Mod lite for PS3 & XBOX 360

Post » Thu Jun 23, 2011 8:47 am

O.K this is really for console users who will play Skyrim on either a xbox 360 or PS3. I know that the PC version is the holy grail for mods however I would like to see some of the console users share some ideas and comments. Personally I think a watered down lite version would be great. Just basic tools needed to fix bugs or broken quests and basic custom tool kits. I think if it did work then beth could develop this now in time of release and worry about sharing mods for consoles much later. I have played Oblivion on both xbox 360 and ps3 and wanted to play on and on. with no DLC on the ps3 I regret getting rid of my xbox. I dont intend to play the game on a PC.
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Josh Dagreat
 
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Post » Thu Jun 23, 2011 5:38 am

I would say yes. I would love being able to customize my PCs home the way I want it. Not enough containers in a place? Add some in! Don't like that table there? Move it over there!
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Laura Shipley
 
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Post » Thu Jun 23, 2011 6:11 am

You do realize how complex the construction set is right? Its the very same tool that are used to make the game, it would be a massive effort to retool it to work with a gamepad. Not to mention the consoles have horrible hardware compared to a modern PC, hell the 360/PS3 only have 512MB of RAM. Then there is the legal and logistical issues with MS/Sony which will prevent it from happening.

To be blunt, you're the one who chose the system were MS/Sony dictate what can be put on it, you're the one who is on a system that doesn't have the hardware to support such features that you ask for. You made your bed now lie in it.
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jadie kell
 
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Post » Thu Jun 23, 2011 2:55 am

Unlikely, and in many respects all but impossible.

I sympathize with the desire behind the OP, but at the same time...it's not happening.
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Nymph
 
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Post » Thu Jun 23, 2011 1:58 pm

Yes and yes.
I wish you console players just as much fun out of this game as I have on the pc.

Unfortunately it will never happen. See the reasons posted above me, and no doubt beneath me.
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Jesus Lopez
 
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Post » Thu Jun 23, 2011 5:43 pm

You can always dream but its not goin to happen..

Next gen has a better chance but if that becomes a trend alot of people will be upset 3-5 years down the road if Sony and MS do the same they did this gen
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+++CAZZY
 
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Post » Thu Jun 23, 2011 8:49 am

would it be impossible to select from a list of premade buildings and drop them on specific plots of land dotted around skyrim? and add a few trees around them? your saying that something as basic as that cannot be done? Sorry if I missing something as I do not mod nor do I have the time to research. I think a little basic customisation for consoles would make the game more unique for gamers. Like battlehorn castle or some other stronghold you could choose from say 5 different locations or something rather than just one. there could be a premade list of items and all you need to do is drag nd drop or whatever...
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Ymani Hood
 
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Post » Thu Jun 23, 2011 3:45 am

It's not that the PS3 and 360 can't do mods, the real problem is safety and it actually working. The reason why I say that is Mods can be just as buggy as the regular game, if not more in certain situations. What's going to happen if you get a bad mod, your files are done and it won't be pretty.

I think what needs to happen is Beth needs to create a Mod center type group, a place where people with mods can go, they send the mod to Beth (That means Beth will have to hire some people to be in charge of this group, heck hire some of the forum community if you need too), Beth then checks it out, makes some fixes on bugs/glitches that the user might've missed, makes it compatable with the 360/PS3 and then releases it. Now of course there will probably be restrictions, I don't think Beth will want to release a Child (You know what) type Mod, or a nvde mod for the consoles. With 360 expanding internet options with Live and the PSN store/other internet options for Sony, I truly think that Beth could create a Mod type group where people can send mods, get them approved, and then 360 users/PS3 users can download them. The only thing is getting Sony and Microsoft to jump on board with this idea and Beth should tell them, "Hey this isn't just us you can get other developers on this idea too". Money wise I'm not sure how that's going to go down, someone higher up will have to figure that out but if you can get past the technicalites, and make sure the mods are safe and easy to remove if someone doesn't want it anymore, then the idea that mods could make it to consoles could work. Will it happen maybe, maybe not but it's got to start somewhere.
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Sebrina Johnstone
 
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Post » Thu Jun 23, 2011 10:51 am

would it be impossible to select from a list of premade buildings and drop them on specific plots of land dotted around skyrim? and add a few trees around them? your saying that something as basic as that cannot be done? Sorry if I missing something as I do not mod nor do I have the time to research. I think a little basic customisation for consoles would make the game more unique for gamers. Like battlehorn castle or some other stronghold you could choose from say 5 different locations or something rather than just one. there could be a premade list of items and all you need to do is drag nd drop or whatever...


