Mod lite for PS3 & XBOX 360

Post » Thu Jun 23, 2011 3:15 am

Its never going to happen.. ever. Its possible.. Its also possible for Oprah & Bill Gates to knock on your door and decide to give you a billion $ for no apparent reason and that is more likely to happen than mods for consoles.


Just curious, have you been in the meetings between BGS and Microsoft/Sony regarding mods on consoles? What are you basing your statement on, something that was said in the meetings? I wasn't involved in any talks with them but from what Todd said in his recent Skyrim interviews it seems like mods on consoles is actually a very plausible thing.
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Ross
 
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Post » Thu Jun 23, 2011 4:13 pm

Todd said in his recent Skyrim interviews it seems like mods on consoles is actually a very plausible thing.

Really someone saying something like that about a game they're working on thats designed for console? I couldn't see any motives behind this what-so-ever. (hint: $$$)

I'm basing this off the past 10 years of console history. It is not happening on this gen of consoles. Maybe next gen.. which hasn't even been announced so your looking at 4 years away.. 4 years away and A MAYBE it will happen.
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.X chantelle .x Smith
 
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Post » Thu Jun 23, 2011 3:10 pm

im sure an easy way to do it would be to have a small team of bethesda who would simply look at different mods and check wether they are working properly, and safely, and simply export them into online downloadable data on xbox live / psn for free.

that way the staff can approve each popular mod in depth and either fix up mistakes or add tiny changed and then allow them to be downloaded.

my main reason i would want some form of mod lite for console, if primary to generate my own unique locations, wether it be simple houses and towns using the pre-set models and scenery.
im sure stat editing on a mod lite would make the game pretty easy for anyone to play skyrim and be great, and im sure many people wont because it would spoil it, there could be alot of people who would obviously use it.
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Nathan Hunter
 
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Post » Thu Jun 23, 2011 8:11 am

or what i thought would be cool is have mod contests on the computer version and have Bethesda make the top mods into free dlc for the console versions. you can get better mods this way and feel safer. now if there was a lite version of the tes construction set then it should be for creating cool side quests or new areas or modules. any thing more than that could get very complicated.

i just realized i said what other people had already posted XD
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k a t e
 
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Post » Thu Jun 23, 2011 6:32 am

I could not care less about modding a game that won't be released for nearly half a year.
And I likely won't care about modding Skyrim until I've spent months doing everything in the game.

Threads like this are pointless, they've already said they're looking for ways to bring modding to consoles, and they will, either in this generation or next.
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Lori Joe
 
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Post » Thu Jun 23, 2011 3:32 pm

To be blunt, you're the one who chose the system were MS/Sony dictate what can be put on it, you're the one who is on a system that doesn't have the hardware to support such features that you ask for. You made your bed now lie in it.


''You are too poor to afford a bed so sleep on the cold hard concrete floor
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SiLa
 
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Post » Thu Jun 23, 2011 6:16 am

I would love a mod lite thing for the console version, that way they dont gimp the pc version forcing pc modders to create mods compatible with consoles. Also this way PC modders dont have to spend time making there mods console compatible and can focus on making PC mods.

The problem with PC modders doing 100% of the work is, what do we get back from that. I mean seriously PC gamers do all the work and have to spend more on there pc's to make mods and if there mod isnt console compatible all the console gamers will scream and shout on the boards until it is OR until 3/4 the pc modding community goes to a private site.
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Emily Graham
 
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Post » Thu Jun 23, 2011 8:05 am

I've been looking into this a bit and from what I see, it's possible to mod 360 games by using usb memory sticks and mod programs on the PC. I'm tempted to try this out for myself but I don't know which mod sites are safe to use and I don't want to mess up my 360 hardrive in an attempt to tweak a game. If anyone learns of a good trusted program(s) it would be greatly appreciated if you post it here or mail me the info. I asked this on the oblivion mod section here but was quickly stopped and told that it's taboo to speak of console mods here. I guess they're afraid bill gates will put a hit out on them or something but I don't have a kinnect so xbox isn't watching and recording me B)
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Sabrina Schwarz
 
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Post » Thu Jun 23, 2011 12:16 pm

Really someone saying something like that about a game they're working on thats designed for console? I couldn't see any motives behind this what-so-ever. (hint: $$$)

I'm basing this off the past 10 years of console history. It is not happening on this gen of consoles. Maybe next gen.. which hasn't even been announced so your looking at 4 years away.. 4 years away and A MAYBE it will happen.



The thing that gets me is you stated before that it's never going to happen and now stated maybe, but when you typed the first one you were thinking maybe but instead said never. Now your no bad person or anything and it isn't the end of the world, just very interesting, ha ha almost ignorant really :lol:

Also were can I get a devkit or w/e it is?
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Taylor Thompson
 
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Post » Thu Jun 23, 2011 2:52 pm

Really someone saying something like that about a game they're working on thats designed for console? I couldn't see any motives behind this what-so-ever. (hint: $$$)

I'm basing this off the past 10 years of console history. It is not happening on this gen of consoles. Maybe next gen.. which hasn't even been announced so your looking at 4 years away.. 4 years away and A MAYBE it will happen.


