YOU DO NOT NEED TO USE MODS!! IT IS ONLY AN OPTION FOR THOSE THAT WISH IT!!!!
Some of you may be wondering what a Deadliest Warrior Tournament is all about. Basically the contestants tell me what their characters are like, I recreate the characters as NPCs, they fight it out in the arena, and I record the fights and upload them to Youtube. Here are links to the previous torunaments:
http://www.gamesas.com/index.php?/topic/1090766-deadliest-warrior-your-character-in-oblivion/
http://www.gamesas.com/index.php?/topic/1092482-second-deadliest-warrior-oblivion-tournament
http://www.gamesas.com/index.php?/topic/1093547-modded-oblivion-tournament/
http://www.gamesas.com/index.php?/topic/1150863-deadliest-warrior-of-oblivion-sons-of-skyrim-tournament/
http://www.gamesas.com/index.php?/topic/1159216-dealiest-warrior-tournament-the-ten-trials-of-crazy-jim/
To ensure balance, I am using Dragatus' Balance plugin.
Characters
Character Forms.
You submit your character using the following form:
Name:
Gender:
Race:
Birthsign:
Appearance:
Class:
Specialization:
Favored attributes:
Major skils:
1.
2.
3.
4.
5.
6.
7.
Magic Apparel Budget:
Total Magic item value:
Weapons:
Armor/clothes:
Magic apparel:
Alchemy items:
Spells:
AI Combat Style:
Desired Artifacts: (you may choose 2 unique weapons for this, and by unique I mean appearance and effect wise, not just name wise. Artifacts will be brought into play in round 3)
1.
2.
Name, Race and Birthsign.
We will not be using modded birth signs. Your race however may be a modded one. When choosing this please provide a download link to your race so I can use it in my plugin. No advlt categorized races are permitted. Note, birth signs with fortify endurance have no effect on NPC’s. The effect will be changed to fortify health 50 points on self.
Appearance.
Please specify your appearance here. If you are using modded hair, eyes, etc please provide download links here.
Class.
State a name for your class and give your seven major skills here.
Magic Item Budget.
You will be given 6000 drakes for magic supplies. Your modded items will be priced by me according to their effects. Again send me links so I can check them out. You will be able to increase your budget based on skills and certain character choices.
Weapons.
Specify your arms here! This includes staves. If it is modded send me a link to it so I can include it in the battle. If you don’t you will be given and ebony longsword instead. All weapons will have ebony stats.
If you have armorer you get 1000 extra drakes.
If you have hand-to-hand as a major, you can choose to have either +5 fortification to it or 1000 extra drakes to spend.
If you have marksman as a major, you can have 200 free ebony arrows or have 500 extra drakes to spend. Note to players, Duke Patrick’s NPC archers can now miss will be activated while playing for a better experience.
There are limitations to weapons!!! Your weapons effects may not include: Calm, Command Creature or Command Humanoid.
Armor.
If you have heavy armor as a major skill you can have a free suit of heavy armor, or have 1000 extra drakes for magic apparel. All heavy armors have ebony stats, unless otherwise stated.
If you have light armor as a major skills, you can have a free suit of light armor, or have 1000 extra drakes to spend on magic apparel. All light armors have glass stats.
Magic Apparel.
If your armor is enchanted, I will price according to its enchantment. If you are using a modded armor set, you may trade its enchantments for a vanilla items enchantments, using the cost of the item your basing off of. Enchantments that are restricted are: Invisibility, Chameleon, Shield 100%(99 is appropriate if you can achive this within your budget), Resist normal weapons 100%(see shield description).
Alchemical Items.
You may buy 100 drakes worth of potions for your character if you have Alchemy as a major skill. If you are an apprentice, you will be given exactly what you picked. If you are a journeyman you will be given 2x as many. Expert and master result in 3x as many as you picked.
Spells.
You can select one magic effect from each magic skill that is a major skill for your character. You must also specify whether the spell effect is on target, on target area, on touch, or on self. You will then be given the best possible standard spell that you can cast.
You will be given the best summon spell according to your current rank. As the tournament progresses and your characters level and skills increase weaker spells will get replaced by stronger ones.
Conjuration is a special case because the various summonig spells aren't quite as cearly cut stronger versions of the same thing. So instead of selecting a single magic effect you get to select two specific summoning spells from the UESP list of standard spells (the link above). You select 1 Apprentice spell and 1Expert spell and your character gets the best of these spells that he or she can cast.
