Mod merging?

Post » Sat Jul 27, 2013 8:47 pm

How do you merge mods into one big esp file? I don't want to open up the CS and manually do it cuz I'm lazy. :P

Help plz?

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Alexandra Ryan
 
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Post » Sat Jul 27, 2013 11:39 pm

http://www.gamesas.com/topic/1460553-relz-morrowind-patched/page-1
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Marcus Jordan
 
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Post » Sun Jul 28, 2013 12:37 am

http://www.gamesas.com/topic/1367045-smartmerger-3/

SmartMerger is what I use for merging. Even with that, be careful what you do merge. Dialog/script-heavy mods and mods that use MWSE shouldn't be merged at all, as they can and do break after merging. Also, if something's still in development and a new version is likely, don't merge it, it's a pain in the tail to have to re-merge everything.

Things like plugin-based replacers, non-replacing heads/hair, houses, body/race mods, addons for other mods, and mods that add items should be OK. Be careful with the last one, as it's my admittedly massive weapon/armor/clothing/item merge that gives me the most trouble.

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Leonie Connor
 
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Post » Sat Jul 27, 2013 4:13 pm

I open CS and do it manually. It takes 4 seconds.

I then check it with tesame because merging generally adds junk cells for whatever reason. That takes another 30 seconds.

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He got the
 
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