The developer consoles are already capable of it.
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how solid
 
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Post » Thu Jun 23, 2011 12:49 pm

Also were can I get a devkit or w/e it is?


Devkits or development kits are used by games studios to test the games they are making on Consoles. They aren't available to the general public.
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Rhi Edwards
 
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Post » Thu Jun 23, 2011 2:06 am

I don't know, $600 still is a lot of money. I don't know crap about building computers, is it really not hard? Is there a site you woud recommend to learn more about it? Thanks in advance!


If you have played with lego's as a child you are certified to build a PC. Honestly you just have to get the parts together go to tomshardwareforum for a parts list and then newegg to buy them. All parts come with directions.
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Ashley Clifft
 
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Post » Thu Jun 23, 2011 3:35 pm

This question is lame. Of course it would be awesome if consoles could have mods, not lite versions either.

The idea of putting a lite version of the Creation Engine on consoles to use for modding tough makes no sense. It would have to be so lite and watered down that there wouldn't even be a purpose to it.

Best case scenario, Bethesda releases something just like Bungie's file share system for Halo, where PC users can put their mods into their "file share" which can be searched through and seen on any platform, or at least the Xbox, since Todd already said he got mods working on the 360, and users can download the mods directly to whatever platform they use. It would also be great if they did some sort of "Bethesda's Favorites" like Bungie does with Bungie favorites where they choose their favorite files of the week.

I really think if Bethesda could somehow get mods to work on even just the 360 and have some sort of simple to use file searching/sharing system it would make Skyrim a revolution in console gaming, because then allowing console games to access mods may start to become more of a standard by trying to follow in Bethesda's footsteps.

I'm buying Skyrim for the PC, so it doesn't really affect me. I just want Skyrim to get an insanely high Metacritic score, and I know including a feature like this would help persuade even the pickiest graders to give it the higher rating.
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alicia hillier
 
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Post » Thu Jun 23, 2011 4:56 pm

This question is lame. Of course it would be awesome if consoles could have mods, not lite versions either.

The idea of putting a lite version of the Creation Engine on consoles to use for modding tough makes no sense. It would have to be so lite and watered down that there wouldn't even be a purpose to it.

Best case scenario, Bethesda releases something just like Bungie's file share system for Halo, where PC users can put their mods into their "file share" which can be searched through and seen on any platform, or at least the Xbox, since Todd already said he got mods working on the 360, and users can download the mods directly to whatever platform they use. It would also be great if they did some sort of "Bethesda's Favorites" like Bungie does with Bungie favorites where they choose their favorite files of the week.

I really think if Bethesda could somehow get mods to work on even just the 360 and have some sort of simple to use file searching/sharing system it would make Skyrim a revolution in console gaming, because then allowing console games to access mods may start to become more of a standard by trying to follow in Bethesda's footsteps.

I'm buying Skyrim for the PC, so it doesn't really affect me. I just want Skyrim to get an insanely high Metacritic score, and I know including a feature like this would help persuade even the pickiest graders to give it the higher rating.


It does affect you, simply because he high end PC only mods (you know the ones that will not work with the console) will get swarms of downvotes and this mod svcks spam because its not on the console. This would do some bad things to the community.

Also why should PC gamers have to do all the work when we already have to buy and maintain gaming pc's, it's the console gamers choice to buy a console not a gaming pc. Because regardless they have to own a PC to be able to function in the world so the cost argument isnt an issue.
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Kat Stewart
 
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Post » Thu Jun 23, 2011 10:52 am

The developer consoles are already capable of it.

It's not an issue of capability. It's an issue of security.
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sally coker
 
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Post » Thu Jun 23, 2011 10:44 am

''You are too poor to afford a bed so sleep on the cold hard concrete floor


My PC can max Crysis, and run oblivion and fallout 3 with graphics mod. I got it for $550. A new console costs what? About $300? And then you still need at least a decent PC, so about another $150-$200. So that's a difference of $50-$100. Hardly the difference between rich and poor. And then you've got to factor in upgrades. A PC can be upgraded part by part, and can be kept up to date for a pretty reasonable cost.(I've actually never upgraded mine in the past 3 or 4 years, and haven't noticed any difference). While a console is completely obsolete once a new gen is released.(6-8 years?)
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Bird
 
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Post » Thu Jun 23, 2011 2:10 pm

Devkits or development kits are used by games studios to test the games they are making on Consoles. They aren't available to the general public.


