mod list

Post » Wed Aug 18, 2010 2:48 pm

I have played oblivion long but i can't play the characters for long and then i get a better idea about what character i want( max 2 hours.)

Then i start to mod and usually download a lot of crap and restart the oblivion and let it lay for 1-2 mouths... if anyone had a good mod list could they post it here? no nvde mods and epic sword and such please
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Baylea Isaacs
 
Posts: 3436
Joined: Mon Dec 25, 2006 11:58 am

Post » Wed Aug 18, 2010 5:56 pm

Spoiler
Active Mod Files:00  Oblivion.esm01  All Natural Base.esm  [Version 0.9.9.5]02  Mart's Monster Mod.esm  [Version 3.7b3p3]03  CyrodiilUpgradeResourcePack.esm04  Armamentarium.esm  [Version 1.35]05  Artifacts.esm  [Version 1.1]06  CURP_Controller.esm07  Unofficial Oblivion Patch.esp  [Version 3.2.10]08  DLCShiveringIsles.esp09  Unofficial Shivering Isles Patch.esp  [Version 1.4.0]0A  SM Plugin Refurbish - SI.esp  [Version 1.30]0B  All Natural.esp  [Version 0.9.9.5]0C  All Natural - SI.esp  [Version 0.9.9.5]++  phinix-waterfix.esp0D  ImprovedSigns.esp0E  Portable Campsite.esp0F  Enhanced Economy.esp  [Version 4.2.2]10  Hov's Hotkeys.esp11  DLCHorseArmor.esp12  DLCHorseArmor - Unofficial Patch.esp  [Version 1.0.5]13  SM Plugin Refurbish - HorseArmor.esp  [Version 1.11]14  DLCOrrery.esp15  DLCOrrery - Unofficial Patch.esp  [Version 1.0.3]16  SM Plugin Refurbish - Orrery.esp  [Version 1.11]17  DLCVileLair.esp18  DLCVileLair - Unofficial Patch.esp  [Version 1.0.5]++  SM Plugin Refurbish - VileLair.esp  [Version 1.21]19  DLCMehrunesRazor.esp1A  DLCMehrunesRazor - Unofficial Patch.esp  [Version 1.0.4]1B  SM Plugin Refurbish - MehrunesRazor.esp  [Version 1.30]1C  DLCSpellTomes.esp++  DLCSpellTomes - Unofficial Patch.esp  [Version 1.0.1]++  MaleBodyReplacerV4.esp++  RTFemaleReplacerV12.esp1D  Slof's Horses HA Essential.esp1E  DLCThievesDen.esp1F  DLCThievesDen - Unofficial Patch.esp  [Version 1.0.5]20  DLCThievesDen - Unofficial Patch - SSSB.esp  [Version 1.0.4]21  SM Plugin Refurbish - ThievesDen.esp  [Version 1.30]22  Slof's Oblivion Robe Trader.esp++  ArmamentariumLL.esp  [Version 1.35]++  ArmamentariumLLMagic.esp  [Version 1.35]23  ArmamentariumArtifacts.esp  [Version 1.35]24  Mart's Monster Mod.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Shivering Isles.esp  [Version 3.7b3p3]25  Mart's Monster Mod - Additional Enemy NPC Vars.esp  [Version 3.7b3p3]26  Mart's Monster Mod - Gems & Gem Dust.esp  [Version 3.7b3p3]27  Mart's Monster Mod - Hunting & Crafting.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Looting NPCs & Creatures.esp  [Version 3.7b3p3]28  Mart's Monster Mod - Zombies for Body Meshes.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Bone Loot.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Less Reavers.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Safer Roads.esp  [Version 3.7b3p3]29  Mart's Monster Mod - No Carrion Rats.esp  [Version 3.7b3p3]++  Mart's Monster Mod - Spawn Rates - Reduced.esp  [Version 3.7b3p3]2A  Mart's Monster Mod - More Wilderness Life No Gates.esp  [Version 3.7b3p3]++  Mart's Monster Mod - More Passive Wildlife.esp  [Version 3.7b3p3]2B  Mart's Monster Mod - Farm Animals.esp  [Version 3.7b3p3]2C  Artifacts.esp  [Version 1.1]++  Artifacts - ArmaCompleteAddon.esp  [Version 1.0]2D  KvatchRising.esp2E  TheElderCouncil.esp2F  TheElderCouncil_TempleOfTheOne.esp30  TEC_4ERA_Dialog_Filter.esp31  DLCBattlehornCastle.esp32  DLCBattlehornCastle - Unofficial Patch.esp  [Version 1.0.4]33  SM Plugin Refurbish - Battlehorn.esp  [Version 1.30]34  DLCFrostcrag.esp35  DLCFrostcrag - Unofficial Patch.esp  [Version 1.0.4]36  SM Plugin Refurbish - FrostCrag.esp  [Version 1.2]37  Knights.esp38  Knights - Unofficial Patch.esp  [Version 1.0.9]++  SM Plugin Refurbish - Knights.esp  [Version 1.06]++  Mart's Monster Mod - Knights.esp  [Version 3.7b3p3]39  The Lost Spires.esp3A  Origin of the Mages Guild.esp  [Version 7.3]3B  TheNecromancer.esp3C  FightersGuildContracts.esp3D  Harvest [Flora].esp  [Version 3.0.0]++  Harvest [Flora] - Shivering Isles.esp  [Version 3.0.0]++  Harvest [Flora] - DLCVileLair.esp  [Version 3.0.0]3E  Harvest [Flora] - DLCFrostcrag.esp  [Version 3.0.0]3F  DropLitTorchOBSE.esp  [Version 2.1]40  P1DkeyChain.esp  [Version 5.00]41  Side's Backpacks.esp  [Version 1.0]42  ATakesAll.esp43  Ayelid Wells.esp44  Quest Award Leveller.esp++  Quest Award Leveller - Battlehorn Castle.esp++  Quest Award Leveller - Vile Lair.esp++  Quest Award Leveller - Mehrunes Razor.esp++  Quest Award Leveller - Knights of the Nine.esp45  Alternative Start by Robert Evrae.esp46  No psychic guards v1.2.esp47  RealisticLeveling.esp48  Let There Be Darkness - Cyrodiil + SI.esp49  Let There Be Darkness - Knights.esp4A  Let There Be Darkness - Mehrunes Razor.esp4B  bgBalancingEVCore.esp  [Version 10.52EV-D]4C  bgMagicEV.esp  [Version 1.7EV]++  bgMagicItemSigil.esp  [Version 1.68EV]4D  bgMagicBonus.esp  [Version 1.7EV]4E  bgMagicAlchemy.esp  [Version 1.57]4F  bgBalancingEVOptionalNPCDiversity, Beautification.esp  [Version 10.0EV-D]50  bgBalancingVanillaGMSTArmorPenalty.esp  [Version 9.0UV-U]51  bgBalancingEVLAMEAddition.esp  [Version 10.51EV-D]++  bgBalancingEVLAMEGlue.esp  [Version 10.0EV-D1.62EV]52  bgBalancingEVOptionalNPCDiversityLAME.esp  [Version 10.5EV-D]53  bgIntegrationEV.esp  [Version 0.993]**  [GFX]_Initial_Glow-all.esp54  bgMagicEVShader.esp  [Version 1.7EV]++  bgMagicShaderLifeDetect.esp  [Version 1.68]55  bgMagicLightningbolt.esp56  Vacuity.esp  [Version 0.2]57  Bashed Patch, 0.esp