Beth would have to make a brand new toolset for this while insuring that it will run on a consoles limited hardware. This would take a lot of time and resources. The CS/CK are the very same tools used to make the game, think about how much effort it would take to water that down and work with a gamepad. Sure its feasible from a technical aspect but from a practical aspect its near impossible.
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katsomaya Sanchez
 
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Post » Thu Jun 23, 2011 7:47 am

would it be impossible to select from a list of premade buildings and drop them on specific plots of land dotted around skyrim? and add a few trees around them? your saying that something as basic as that cannot be done? Sorry if I missing something as I do not mod nor do I have the time to research. I think a little basic customisation for consoles would make the game more unique for gamers. Like battlehorn castle or some other stronghold you could choose from say 5 different locations or something rather than just one. there could be a premade list of items and all you need to do is drag nd drop or whatever...

While none of us have seen the skyrim cs, the current cs is not that simple. You would have to worry about pathing grids, connecting the interior door to the exterior one, finding the cell with said door....ugh all on a controller.
However, having options about where a house is built and maybe the theme inside I don't see an issue with.
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Alexx Peace
 
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Post » Thu Jun 23, 2011 5:26 pm

would it be impossible to select from a list of premade buildings and drop them on specific plots of land dotted around skyrim? and add a few trees around them? your saying that something as basic as that cannot be done? Sorry if I missing something as I do not mod nor do I have the time to research. I think a little basic customisation for consoles would make the game more unique for gamers. Like battlehorn castle or some other stronghold you could choose from say 5 different locations or something rather than just one. there could be a premade list of items and all you need to do is drag nd drop or whatever...

That's...that's not even Mod Lite. That's like bottling water and labeling it gin.

A builder mode doesn't even begin to touch the depth and capabilities of PC modding. I think Bethesda would do consoles a disservice if they allow this, rather than fight for distribution of actual mods.
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Mistress trades Melissa
 
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Post » Thu Jun 23, 2011 10:50 am

you're the one who is on a system that doesn't have the hardware to support such features that you ask for. You made your bed now lie in it.


Sorry some people can't spend loads of money on a PC rig.
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saharen beauty
 
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Post » Thu Jun 23, 2011 3:55 am

Sorry some people can't spend loads of money on a PC rig.


Another common misconception. My PC cost around $600, I wont need a upgrade for 3 years or so. The 360 was $300 when it came out but on top of that cost you need to pay for live and you're also going to need to buy a computer anyway. When it comes down to it the PC doesn't cost much more than the consoles, although this is assuming you build your own PC which isn't as hard as it sounds.
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ashleigh bryden
 
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Post » Thu Jun 23, 2011 12:01 pm

Another common misconception. My PC cost around $600, I wont need a upgrade for 3 years or so. The 360 was $300 when it came out but on top of that cost you need to pay for live and you're also going to need to buy a computer anyway. When it comes down to it the PC doesn't cost much more than the consoles, although this is assuming you build your own PC which isn't as hard as it sounds.


You bring up some fair points though my PS3 cost £280 and i have free internet access :P I have a PC that my parent's bought that happened to be good for gaming :D

For some people though they do not have a clue about computers and i feel it unfair that they could have a very unique feature cut off from them. I recently switched from console to PC so I could mod oblivion and Fallout New Vegas.
For Skyrim and most of my other games i will play on my PS3 because i prefer and controller and being comfortable :P
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Tinkerbells
 
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Post » Thu Jun 23, 2011 12:22 pm

I voted yes, however; I would only bother with mods AFTER vanilla got boring, which I'm hoping will take 1000-2000 hours.
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Beast Attire
 
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Post » Thu Jun 23, 2011 5:00 am


For Skyrim and most of my other games i will play on my PS3 because i prefer and controller and being comfortable :P


You can connect your PC up to your TV, I'm not too sure about a PS3 controller but the Xbox 360 one can attach to your PC.