Thanks for the info, ha ha no one said anything when I first asked the question.
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Dark Mogul
 
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Post » Thu Jun 23, 2011 6:42 am

My PC can max Crysis, and run oblivion and fallout 3 with graphics mod. I got it for $550. A new console costs what? About $300? And then you still need at least a decent PC, so about another $150-$200. So that's a difference of $50-$100. Hardly the difference between rich and poor. And then you've got to factor in upgrades. A PC can be upgraded part by part, and can be kept up to date for a pretty reasonable cost.(I've actually never upgraded mine in the past 3 or 4 years, and haven't noticed any difference). While a console is completely obsolete once a new gen is released.(6-8 years?)

You made a computer 3-4 years ago for $550 that can max Crysis?

What exactly is in it?
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Ronald
 
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Post » Thu Jun 23, 2011 10:03 am

You made a computer 3-4 years ago for $550 that can max Crysis?

What exactly is in it?

I'd like to know, too.

I'm indifferent toward a watered down cs. Just find a way to secure mods and I'm happy. It'd be great if the majority of Beth fans could get in on the action.
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Keeley Stevens
 
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Post » Thu Jun 23, 2011 2:30 pm

You made a computer 3-4 years ago for $550 that can max Crysis?

What exactly is in it?


That was an estimate. Just checked and I bought it in early 2009, so just short of 2.5 years. Sorry, twas unintentional.

As for whats in it, an ATI Radeon 4800, and an AMD X2. Don't feel like posting its full specs, that's the important stuff.


EDIT: Crysis really isn't the beast of a game it's made out to be. I had more trouble running Fallout 3's graphics mods than I had with Crysis.
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Imy Davies
 
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Post » Thu Jun 23, 2011 2:51 am

Another common misconception. My PC cost around $600, I wont need a upgrade for 3 years or so. The 360 was $300 when it came out but on top of that cost you need to pay for live and you're also going to need to buy a computer anyway. When it comes down to it the PC doesn't cost much more than the consoles, although this is assuming you build your own PC which isn't as hard as it sounds.


True story!

Even I managed to build my own computer and I know next to nothing about anything (also true story), mine cost £1000 but that price is only that high because I have a Nvidia GTX 570 graphics card (which was about a 1/3 of the price of the whole system), you won't need one that powerful for Skyrim, I have 2TB worth of memory space (way more than necersarry, I over guesstimated when I built my rig), I have a blu ray dvd r/w (you won't need that), I also have extra cooling fans in my system too (they are optional extras)

I could have built mine for alot less if I had chosen but decided the advantages of a PC were better.

Afterall with a PC you can constantly update/upgrade whatever you want to with it, your not stuck with the same hardware for 6 years. And when the next gen console comes out anyway, it will still be inferior and out dated when compared to a half decent PC because MS/SONY aren't going to put the very best gear into their systems for fear of pricing to many people out of their consoles.

Getting a decnt rig will cost more in the short term but will be better overall in the long run, afterall you probably have PC anyway right for online banking/shopping, keeping in touch with friends, using this forum (so your already paying for the internet). You may as well have spent the extra money you put towards a console on getting a better PC in the first place

Say you have a basic dell PC for about $300-$400 then you got an Xbox 360 for about $250, well if you had put the money from the 360 towrds a better PC that would mean you could have had a PC worth something like $650, which if you build yourself would be equilevent to a $1000 PC because you aren't paying for the priveledge of someone else to buld it for you.

You can then update your PC when you see fit and spread the cost of it rather than doing the whole system at once. New graphic card one month, better SSD the next see where I am coming from. It doesn't have to be the expensive nightmare that you think it has to be, just get a decent PC without going overboard.
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Jerry Cox
 
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Post » Thu Jun 23, 2011 1:50 am

For Skyrim and most of my other games i will play on my PS3 because i prefer and controller and being comfortable :P


I ave my computer attached to my 32" Samsund in my bedroom and I lay back on my bed and use a 360 controller so I am quite comfortable. No sitting at a desk for me :thumbsup:
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Beulah Bell
 
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Post » Thu Jun 23, 2011 2:14 pm

To be honest,a construction kit just wouldnt work.I like what tods been sayin better,just a way for them to port mods to 360/ps3.The problem with that is,who would regulate it?Who would make a patch for it? Theres a lot of problems with it.As a 360 player, I would love to be able to have mods, but I dont think it will happen.Maby on next gen consoles?
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Vera Maslar
 
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Post » Thu Jun 23, 2011 1:55 am

I don't believe console players will have access to a construction set, however they may still download mods. The construction set is far too complicated to use with a controller.
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Sunnii Bebiieh
 
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Post » Thu Jun 23, 2011 4:43 am

While there have been user created content, mods for such a complex game like Skyrim could easily be beyond the scope of console hardware. Not to mention Bethesda would have a hard time convincing Sony and Microsoft to let mods on their respective consoles.
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Marion Geneste
 
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