Mod Requests

Post » Tue May 08, 2012 12:13 am

If you have any Mod requests or ideas you would like to see ingame, please don't hesitate to ask for them. I will try my best to review over all the requests, the best idea will be featured in this thread and credit for the idea will be given(:
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lauraa
 
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Post » Tue May 08, 2012 10:18 am

I've got a small list:

- An Imperial version of CoB that extends Imperial settlements instead.

- A real life size of Vvardenfell (about 300 kms) with real life size cities, instead of those small villages (Balmora, Pelgiad etc.)

- One that makes every tree/rock in Vvardenfell unique (would have over 1000 different modles :D)

- One that makes the Bitter Coast swamps look more swampy and cluttered with trees/rocks etc.

- A mod that extends the Hlaalu plantations and manors

- A mod that makes all of the Interiors on the outside so that when you open a door it opens and you can walk in and out in real time.

Thats all I can think of... for now. ;)
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Nikki Hype
 
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Post » Tue May 08, 2012 4:35 pm

a new shield for Great Hlaalu Guard :)
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Evaa
 
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Post » Tue May 08, 2012 4:33 am

- A real life size of Vvardenfell (about 300 kms) with real life size cities, instead of those small villages (Balmora, Pelgiad etc.)

- One that makes every tree/rock in Vvardenfell unique (would have over 1000 different modles :biggrin:)

- A mod that makes all of the Interiors on the outside so that when you open a door it opens and you can walk in and out in real time.
Phew! Those would require some major MWSE, eh? It'd be nice if one day we had those! I'd like a combat mod. I hate how you repeatedly use the exact same slash or chop. It'd be nice to have a new animation that randomizes it and adds some new ones. (Like Morrowind, Oblivion, and Skyrim's combat all together.) It would really make combat more exciting so that you aren't always waiting for combat to end so you can stop looking at those horrid animations. Hell, I think a full animation redo would be great. (Would be hard as hell though.)
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phil walsh
 
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Post » Tue May 08, 2012 3:22 pm

How will the first one "require some major MWSE"? You'll just have to quadtriple the hight map and redo it all with the same layout just with more stuff. It'll take a REALLY long time but if it's possible than it'd be EPIC!!!
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Taylor Tifany
 
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Post » Tue May 08, 2012 1:13 pm

There's a few cracking ideas in the old http://www.yacoby.net/es/forum/12/6543311176714780.html thread
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Dawn Porter
 
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Post » Tue May 08, 2012 11:32 am



- One that makes the Bitter Coast swamps look more swampy and cluttered with trees/rocks etc.


Is this not enough swamp?->http://i.imgur.com/p54gS.jpg
----------------------------
I had this in mind for enchanting services: -to unlock different enchantings based on already found magic items in your posession. Like you have a fortify health ring ->it is an option for your own or at least enchantment services.
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Nathan Hunter
 
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Post » Tue May 08, 2012 4:02 pm

Phew! Those would require some major MWSE, eh?

Not at all, just a bunch of new models. It would also probably kill the most of the modern PCs (that would be modern in like 10 years :P ).
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Danel
 
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Post » Tue May 08, 2012 8:43 am

Not at all, just a bunch of new models. It would also probably kill the most of the modern PCs (that would be modern in like 10 years :tongue: ).
Lol...yeah, definitely. But the new engine projects might be finished since then .
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Quick draw II
 
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Post » Tue May 08, 2012 1:40 pm

Lol...yeah, definitely. But the new engine projects might be finished since then .

I don't think they will optimize our games to degree where we'll be able to have a small million refs in a single cell. :P
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Matt Gammond
 
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Post » Tue May 08, 2012 9:33 am

I've got a small list:

- An Imperial version of CoB that extends Imperial settlements instead.

- A real life size of Vvardenfell (about 300 kms) with real life size cities, instead of those small villages (Balmora, Pelgiad etc.)

- One that makes every tree/rock in Vvardenfell unique (would have over 1000 different modles :biggrin:)

- One that makes the Bitter Coast swamps look more swampy and cluttered with trees/rocks etc.

- A mod that extends the Hlaalu plantations and manors

- A mod that makes all of the Interiors on the outside so that when you open a door it opens and you can walk in and out in real time.

Thats all I can think of... for now. :wink:

The swamp one can be done, use vurt's animated grass mod and reeds and vurt's or vality's bitter coast tree mod, those will give it a more swampy look and as for the imperial settlements that would be a bit lore-breaking since imperials have a harder time colonizing Vvardenfell then the great houses for a reason.
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Justin
 
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Post » Tue May 08, 2012 4:41 pm

How about a TC mod(total conversion) for the Quest for Glory series? That would be so kickass. For those that dont know, Quest for Glory has a dedicated following similiar to MW except that QfG came out late 80s early 90s. In fact just a couple years ago, the Anthology disc of the 4 games(there is a fifth as well) was going for $100-200 on ebay as they stopped producing the game and it was in quite high demand. Dont think it goes for as much today, but last I saw it was around $80-100 on average. There was/is even an open source project for it.
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sarah taylor
 
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Post » Tue May 08, 2012 6:45 am

I am still hoping someone might pick up my script idea for companions. If you have a companion with you and you die:
1) at 10 hp (or so) the script will sap all stamina so you fall to the ground and fade to black to simulate being knocked unconcious
2) script will drop all your items heavier than x (whatever weight is deemed good by the script-writer)
3) you will awaken in a temple with your companion by your side.

This is all to simulate that your companion saves you from dying and drags you to safety (leaving behind heavy stuff to make the escape easier). Clorf did some quick work on this idea and http://www.gamesas.com/topic/1206601-a-death-consequence-mod/page__view__findpost__p__18022910 In the future, once I finish all my projects, I may try to expand on Clorf's work if no one else takes up the mantle...
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tegan fiamengo
 
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