MOD Psychics - Thread 16

Post » Tue Dec 29, 2009 12:59 pm

Yes. Quit bumping.

Generally, if you don't get a response it means that nobody knows of a mod that does what you want.
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Ebou Suso
 
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Post » Tue Dec 29, 2009 9:32 am

Yes. Quit bumping.

Generally, if you don't get a response it means that nobody knows of a mod that does what you want.



OR it could mean that no one has looked at my post. From what I can tell this thread hasn't had much activity if any since I first posted last night. This was already answered by Mod Detectives, who didn't burn me.
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Wanda Maximoff
 
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Post » Tue Dec 29, 2009 6:01 pm

It wasn't a burn. Bumping is prohibited by the forum rules, and by long-time convention.
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TOYA toys
 
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Post » Tue Dec 29, 2009 9:17 pm

Is there OMOD conversion data available for the latest nGCD? I checked the Nexus, and it had an ANCIENT one that (I've confirmed) doesn't work with the latest version.

If that doesn't exist, could someone create it?
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Destinyscharm
 
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Post » Tue Dec 29, 2009 10:26 am

Is there a mod that fixes the annoying glitch where a small cluster of arrows will float in the air after moving to a different cell while having arrows stuck in you? Cause it's very annoying. <_<
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El Khatiri
 
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Post » Tue Dec 29, 2009 6:19 pm

Oh, also, is there a mod that improves the overall optimization of the game?

Is there a mod that merges all exterior cells? That way I could levitate into cities.
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Darren Chandler
 
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Post » Tue Dec 29, 2009 7:23 pm

Oh, also, is there a mod that improves the overall optimization of the game?

Is there a mod that merges all exterior cells? That way I could levitate into cities.
There's a thread about optimization usually active in the forums. Look for The Oblivion Performance Project.

Also, check out Oblivion Stutter Remover.

For the exterior cells you want a mod called "open cities" or one of it's variants.
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CArla HOlbert
 
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Post » Tue Dec 29, 2009 1:08 pm

Why is this thread titled mod physics but there are no "physics" mods listed?
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Miss K
 
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Post » Tue Dec 29, 2009 7:22 am

I haven't been able to find a Marksmen mod that would give a bit more of a targeting margin of error.

In vanilla oblivion everyone appears to be a damn sharp shooter.

There should be serious margin of error modifiers for novice bowmen. With increased chance for wild shot or low velocity arrow due to some modifier or percentage. Stands to reason right? I know there are no other force modifiers like wind, which would add a lot of challenge to the Marksman skill, but lets start with the basics.

I'm sick of being turned into a pincushion by npc's who really shouldn't be such good shots.
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Kate Schofield
 
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Post » Tue Dec 29, 2009 6:14 pm

I haven't been able to find a Marksmen mod that would give a bit more of a targeting margin of error.

In vanilla oblivion everyone appears to be a damn sharp shooter.

There should be serious margin of error modifiers for novice bowmen. With increased chance for wild shot or low velocity arrow due to some modifier or percentage. Stands to reason right? I know there are no other force modifiers like wind, which would add a lot of challenge to the Marksman skill, but lets start with the basics.

I'm sick of being turned into a pincushion by npc's who really shouldn't be such good shots.


http://www.tesnexus.com/downloads/file.php?id=17706.
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suzan
 
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Post » Tue Dec 29, 2009 8:13 pm

http://www.tesnexus.com/downloads/file.php?id=17706.



Pimp!!
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C.L.U.T.C.H
 
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Post » Tue Dec 29, 2009 12:48 pm

Is there a mod that gives you perks for levels above 100. Like a perk at 125, 150, 175 and 200? If not, that would be a cool mod to make (I think).
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naome duncan
 
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Post » Tue Dec 29, 2009 8:27 pm

Is there a mod that gives you perks for levels above 100. Like a perk at 125, 150, 175 and 200? If not, that would be a cool mod to make (I think).



I think this thread has been de-railed from the start. What does modding your attributes have to do with game physics?
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Riky Carrasco
 
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Post » Tue Dec 29, 2009 9:19 am

I think this thread has been de-railed from the start. What does modding your attributes have to do with game physics?


His question was perfectly appropriate for the thread- it is PSychics, not PHYSics.
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cutiecute
 
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Post » Tue Dec 29, 2009 8:32 pm

Oh great and mighty Mod Psychics, who foresaw the emperors death, and the end of the septim line in the first era...
Has anyone seen where I left my Yiddish Cup? No wait, wrong site.
Has anyone seen a race in production/released that looks like http://pimpnitespokemonforums.webs.com/mewtwo.png? It just dawned on me yesterday that of all the crazy characters I've played, there has never been a crazy psychic type that flings massive amounts of death via mental power.
Oh, and I realized it could be seen as something... fetishy... but lets try to stay civil, shall we?
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keri seymour
 
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Post » Tue Dec 29, 2009 8:16 pm

His question was perfectly appropriate for the thread- it is PSychics, not PHYSics.


