Mod-Installer (f.e. in NMM)

Post » Mon Mar 11, 2013 9:54 am

Hi,

this isn't really about the CK, but about the Fomod-Installer which fancy modders implement in their mods :smile: If you install them (f.e. with the Nexus Mod Manager) you have multiple options to choose and you will be guided through the installation process. Hope you know, what I mean.
At this mod, you can see an example, if you want: http://skyrim.nexusmods.com/mods/12629
Just install it with the Nexus Mod Manager and you'll see what I mean.
I just want to ask, if someone in this forum knows how to program this installers. I try it by myself (because there is no tutorial out there), but have now several specfic questions about it. So if someone is here, who can help me, just give me a post, so I can ask you out :D

Hope you can help me with this, because, unfortunately, everywhere else I don't find anyone, who can.

As an example, I give you the beginning of my "moduleconfig"-script:

SkyJubs Invisible Helmets     		 	  	   		Hides all headdresses of Skyrim Vanilla, this means helmets, hoods, hats, masks and crowns but no circlets (or other items, which just occupy the circlet-slot).	   	   	   		On	   	   			   	  	  	   		Hides just all helmets (not all headdresses) of Skyrim Vanilla, this means just the helmets and masks (at least every headdress with an armor rating). The hoods, hats and crowns (also all circlets) stay visible.	   	   	   		On	   	   			   	  	  	   		Hides only those headdresses of Skyrim Vanilla, which covers the complete face of the character (means most heavy helmets and all masks). All other headdresses stay visible.	   	   	   		On	   	   			   	  	 	     

Greetings
JDB
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Kelly John
 
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