If you have Mysticism as a major skill you can select "extra spell" as your magic effect for Mysticism. This allows you to select one additional spell effect for another magic skill. For example a mage can normally only select one of Fire Damage (on target) and Shock Damage (on target), but if he picks "extra spell" as his Mysticism spell effect he can select both types of damage. This rule allows you to swap your Mysticism spell for a spell from another school of magic. You may not pick another conjuration spell.
If you have Alteration as a major skill you can increase your magic item budget by 1000 gold instead of selecting one Alteration spell. This simulates picking Open as your magic effect and using Alteration as an alternative to Security. As with mysticism, be sure LAME doesn’t have a spell you want before cashing in.
If you have Illusion as a major skill you can increase your magic item budget by 1000 gold instead of selecting one Illusion spell. This simulates picking Invisibility/Chameleon as your magic effect and using Illusion as an alternative to Sneak. You can still select Invisibility to use it in combat, but then you don't get 1000 gold for it (personally I think the gold would do you more good because the AI svcks at stealth, but it's your choice). Be sure to check LAME before cashing in.
Chameleon spells are not allowed. Your skill is too low to cast anything that will protect you from the AI so they would only make it harder to follow the fight when I record it.
Benefits of Other Skills.
This section specifies the benefits of all the other non-combat skills.
If you have Acrobatics as a major skill you get a 10% shield enchantment.
If you have Mercantile as a major skill you get a 1000 drakes bonus to your magic item budget.
If you have Security as a major skill you get a 1000 drakes bonus to your magic item budget.
If you have Sneak as a major skill you get a 1000 drakes bonus to your magic item budget.
If you have Speechcraft as a major skill you get a 1000 drakes bonus to your magic item budget.
AI Combat Style.
The available combat styles are Default, DefaultArcher, NPCConjurer, and NPCNecromancer.
Default is the combat style of most NPCs in the game. This combat style seems to involve engaging the enemy in melee and casting spells from time to time.
DefaultArcher is the combat style used by NPC archers. It involves trying to keep a distance from your enemy and shooting him with a bow. However, if the enemy comes too close this style will pull out a melee weapon and engage in close combat.
I'm not sure if there is any difference between NPCConjurer and NPCNecromancer combat styles, but just to be on the save side pick NPCConjurer if you'll be summoning daedra and NPCNecromancer if you'll be summoning undead. This is the style used by Conjurers and Necromancers. It will start combat by summoning a creature and then try to keep a bit of a distance and use ranged spells or a staff. However, once it runs low on Magicka or the staff runs out of charges this style is likely to engage the enemy in melee.
According to Hairdo Galosh Jam the difference between NPCConjurer and NPCNecromancer is that necromancers are more likely to engage in melee.
Artifacts.
Artifacts will come into play in round 3 and there can only be one of each artifact in the game. An Artifact is any item with a unique appearance. You can find most artifacts here, but unique looking items from SI (like Nerveshatter and the Diadem of Euphoria) are also valid choices. You choose two potential artifacts, but you will only get one. List the artifacts in the order of how much you want to get them. Modded artifacts will be considered equally as well so say someone chooses nicos gift as their first artifact and some one else chooses nicos gift , the person who chose first would be given the artifact.
If there are more than one version of an artifact, like nicos gift in short sword, dagger, longsword and claymore, whoever chooses it first would receive the version they chose and the second player would receive their second artifact chosen, if not already taken.
the only artifacts which are out of play are ones with enchants simalar to the staff of corruption which will just make the match unfair if the npc has has to fight its opponent plus itself. the skull of corruption is also out of play. if your artifact does not have an enchantment you may pick a default artifacts enchantment other than the skull of corruption.
Sample Character:
This is the winning build from most of the previous tournaments and the same Crazy Jim from the 10 Trials of Crazy Jim tournament.
Name: Crazy Jim
Gender: male
Race: Breton
Birthsign: Atronach
Appearance: green eyes, green hair, greenish skin
Class: Butcher
Specialization: Combat
Favored attributes: Strength, Endurance
Major skils:
1. Blade
2. Blunt
3. Hand to Hand
4. Heavy Armor
5. Mercantile
6. Restoration
7. Conjuration
Magic item budget: 9000
Total magic item value: 8993gold
Weapons: Crazy Jim's Longsword* (2353)
Shield: Ogre Skin Shield (2500)
Armor/clothes: Ebony Armor, Dwarven Helmet (free because Heavy Armor is a major skill)
Amulet: none
Ring: Ring of Retribution (4140)
Alchemy items: none
Spells: Restore Health (self), Summon Skeleton
AI Combat Style: default
Please be sure to read all the above rules. I know its long but it is necessary for entering this tournament.
