» Thu Jun 23, 2011 3:45 am
It's not that the PS3 and 360 can't do mods, the real problem is safety and it actually working. The reason why I say that is Mods can be just as buggy as the regular game, if not more in certain situations. What's going to happen if you get a bad mod, your files are done and it won't be pretty.
I think what needs to happen is Beth needs to create a Mod center type group, a place where people with mods can go, they send the mod to Beth (That means Beth will have to hire some people to be in charge of this group, heck hire some of the forum community if you need too), Beth then checks it out, makes some fixes on bugs/glitches that the user might've missed, makes it compatable with the 360/PS3 and then releases it. Now of course there will probably be restrictions, I don't think Beth will want to release a Child (You know what) type Mod, or a nvde mod for the consoles. With 360 expanding internet options with Live and the PSN store/other internet options for Sony, I truly think that Beth could create a Mod type group where people can send mods, get them approved, and then 360 users/PS3 users can download them. The only thing is getting Sony and Microsoft to jump on board with this idea and Beth should tell them, "Hey this isn't just us you can get other developers on this idea too". Money wise I'm not sure how that's going to go down, someone higher up will have to figure that out but if you can get past the technicalites, and make sure the mods are safe and easy to remove if someone doesn't want it anymore, then the idea that mods could make it to consoles could work. Will it happen maybe, maybe not but it's got to start somewhere.