together to keep Skryim clean of zombie infestation by the burning of their dead. They could put up a few special burn wagons and have a guy walking around "... bring outcher DEAD! Bring outcher DEAD!" like in Mony Python's Holy Grail (but less funny, more serious) ....

Now after killing any monster, there is a feeling of anxiety to quickly loot them and burn them so they don't come back. Imagine being in combat with like 3 wolves. You kill the first one and now you feel the time begin to count down. But you're busy defending yourself from the other two. You kill the 2nd, and then finally finish off the 3rd, but now a minute went by and suddenly the first one has risen again, darker, with blue glowing eyes, snarling twice as mean. Now you must kill it again, which you do. You quickly burn the 2nd body because it's been dead the longest and could come back (not even pausing to loot because of your fear) and then you loot the other 2 and burn them.

Or what if a city you were in was attacked by a Dragon from the sky, breathing fire. Say in the aftermath there were many dead who did not burn. Now, suddenly, the whole town is rising back to their feet as zombies with a hunger for human flesh: YOURS. You either have to run for it, or start up your flame thrower (just kidding, but something LIKE that anyway)...

It could make death itself have a more tactical situation there, with having to monitor the time between kills and prioritize whether you want to wait to get the loot off the dead bodies or whether you'd prefer to burn the bodies just to be safe.

I realize this is a radical idea, and the majority will not welcome it, just trying to think outside of the box for the sake of my own fun. At the very LEAST I give anyone who likes it my permission to MOD this idea..... that would be sweet!
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Talitha Kukk
 
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Post » Sat Feb 19, 2011 3:11 am

When? And what does piecemental mean?

It means you're going mental, piece by piece (bit by bit)
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Dewayne Quattlebaum
 
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Post » Sat Feb 19, 2011 11:22 am

Before I begin playing Skyrim for the first time I'll be modding the timescale to make it slower than 30.
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Kat Stewart
 
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Post » Sat Feb 19, 2011 5:12 am

There're two things I'd love to add.
1. A dwemer aeroplane. Of course there must be a quest for collecting parts, manuals and finding someone wise to help.
2. A werespider. For the true worshippers of Mephala. With a related quest too. Yes, I know, sounds pretty madly and scary.
If no one else does, I'll do it myself.
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James Shaw
 
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Post » Fri Feb 18, 2011 8:39 pm

Getting the people who made greatest Oblivion mods to rework them and allow them for Skyrim. If the two engines are similar enough in design it shouldn't be that hard to do. Mainly those who did models and textures well enough to carry over to the next game.
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Nany Smith
 
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Post » Sat Feb 19, 2011 6:03 am

I'm pretty sure someone will make a rideable dragon. Not that I care...
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Charlotte X
 
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Post » Sat Feb 19, 2011 12:01 pm

I might consider a new version of my http://www.tesnexus.com/downloads/file.php?id=7471 mod from Oblivion. The goal of the mod was to bring back creatures from the lore of previous games. It included:

-Dwemer Spiders
-Guars
-Pahmer (a Khajiit breed)
-Golden Saints and Hunger (before Shivering Isles!)
-Herne and Morphoids
-Giant Spiders
-Gargoyles
-A Frost Giant (Karstaag)
-Werecroc (buggy as hell but you could become one)

We'll see, perhaps I will come up with a better idea by then hehe...
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Alyna
 
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Post » Sat Feb 19, 2011 1:33 am

I want to use the creation kit to make a standalone game that has nothing to do with ES lore.
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krystal sowten
 
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Post » Sat Feb 19, 2011 3:17 am

I want to use the creation kit to make a standalone game that has nothing to do with ES lore.


Maybe a survival horror game... It would be kind of like a fantasy-Resident Evil. The environment would be dark and foggy. Weapons would be scarce, and enemies would be super tough. You would always have to use a torch - no Night-Eye or Light spells. In fact there would be no spells at all, you could only heal yourself with potions.
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Georgine Lee
 
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