Mod trouble, probably a simple fix

Post » Sat May 28, 2011 9:08 pm

I just made a mod for OB to let me use the Imperial Palace armor into the game, by checking the "playable" box and renaming the IDs and just making new items alltogether. I changed the ID to zPalaceCuirass zPalaceBoots etc
So, I go into my game, and type in
additem zPalaceCuirass 1
And it says that's not an item....I even tried to add a glass battle axe by typing in additem WeapGlassBattleAxe 1 and it says that's not an item lol.
Am I missing something?
User avatar
Schel[Anne]FTL
 
Posts: 3384
Joined: Thu Nov 16, 2006 6:53 pm

Post » Sat May 28, 2011 7:12 pm

I just made a mod for OB to let me use the Imperial Palace armor into the game, by checking the "playable" box and renaming the IDs and just making new items alltogether. I changed the ID to zPalaceCuirass zPalaceBoots etc
So, I go into my game, and type in
additem zPalaceCuirass 1
And it says that's not an item....I even tried to add a glass battle axe by typing in additem WeapGlassBattleAxe 1 and it says that's not an item lol.
Am I missing something?


You can't use that name to give it to you in game. You have to use the reference ID (i think thats what it's called, the string of numbers right next to the name you typed in in the CS).
User avatar
daniel royle
 
Posts: 3439
Joined: Thu May 17, 2007 8:44 am

Post » Sat May 28, 2011 1:59 pm

You have to use the FormID in the console. Look up the FormID in the CS, replace the first two digits with the load order of the mod, and use that number instead of the Editor ID.
User avatar
Jessica Raven
 
Posts: 3409
Joined: Thu Dec 21, 2006 4:33 am

Post » Sat May 28, 2011 11:12 am

You can't use that name to give it to you in game. You have to use the reference ID (i think thats what it's called, the string of numbers right next to the name you typed in in the CS).

I'm not seeing a string of numbers on the ID in the CS. The ID just says zPalaceCuirass, and the actual name of the item, which is Imperial Palace Cuirass.
User avatar
jasminĪµ
 
Posts: 3511
Joined: Mon Jan 29, 2007 4:12 am

Post » Sat May 28, 2011 8:16 am

You have to use the FormID in the console. Look up the FormID in the CS, replace the first two digits with the load order of the mod, and use that number instead of the Editor ID.

Ohhh. I see it now, after hovering my mouse over the item for a second.
What do you mean replace the first two digits with the load order of the mod? I'm not sure what that means.
The ID for the cuirass is 01000ED4.
User avatar
Ice Fire
 
Posts: 3394
Joined: Fri Nov 16, 2007 3:27 am

Post » Sat May 28, 2011 10:54 am

Ohhh. I see it now, after hovering my mouse over the item for a second.
What do you mean replace the first two digits with the load order of the mod? I'm not sure what that means.
The ID for the cuirass is 01000ED4.


FormID, that's what its called.

Anyway, it means you have to switch the 01 with wherever it is in your load order. Meaning if it's the 5th mod in your order, you would change it to 05000ED4. If it was 43rd, you'd make it 43000ED4, and so on.
User avatar
jessica sonny
 
Posts: 3531
Joined: Thu Nov 02, 2006 6:27 pm

Post » Sat May 28, 2011 4:29 pm

FormID, that's what its called.

Anyway, it means you have to switch the 01 with wherever it is in your load order. Meaning if it's the 5th mod in your order, you would change it to 05000ED4. If it was 43rd, you'd make it 43000ED4, and so on.

Ah, I see. Thanks for the tips guys, I got it working. :) A mod can close this if need be.
User avatar
Carlos Vazquez
 
Posts: 3407
Joined: Sat Aug 25, 2007 10:19 am

Post » Sat May 28, 2011 1:43 pm

FormID, that's what its called.

Anyway, it means you have to switch the 01 with wherever it is in your load order. Meaning if it's the 5th mod in your order, you would change it to 05000ED4. If it was 43rd, you'd make it 43000ED4, and so on.


Problem already solved, but this bit is a bit wrong; the ID is a hexadecimal number. It means that for example 43 would be 2B. OBMM and Wrye Bash show the hexadecimal number, so just look for what they say.
User avatar
Darlene DIllow
 
Posts: 3403
Joined: Fri Oct 26, 2007 5:34 am


Return to IV - Oblivion