Mod Support? (Game not Moderators. >_<)

Post » Sat Jul 10, 2010 2:36 pm

Thought this would be an interesting topic for the community to discuss. Though I'm not sure if discussion would be the appropriate term for what this community seems to do, I see far more unnecessary arguments than intelligent discussions.

Personally I'd like to see all platforms getting Mod Support for Skyrim, though it may well be technologically challenging it has been proved by Unreal Tournament 3 that having mods available for both console and PC players is more than possible and usually brings nothing but good things. The only possible downside I could see to such a thing would be the increased demands on Bethesda as programmers to get everything working appropriately and though I'd much rather they prevent Skyrim from being a total mess I'd still like to see such support. No matter how unlikely it may be.

Be fair warned any of you PC Elitist lunatics, moronic posts hack me off, if you haven't got anything decent to contribute then save your comments, let's not have more arguments here.
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Catharine Krupinski
 
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Post » Sun Jul 11, 2010 12:05 am

Would be nice.






Not going to happen though... Best not to think about it.
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Elena Alina
 
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Post » Sat Jul 10, 2010 2:33 pm

It won't happen, Console players are never going to have mods, The Construction set is way too complex for the consoles.
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Dean Brown
 
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Post » Sat Jul 10, 2010 10:56 pm

Well, there are a lot of selfish gits in here :smile: . I'm just waiting for Bethesda to announce mod support at all regardless of platform, but I don't think it's likely for consoles.
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roxxii lenaghan
 
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Post » Sun Jul 11, 2010 3:53 am

It's been said before, and I'll say it here again.

Consoles will NOT be getting the tools to mod EVER. There's just too many factors against it happening on consoles (Microsoft now allowing mods of any kind on the Xbox 360, no way for console users to tell if they're downloading a mod or something that could destroy their system, no way to order mods which will lead to EVEN MORE complaints about how mod X ruined mod Y, no way to execute tools like a script extender and such, the list goes on and on).

I'm sorry, but unless consoles get to the point where they operate like borderline PCs, then it's not happening.
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Cathrine Jack
 
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Post » Sat Jul 10, 2010 4:26 pm

It would be great (console player myself), but it won't happen, I'm afraid. I'm sure I've heard something about the console companies not liking user created add ons/mods.
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Lynette Wilson
 
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Post » Sat Jul 10, 2010 5:10 pm

It would be awesome if Xbox and PS3 could AT LEAST download user made mods. Being someone who used to play oblivion from the 360, I understand the plight. Then I finally got a decent gaming laptop and loaded the game on the computer and never went back.
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Kate Murrell
 
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Post » Sat Jul 10, 2010 5:06 pm

yeh I dont think that that will happen, it would be pretty hard to implement
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candice keenan
 
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Post » Sun Jul 11, 2010 4:10 am

Wow there really are quite a few selfish gits on here. =P
Honestly now the option below PC only suggests that you'd like to see everyone get mod support, not that you expect to see it, have a heart you elitist nutbars. ^_^;

Yeah I know the technical limitations are there, but it's been done before, admittedly on a less demanding game but there's potential for it to work with time and dedication, still I'm not expecting it but it's a nice thought none the less. I was always jealous of the Akatosh mount mod for Oblivion on the PC, I covetted the damned thing for my poor PS3. Ah well maybe someday when pigs fly.

*Begins work on a bird/pig hybrid*
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Katie Pollard
 
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Post » Sat Jul 10, 2010 8:45 pm

Ideally there would be modding support for all platforms, but it's just not going to happen. I have nothing against console users being able to use mods personally, that would be silly.
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GRAEME
 
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Post » Sat Jul 10, 2010 11:26 pm

It might happen with the PS3 since there's PS3 Unreal Tournament 3 mods but the 360 will never get mods.
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Niisha
 
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Post » Sat Jul 10, 2010 11:15 pm

Wow there really are quite a few selfish gits on here. =P
Honestly now the option below PC only suggests that you'd like to see everyone get mod support, not that you expect to see it, have a heart you elitist nutbars. ^_^;

Yeah I know the technical limitations are there, but it's been done before, admittedly on a less demanding game but there's potential for it to work with time and dedication, still I'm not expecting it but it's a nice thought none the less. I was always jealous of the Akatosh mount mod for Oblivion on the PC, I covetted the damned thing for my poor PS3. Ah well maybe someday when pigs fly.

