Mod recommendations?

Post » Fri May 28, 2010 11:44 pm

Instead of a new thread, two other questions in this one:

1. The volume from jukeboxes/radios is haphazard in my game. At times it is so low that I hardly can hear it. Other times it's too high. Changing it via the menu ingame doesn't do anything in real time but seems rather to determine the volume on the next game load or some such (but it can still be very low even on max and high on min). I'm using GalaxyNewsRadio100[M].esp, but IIRC I had the same issue before I installed. Have no idea what might cause it. All other sounds are fine. Anyone who has an idea?

2. I've edited Dread Dogmeat.esp to have the same settings as he gets with Broken Steel. The reason is that Dogmeat gets killed very quickly by Deathclaws etc. on higher levels otherwise. On the other hand I've heard that he gets godlike on higher levels with Broken Steel settings, which seems too far in the other direction. Basically, I'd like him to level with the player and getting stronger, but not "unrealistically" so - but I'm not sure which settings I should use.

Right now he has:

PC Level Mult
Level: 1.000000
Calc min: 5
Calc max: 30

What is the best settings for achieving what I want? Perhaps to lower the calc max to 20? I don't know what Level: 1.000000 means in practice.
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Lloyd Muldowney
 
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Post » Sat May 29, 2010 3:17 am

What is the best settings for achieving what I want? Perhaps to lower the calc max to 20? I don't now what Level: 1.000000 means in practice.


errrrr....

good followers aren't that simple, sorta, including Dogmeat.

If you want meaningful followers, you might try Phalanx. They've all been overhauled including Dogmeat. But use the 1.08 files with my 1.09 dev version patched into it, I'm pretty sure that's what's going up as my version 1.09.

Main download is in sig, patch to what I believe will be 1.09 is here: http://www.finhosting.fi/~fallout/downloads/development/FO3Phalanx-Dev109-V4.zip
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Katie Louise Ingram
 
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Post » Sat May 29, 2010 8:34 am

I don't now what Level: 1.000000 means in practice.

It's the multiplier of the NPC's level compared to the player's level. When it's at 1, the NPC will be the same level as the player. If you put it at 2.00, he'll be twice your level. Or half your level at 0.50.
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stevie trent
 
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Post » Sat May 29, 2010 2:39 am

errrrr....

good followers aren't that simple, sorta, including Dogmeat.

If you want meaningful followers, you might try Phalanx. They've all been overhauled including Dogmeat. But use the 1.08 files with my 1.09 dev version patched into it, I'm pretty sure that's what's going up as my version 1.09.

Main download is in sig, patch to what I believe will be 1.09 is here: http://www.finhosting.fi/~fallout/downloads/development/FO3Phalanx-Dev109-V4.zip


Thanks. I'll check it out. I'm using Dread Dogmeat mainly for the dogwhistle, though, which calls him to the PC. I think he works rather fine otherwise. (Although he could use a warp script if getting stuck to far behind - plus I'd like a second whistle that makes him stay so I can have both stay/come hotkeyed. I think I'll make such a whistle in GECK.)


It's the multiplier of the NPC's level compared to the player's level. When it's at 1, the NPC will be the same level as the player. If you put it at 2.00, he'll be twice your level. Or half your level at 0.50.


Thanks. OK, perhaps lowering it to 0.50 would be a good idea.
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Danny Warner
 
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Post » Fri May 28, 2010 9:27 pm

Thanks. I'll check it out. I'm using Dread Dogmeat mainly for the dogwhistle, though, which calls him to the PC. I think he works rather fine otherwise. (Although he could use a warp script if getting stuck to far behind - plus I'd like a second whistle that makes him stay so I can have both stay/come hotkeyed. I think I'll make such a whistle in GECK.)


hmm..

The default configuration on Dogmeat has him trying to tank every enemy he finds. Phalanx makes him not willing to tank stuff that will singularly wipe him out, but he will provide additional DPS on those targets once they are targeting something else.

I use no magical dog-whistle-like things. With the behavioral corrections in place, that would sorta be overpowered. If the game malfunctions (like, I found a section of the wasteland today which apparently has no navmesh), and a follower accidently gets left too far behind and becomes lost and does not re-appear when you fast travel, there's an NPC near Megaton named Gary that can retrieve the follower. But it's not a casual tool like a dog whistle. In Phalanx, a dog whistle would be overpowered.

One caviat about Dogmeat - - a crew of mirelurks destroy him faster than he can get out of the way. Just have to watch out for that.
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Darren Chandler
 
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Post » Sat May 29, 2010 1:19 pm

I use no magical dog-whistle-like things. With the behavioral corrections in place, that would sorta be overpowered. If the game malfunctions (like, I found a section of the wasteland today which apparently has no navmesh), and a follower accidently gets left too far behind and becomes lost and does not re-appear when you fast travel, there's an NPC near Megaton named Gary that can retrieve the follower. But it's not a casual tool like a dog whistle. In Phalanx, a dog whistle would be overpowered.


I use the whistle as I often make him stay behind for different reasons (sneaking, overwhelming odds etc.) - and it's very convenient to not have to walk back and fetch him every time. Plus he's very cute when he comes running. Got to say I love the whistle! Seems quite "realistic" as well - hardly magical. Can't see how it can be seen as overpowered - but perhaps with the Phalanx version of him. :unsure:
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Mrs. Patton
 
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Post » Sat May 29, 2010 12:13 pm

I use the whistle as I often make him stay behind for different reasons (sneaking, overwhelming odds etc.)


yeah, one does not leave the Phalanx version of Dogmeat behind for the same sorts of reasons that you do the vanilla one. Also, if you have at least one other follower, there's group commands which Dogmeat obeys along with the group. It would take quite some time to explain how it all works out. Anyway if you're interested you could try it sometime. Well, when I get my [censored] figured out, the 1.09 development version is really nice but as it turns out I've still got a little work to do on it :/
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DAVId Bryant
 
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