My modlist is pretty stripped down these days. I decided to pull out FCOM because I don't really like the static npc levels and base the game around diverse, but always fair fights. Armamentarium, Artifacts and MMM give me loads of variety with encounters and loot without really silly items.
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Andrew Lang
 
Posts: 3489
Joined: Thu Oct 11, 2007 8:50 pm

Post » Wed Aug 18, 2010 3:43 pm

There are some examples of stable load orders http://tesivpositive.animolious.com/?page=rlo_database.
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James Hate
 
Posts: 3531
Joined: Sun Jun 24, 2007 5:55 am

Post » Wed Aug 18, 2010 1:51 pm

thx for help, gonna give it a look :)
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phil walsh
 
Posts: 3317
Joined: Wed May 16, 2007 8:46 pm

Post » Thu Aug 19, 2010 2:24 am

--snip--

My modlist is pretty stripped down these days. I decided to pull out FCOM because I don't really like the static npc levels and base the game around diverse, but always fair fights. Armamentarium, Artifacts and MMM give me loads of variety with encounters and loot without really silly items.

Hey, just a heads up, re: your LO... I noticed there are some plugins there that could be deactivated, assuming stuff has been imported into the Bashed Patch. There are even some that should be deactivated, per the mods' readmes and so on. Wrye Bash itself will also tell you a lot of this, by default, and/or by use of the Mod Checker - it's an icon in the status bar, at the bottom of Wrye Bash's window; just click it once, and you'll have a summary of (among other things, potentially) mods that should be active, deactivated, etc.

Sorry, I know it's not quite relevant to the thread itself, but well, thought I'd try to be helpful anyway. :)
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adame
 
Posts: 3454
Joined: Wed Aug 29, 2007 2:57 am

Post » Thu Aug 19, 2010 1:47 am

yay let's be friends!
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KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Thu Aug 19, 2010 2:02 am

Hey, just a heads up, re: your LO... I noticed there are some plugins there that could be deactivated, assuming stuff has been imported into the Bashed Patch. There are even some that should be deactivated, per the mods' readmes and so on. Wrye Bash itself will also tell you a lot of this, by default, and/or by use of the Mod Checker - it's an icon in the status bar, at the bottom of Wrye Bash's window; just click it once, and you'll have a summary of (among other things, potentially) mods that should be active, deactivated, etc.

Sorry, I know it's not quite relevant to the thread itself, but well, thought I'd try to be helpful anyway. :)


Fear not, those mods that should be merged and unchecked and whatnot already are. I don't know why a couple weren't so on the list (the bg shader one for example) I read my readmes. ;)
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Luis Longoria
 
Posts: 3323
Joined: Fri Sep 07, 2007 1:21 am

Post » Wed Aug 18, 2010 4:13 pm

Fear not, those mods that should be merged and unchecked and whatnot already are. I don't know why a couple weren't so on the list (the bg shader one for example) I read my readmes. ;)

Well... I promise to leave it just this one last post (in this thread), but well, I really do recommend trying Mod Checker in Wrye Bash. Then, you'll probably see what I was meaning. :) But hey, as I said, I'm not gonig to press it any further. You are free to do as you wish; I was only trying to be helpful. Perhaps, it will turn out that I was. ;)
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Sheeva
 
Posts: 3353
Joined: Sat Nov 11, 2006 2:46 am

Post » Thu Aug 19, 2010 3:05 am

Ugh! I said I caught them already!
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gemma king
 
Posts: 3523
Joined: Fri Feb 09, 2007 12:11 pm


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