I would like the idea of mods fro consoles but I think that some form of watered down construction set would be too much effort. I would like mods to reach a larger audience but mod creation is best on a PC.
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TIhIsmc L Griot
 
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Post » Thu Jun 23, 2011 3:03 am

Beth would have to make a brand new toolset for this while insuring that it will run on a consoles limited hardware. This would take a lot of time and resources. The CS/CK are the very same tools used to make the game, think about how much effort it would take to water that down and work with a gamepad. Sure its feasible from a technical aspect but from a practical aspect its near impossible.

Two issues here, first is that the construction set is a windows program, using lots of windows features, the frontend at least with windows default interface would had to be rebuild totally.
Secondly is that I don’t see how it could work without access to the file system.
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Jessica Raven
 
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Post » Thu Jun 23, 2011 3:06 pm

Two issues here, first is that the construction set is a windows program, using lots of windows features, the frontend at least with windows default interface would had to be rebuild totally.
Secondly is that I don’t see how it could work without access to the file system.


When I said feasible I meant that it would require an entire rewrite. I've been living in America for many years but I still stumble over some words sometimes so my mistake.
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Benji
 
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Post » Thu Jun 23, 2011 5:18 pm

Vanilla...no chocolate?

Sorry to be off topic but what's Vanilla I keep seeing that on the forum but have no clue what it is.

:gun: :ahhh: :bolt: :obliviongate:
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Amysaurusrex
 
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Post » Thu Jun 23, 2011 12:56 pm

The construction set won't be on the consoles in any shape or form, that's just not possible. The only thing that is being considered is that PC mods would be usable on the consoles.
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luis ortiz
 
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Post » Thu Jun 23, 2011 5:59 am

Vanilla...no chocolate?

Sorry to be off topic but what's Vanilla I keep seeing that on the forum but have no clue what it is.

:gun: :ahhh: :bolt: :obliviongate:


Original game ... No mods
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Beast Attire
 
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Post » Thu Jun 23, 2011 5:22 pm

Vanilla...no chocolate?

Sorry to be off topic but what's Vanilla I keep seeing that on the forum but have no clue what it is.

:gun: :ahhh: :bolt: :obliviongate:

Vanilla is an unmodded game. It's what comes from Bethesda with no extra bells, whistles, or flavors.
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Lucky Girl
 
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Post » Thu Jun 23, 2011 2:38 pm

Another common misconception. My PC cost around $600, I wont need a upgrade for 3 years or so. The 360 was $300 when it came out but on top of that cost you need to pay for live and you're also going to need to buy a computer anyway. When it comes down to it the PC doesn't cost much more than the consoles, although this is assuming you build your own PC which isn't as hard as it sounds.

I don't know, $600 still is a lot of money. I don't know crap about building computers, is it really not hard? Is there a site you woud recommend to learn more about it? Thanks in advance!
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Suzie Dalziel
 
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Post » Thu Jun 23, 2011 10:57 am

Its never going to happen.. ever. Its possible.. Its also possible for Oprah & Bill Gates to knock on your door and decide to give you a billion $ for no apparent reason and that is more likely to happen than mods for consoles.
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FITTAS
 
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Post » Thu Jun 23, 2011 7:50 am

When you said Mod Lite, the Construction Kit wasn't the first thing I thought of. What I envision in Mod Lite is a selection of popular PC created Mods packaged together in a Mod Lite DLC. DLC doesn't necessarily mean it has to be paid for (those details would be worked out by Beth and XBL/PSN). But, by having a pre-approved Mod package for consoles, I think they could then make sure that mods have been tested for consoles prior to allowing them to be available. I don't think use of the Creation Kit is feasible on console for both hardware reasons and usability reasons. It's just too cumbersome. It would have to be created on PC. This would even open up the modding floor for some modders, who don't hate consoles, to create console specific mods.

This sounds like it has great potential, but we'll have to see where it goes.
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Dewayne Quattlebaum
 
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