Oh that svcks on my part. Wheres the physics threads and physics mods.
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Leanne Molloy
 
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Post » Tue Dec 29, 2009 4:20 pm

Is there a mod that change animations or adds different incantations depending on the kind of spell you cast?
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Nick Jase Mason
 
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Post » Tue Dec 29, 2009 8:12 am

I'm looking for a mod that adds dungeons...specifically like the mod Hentai Mania...but with more suitable NPCs. I'm not interested in fighting half-naked 12 year old's, but I am interested in great dungeons with unique loot.

Thanks!
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glot
 
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Post » Tue Dec 29, 2009 8:20 pm

I'm looking for a mod that adds dungeons...specifically like the mod Hentai Mania...but with more suitable NPCs. I'm not interested in fighting half-naked 12 year old's, but I am interested in great dungeons with unique loot.

Thanks!


I can recommend just about everything by Edolsian:

Ruins of Tarnesia http://www.tesnexus.com/downloads/file.php?id=6372
The Ruins of Aeris Zul http://www.tesnexus.com/downloads/file.php?id=10645
Fort Krakatus http://www.tesnexus.com/downloads/file.php?id=8431
Fort Ferrion http://www.tesnexus.com/downloads/file.php?id=6397
Fort Charrish http://www.tesnexus.com/downloads/file.php?id=7100
Fort Falkenshire http://www.tesnexus.com/downloads/file.php?id=9404
Edolsians Furnace, Kamal Volcano Lava Caves http://www.tesnexus.com/downloads/file.php?id=6660
Darbinshire Cave http://www.tesnexus.com/downloads/file.php?id=10342
Torynwyll http://www.tesnexus.com/downloads/file.php?id=11345
Mouth of the Serpent, early dungeon for Akavir http://www.tesnexus.com/downloads/file.php?id=6347
Gaelendryll http://www.tesnexus.com/downloads/file.php?id=6371

I'd still suggest cleaning them using TESEdit, however. A few of the earlier ones aren't very clean, but that's easily taken care of.
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Dawn Porter
 
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Post » Tue Dec 29, 2009 6:54 pm

Well, those all look great, but I guess I'm picky. I'm trying to find one single mod that adds multiple dungeons, exciting loot, boos fights, and new creatures.

If one exists then great! If not, that's fine too. :)

EDIT: I think I've found something, thanks for your time!
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Stu Clarke
 
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Post » Tue Dec 29, 2009 11:42 am

Well, those all look great, but I guess I'm picky. I'm trying to find one single mod that adds multiple dungeons, exciting loot, boos fights, and new creatures.

If one exists then great! If not, that's fine too. :)

EDIT: I think I've found something, thanks for your time!


You weren't very clear. ;) -I was going to suggest http://www.tesnexus.com/downloads/file.php?id=16316, but if you already have whatever you need...
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Lance Vannortwick
 
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Post » Tue Dec 29, 2009 2:53 pm

Are there any Shivering Isles house mods that add homes in New Sheoth? That is, other than WillieSea's Mad House... I know about that one :P BUT... I wanted a house in Bliss (thought I'm interested in any New Sheoth homes). Any ideas?
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Chris Duncan
 
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Post » Tue Dec 29, 2009 7:37 pm

Are there any Shivering Isles house mods that add homes in New Sheoth? That is, other than WillieSea's Mad House... I know about that one :P BUT... I wanted a house in Bliss (thought I'm interested in any New Sheoth homes). Any ideas?

How about http://www.tesnexus.com/downloads/file.php?id=21578?
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Farrah Lee
 
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Post » Tue Dec 29, 2009 8:40 am

Are there any Shivering Isles house mods that add homes in New Sheoth? That is, other than WillieSea's Mad House... I know about that one :P BUT... I wanted a house in Bliss (thought I'm interested in any New Sheoth homes). Any ideas?


These all provide player homes in the Shivering Isles, but I have no clue whether any are in Bliss (I still haven't played SI):
http://www.tesnexus.com/downloads/file.php?id=10120
http://www.tesnexus.com/downloads/file.php?id=15570
http://www.tesnexus.com/downloads/file.php?id=11717
http://www.tesnexus.com/downloads/file.php?id=13566
http://www.tesnexus.com/downloads/file.php?id=12371
http://www.tesnexus.com/downloads/file.php?id=13022
http://www.tesnexus.com/downloads/file.php?id=12676
http://www.tesnexus.com/downloads/file.php?id=10156

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Does anyone know whether there is a mod/resource providing an idle animation for NPCs mining with a pickaxe? One that is free for use in other mods...
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Aaron Clark
 
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Post » Tue Dec 29, 2009 6:33 am

Is there a mod that fixes the annoying glitch where a small cluster of arrows will float in the air after moving to a different cell while having arrows stuck in you? Cause it's very annoying. <_<
Slight bump hoping for a (positive) response. :)
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Unstoppable Judge
 
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