*Begins work on a bird/pig hybrid*

Yup. I'm totally a selfish elitest nutbar. Thats totally me. :shifty:

Is your computer just not able to run anything fancy? Mine wasn't either. I saved up for a really long time to get one that was.

Oh and when you get done with that bird/pig hybred, I would love to see it. (Thats actually not sarcasm. I actually would love to see one.)
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kyle pinchen
 
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Post » Sat Jul 10, 2010 3:27 pm

In The Best Of All Possible Worlds, Consoles would have modding support - but we don't live in that world, Microsoft won't even allow the concept, and on both consoles it's a logistical nightmare. It only exists on PC because it can be done entirely by users in an unofficial capacity, on consoles it would have to be either underground or official - and the latter is almost impossible. How do you distribute the mods? How do you check compatibility? What if a mod screws up your game, and because you're on console you couldn't back up your saves? What if you load a heavy mod and your console crashes before it manages to load? What about copyrighted content? What about script extenders, which by definition couldn't run on a console?

It'd be a great thing, but it isn't happening. People use UT3's mods as an example to show it is, but that's rather like showing your paper plane as proof you can create a stable intergalactic trade network. The problems are orders of magnitudes greater when it's not just simple map and weapon editing.

That, and instead of creating a two tier system of "Can mod" and "Can't mod", you'd be creating a two tier system of "Can mod" and "Can sort of mod, given that there are pretty much no free resources for extra content left". My graphics card alone has twice the RAM and more processing power than either of the consoles have /total/ - resources are a serious issue there.
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Yonah
 
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Post » Sat Jul 10, 2010 8:23 pm

Yup. I'm totally a selfish elitest nutbar. Thats totally me. :shifty:

Is your computer just not able to run anything fancy? Mine wasn't either. I saved up for a really long time to get one that was.

Oh and when you get done with that bird/pig hybred, I would love to see it. (Thats actually not sarcasm. I actually would love to see one.)

My laptop could probably run Oblivion with ease, Skyrim I doubt it. It falls just under the recommended specs for Dragon Age 2, twas not happy when I realised. XD

I'm just not the PC gaming type, I was introduced to gaming via the sega megadrive and I've never looked back. =P I just feel far more at home with a controller in hand than a keyboard and mouse I know you can get them for PCs I just don't see the point, the majority of the games I own are for my PS3 and it's predecessors and that's just the way I like it.

Having to check the spec requirements of every single game before buying it would drive me mad anyway if I had to keep upgrading my system just to play them when I can just buy a game for my PS3 and have it run fine...well maybe not New Vegas but you get the point. >_<
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carrie roche
 
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Post » Sat Jul 10, 2010 4:41 pm

I may have a PC, but I wouldn't care if there was some sort of CS for consoles [like Far Cry 2 had]. Even if it wasn't fully functional [no scripting/pathfinding/complex quests], such a tool would still be nice for weapons, armor and a quite place of your own somewhere in Skyrim.

Of course I don't think it will happen, but I'm not going to be a jerk about it and say console players shouldn't have something "just because".
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m Gardner
 
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Post » Sun Jul 11, 2010 12:41 am

My laptop could probably run Oblivion with ease, Skyrim I doubt it. It falls just under the recommended specs for Dragon Age 2, twas not happy when I realised. XD

I'm just not the PC gaming type, I was introduced to gaming via the sega megadrive and I've never looked back. =P I just feel far more at home with a controller in hand than a keyboard and mouse I know you can get them for PCs I just don't see the point, the majority of the games I own are for my PS3 and it's predecessors and that's just the way I like it.

