Mod Load Order CTD

Post » Mon Jul 08, 2013 7:40 am

Hello, installed plenty of mods recently and suddenly Skyrim will not start up. It crashes mid way through the starting intro.

If anyone would care to help, here is my load order:

  • Skyrim.esm Active
  • Update.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dawnguard.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dragonborn.esm Active
  • ApachiiHair.esm Active
  • more_Travelers.esm Active
  • Skyrim Immersive Creatures.esm Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • SPIKE.esm Active
  • TravellersOfSkyrim.esm Active
  • Unofficial Skyrim Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Dawnguard Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Unofficial Dragonborn Patch.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • Chesko_Frostfall.esp Active
  • StaticMeshImprovementMod.esp Active
  • 83Willows_101BUGS_V4_LowRes.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Birdsofskyrim.esp Active
  • Chesko_WearableLantern.esp Active
  • High Level Enemies.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • High Level Enemies - Dawnguard.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • High Level Enemies - Dragonborn.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • UnlimitedBookshelves.esp Active
  • MoreWar.esp Active
  • Skyrim Immersive Creatures - DLC2.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • TravellersOfSkyrim - Vanilla.esp Active
  • AdventurersAndTravelers.esp Active
  • Chesko_LoreBasedLoadingScreens.esp Active
  • DYNAVISION Dynamic Depth of Field.esp Active
    • Note: Make sure you have not switched DoF off in your ini file. If you don't see any effect, open you Skyrimprefs.ini and look for 'bDoDepthOfField'. Make sure it is set to 1.
  • RaceMenu.esp Active
  • RaceMenuPlugin.esp Active
    • Note: RaceMenuPlugin is optional and provides support to alter Height, briast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.
  • WetandCold.esp Active
  • SkyUI.esp Active
  • iHUD.esp Active
  • Cloaks.esp Active
  • Cloaks - Dawnguard.esp Active
  • 1nivWICCloaks.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • 1nivWICSkyCloaksPatch.esp Active
  • DragonbornArmorFix.esp Active
  • hothtrooper44_ArmorCompilation.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • Dr_Bandolier.esp Active
  • HarvestOverhaul.esp Active
  • HarvestOverhaulDawnguardDragonborn.esp Active
  • HarvestOverhaulCreatures.esp Active
  • HarvestOverhaulCreaturesDawnguardDragonborn.esp Active
    • Incompatible with: HarvestOverhaulCreaturesDawnguard
  • DeadlyDragons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev, Relev}}
  • SkyRe_Main.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev, Delev}}
    • Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.
    • Note: If you have a problem with aiming try to install http://skyrim.nexusmods.com/mods/13652 mod.
    • Note: To make aiming easier add the following lines to Skyrim.ini:
    • Note: [Actor]
    • Note: fVisibleNavmeshMoveDist=12288.0000
    • Note: [Combat]
    • Note: f1PArrowTiltUpAngle=0.64
    • Note: f3PArrowTiltUpAngle=0.64
    • Note: fMagnetismStrafeHeadingMult=0.0
    • Note: fMagnetismLookingMult=0.0
  • SkyRe_Combat.esp Active
  • SkyRe_CraftingFix.esp Active
  • SkyRe_EncounterZones.esp Active
  • SkyRe_EnemyScaling.esp Active
    • Bash Tag suggestion(s): {{BASH: Relev}}
  • SkyRe_HarvestOverhaulDawnguardDragonbornPatch.esp Active
  • SkyRe_StandingStones.esp Active
  • SkyRe_Survivalism.esp Active
  • SkyRe_Dreamcloth.esp Active
  • SkyRe_HelmlessPerks.esp Active
  • UniqueWeaponsRedone.esp Active
  • Unique Uniques.esp Active
  • AesirArmor.esp Active
  • buildablehouse.esp Active
  • Inconsequential NPCs.esp Active
  • AchieveThat.esp Active
  • BetterQuestObjectives.esp Active
  • BetterQuestObjectives-SkyRePatch.esp Active
  • Guard Dialogue Overhaul.esp Active
  • Immersive Weapons.esp Active
    • Bash Tag suggestion(s): {{BASH: Delev}}
  • NonEssentialChildren.esp Active
  • BetterQuestObjectives-NECPatch.esp Active
  • PalistovSpinningArrows.esp Active
  • PalistovSpinningArrows_Dawnguard.esp Active
  • PalistovSpinningArrows_ImmersiveWeapons.esp Active
  • Helgen Reborn.esp Active
  • Populated Cities 2.esp Active
  • dD - Realistic Ragdoll Force - Realistic.esp Active
    • Note: Ragdolls will conflict with other mods that change the skeleton.nif. Check http://skyrim.nexusmods.com/mods/16712 for compatibly with other skeleton.nif.
  • Better Vampires.esp Active
  • Predator Vision.esp Active
  • Brevi_MoonlightTales.esp Active
  • BetterQuestObjectives-MoonlightPatch.esp Active
  • NoSneakAttackSound.esp Active
  • The Dance of Death - Ultimate Edition.esp Active
  • HarvestOverhaulSkyReCompatibility.esp Active
  • StavesofSkyrim.esp Active
  • TheEyesOfBeauty.esp Active
  • 3DNPC.esp Active
  • UFO - Ultimate Follower Overhaul.esp Active
    • Note: For safe install need dismiss all your followers, save, delete all included mods, load again, save and install UFO. For safe uninstall or update see special instructions on http://skyrim.nexusmods.com/mods/14037.
  • UFO - Dawnguard AddOn.esp Active
  • BetterQuestObjectives-UFOPatch.esp Active
  • My Home Is Your Home.esp Active
  • Immersive Followers.esp Active
  • more_Travelers-light.esp Active
  • Alternate Start - Live Another Life.esp Active
  • BetterQuestObjectives-AlternateStartPatch.esp Active
  • SkyRe_Races.esp Active
  • TTYM - Think to Yourself Messages.esp Active
  • ASIS-Dependency.esp Active
  • ASIS.esp Active
  • ReProccer.esp Active
  • SkyRe_EnemyAI.esp Active
    • Note: Deactivate 'SkyRe_EnemyAI.esp' before creation of ASIS patch and activate only after creation of ASIS patch.
  • ReProccerNONPLAYERfix.esp Active
  • ReProccerDragonborn.esp Active

User avatar
Kevin S
 
Posts: 3457
Joined: Sat Aug 11, 2007 12:50 pm

Post » Mon Jul 08, 2013 5:46 am

Well for one thing helgan reborn active when starting a new game is a very bad idea. It messes with nav meshes and causes the carts to go nuts. No bashedpatch? With that kind of list of mods, one would think it'd be mandatory.

User avatar
TRIsha FEnnesse
 
Posts: 3369
Joined: Sun Feb 04, 2007 5:59 am

Post » Mon Jul 08, 2013 2:19 pm

He uses LAL.

It sounds like a missing master error.
And make a bashed patch.

User avatar
Greg Cavaliere
 
Posts: 3514
Joined: Thu Nov 01, 2007 6:31 am

Post » Mon Jul 08, 2013 2:21 am

But, he talks about the starting intro, so that means he using the default start. At least from what I remember of LAL is an option.

User avatar
Cagla Cali
 
Posts: 3431
Joined: Tue Apr 10, 2007 8:36 am


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