I want to have a Wrye Bash "filter" patch to allow ingredients from other mods to be used in the food creation recipes that the player makes. The same sort of thing that's already included with Cobl to load mod added foods to it's dinner plate, and the same thing that Item Interchange does.
So I do this:
- ESMify my mod with Bash
- ESMify the mod I want to add items from, lets say MoreVegetables.esp
- load them both in the CS (and by default, Oblivion.esm and Cobl.esm are included as they're the masters for my mod)
- add the items from MoreVegetables to the leveled lists in my mod
- click okay on the leveled list windows
- click save - the CS crashes here.
I've tried it with lots of mods (MMM, Elsweyr, Diverse Water Life, Qarl's Harvest, and more), both individually and all at once. Same thing - the CS always crashes upon save and the resulting esp has a bad header and no utilities or the CS will load it.
Can anyone help? Do the masters need to be in a specific order to make a deisolated patch? Do I need to put my lists into a proper ESM master and build my mod around it? It there an easy way to use TES4Edit to move stuff into levelled lists? I mainly use TES4Edit for cleaning, and for looking at mods and checking overrides... I've never used it to create a patch.