Having to check the spec requirements of every single game before buying it would drive me mad anyway if I had to keep upgrading my system just to play them when I can just buy a game for my PS3 and have it run fine...well maybe not New Vegas but you get the point. >_<

While that scenario is occasionally true, right now it's very far from the truth. If you have a card above low end from the past 3 years, you can run any game. I've just upgraded, but my last PC had been going for 3 years, and I don't plan to upgrade this one for a long time - and it was still cheaper than a console.
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GEo LIme
 
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Post » Sat Jul 10, 2010 11:00 pm

My laptop could probably run Oblivion with ease, Skyrim I doubt it. It falls just under the recommended specs for Dragon Age 2, twas not happy when I realised. XD

I'm just not the PC gaming type, I was introduced to gaming via the sega megadrive and I've never looked back. =P I just feel far more at home with a controller in hand than a keyboard and mouse I know you can get them for PCs I just don't see the point, the majority of the games I own are for my PS3 and it's predecessors and that's just the way I like it.

Having to check the spec requirements of every single game before buying it would drive me mad anyway if I had to keep upgrading my system just to play them when I can just buy a game for my PS3 and have it run fine...well maybe not New Vegas but you get the point. >_<

I can understand that. I guess I was just exposed to the Elder Scrolls early on for PC. I started with both Morrowind AND Daggerfall, so those two games at the same time just anchored me into thinking that the game was meant to be played for PC. Then of course I heard about Oblivion coming out, knew for fact that my computer at the time couldn't run it, and got it for the 360... Only to later return to PC when I saw the mods out for it and decided to work towards it.

If platforms are your thing, then I support your right to asking for mods for them. Hell, If anything, it would be amazing if Beth would look at the best player mods, get permission from the mod authors and modify them for better compatibility if needed, then set them up for download for the platform systems. That seems like a good alternative.
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Dj Matty P
 
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Post » Sat Jul 10, 2010 3:17 pm

Of course I want all versions to be moddable, but don't hold your breath for mod support if you'll play it on consoles.

Blame Microcock for being control freaks, and the plug and play structure of consoles.

edit: I'm vastly disappointed by this poll's results.
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Cccurly
 
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Post » Sat Jul 10, 2010 1:33 pm

Only PC

If there are mod tools for the console it means the mod tools svck.
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lucile davignon
 
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Post » Sat Jul 10, 2010 9:25 pm

As unrealistic as it is, it would obviously be better to have mod tools available for all platforms. So, in the wording of the question, option 2.
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Samantha hulme
 
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Post » Sat Jul 10, 2010 5:31 pm

Not going to happen, for legal, technical and practical reasons.
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Holli Dillon
 
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Post » Sat Jul 10, 2010 10:12 pm

Option 1 and I am not selfish at all. It's unrealistic to allow modding for consoles and also not allowed.
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Katharine Newton
 
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Post » Sat Jul 10, 2010 2:03 pm

I would like to happen on all platforms. Be a while though. PS3 has a better chance then 360 at the moment (some has managed to access the "console commands", Sony can not doing anything to stop it)
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James Wilson
 
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Post » Sat Jul 10, 2010 1:27 pm

Eddy pretty much sums it up nicely.

M$ and Sony don't like this kind of content on their consoles. Besides modding requires 3rd party utilities as well (OBSE, WryeBash, OBMM etc.) to actually shine. Again, console manufacturers don't like this. So instead of making a (possible) compromise to include consoles in the modding scene I'd rather have a deep and permissive PC-exclusive modding scene.
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JD FROM HELL
 
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Post » Sat Jul 10, 2010 3:40 pm

Seems like at least eighty percent of us are selfish little gits. :tongue:
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Justin Hankins
 
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