Rules.
16 people will be able to enter a character.
Time of Submission.
You may edit your character freely until the tournament starts. Your latest edit will be counted however as your official submission time, so be careful you don’t end up as person 17 do to your editing.
Multiple Characters.
There will be no multiple characters in this tournament, one character per person.
The Tournament.
The tournament will be composed of 4 rounds. In each round your character will fight another based on your position. To win you must defeat your opponent in a best of 3 series. First to 2 wins takes the series. There will be no re-fights with speech craft major skill, it will be used differently. Characters will take the place of auto calculated NPC’s under AI control. There levels will increase with each round. Round one will be fought at level 16. Round 2 will be fought at level 21. Round 3 will be fought at level 26 and Round 4 will be fought at level 41(big jump yes, but it will make this fight amazing!). Prepare accordingly to this. Note that autocalulated NPCs spread their skill incrases about equally among all skills. Major skills that match specialization are increased by 1,5 per level and major skills that don't match specialization are increased by 1 point per level. Not counting racial boni (boni is the proper Latin plural of bonus) this means that your major skills will be Journeyman level (if they match class specialization) or even only Apprentice level (if they don't match class specialization) throughout much of the tournament. This is especially important for spellcasters.
Races, birthsigns, Skills and Stats (READ THIS):
RACES
--------------------------------
Each race has a special ability and gets a +10 bonus to 4 skills.
Altmer
Special ability: 50 Fortify Magicka
Skills: Alchemy, Alteration, Destruction, Illusion
Argonian
Special ability: 100% Resist Poison
Skills: Blade, Illusion, Light Armor, Security
Bosmer
Special ability: Invisibility
Skills: Blade, Light Armor, Marksman, Sneak
Breton
Special ability: 20% Resist Magic
Skills: Alteration, Conjuration, Mysticism, Restoration
Dunmer
Special ability: 60% Resist Fire
Skills: Blade, Destruction, Light Armor, Mysticism
Imperial
Special ability: 60% Resist Shock
Skills: Blade, Blunt, Destruction, Heavy Armor
Khajiit
Special ability: 15% Reflect Damage
Skills: Blade, Hand-to-hand, Illusion, Light armor
Nord
Special ability: 60% Resist Frost
Skills: Blade, Blunt, Heavy Armor, Restoration
Orc
Special ability: 30 Fortify Health
Skills: Block, Blunt, Hand-to-hand, Heavy Armor
Redguard
Special ability: 25% Shield
Skills: Blade, Block, Heavy Armor, Light Armor
BIRTHSIGNS
--------------------------------
Note: The plugin doesn't actually modify existing birthsigns. Instead 9 new abilities and 4 new lesser powers have been created for use with NPCs. You will find them under Spell/Ability and Spell/Lesser Power in the Construction Set. All lesser powers cost 100 Magicka to cast.
Apprentice: 100 Fortify Magicka, 20% Weakness to Magic
Atronach: 20% Spell Absorption, 200 Fortify Magicka, Stunted Magicka
Lady: 30 Fortify Health
Lord: 10 Restore Health for 5 seconds on self (lesser power)
Lover: Paralyze for 2 seconds on touch (lesser power)
Mage: 50 Fortify Magicka
Ritual: 20% Resist Magic
Serpent: 10 Damage Health for 5 seconds on touch (lesser power)
Shadow: 100% Chameleon for 4 seconds on self (lesser power)
Steed: 10% Resist Magic, 10% Shield, 50% Resist Paralysis
Thief: 20 Fortify Luck
Tower: 15% Reflect Damage
Warrior: 25% Shield
SKILLS
--------------------------------
All skills are governed by Personality.
Hand-to-hand phsycal damage is rebalanced to have the same damage output as a Daedric Dagger. Fatigue damage caused by Hand-to-hand attacks has also been increased to 100% of physical damage.
The are potions for each Journeyman and Expert conjuration spell, except the zombies. This proved to be an effective way to ensure conjurers would only get their pet once. To balance the fact that summons come without a magicka cost the durations have been reduced by 40%.
Mods:
Mods are permitted for use in this tournament. You may use any weapon mod, armor mod, race mod or animation mod you wish to use. I wont use magic ones since they will be annoying to get set-up correctly. If you are a console user you can check these links out for what kinda mods ya wanna use.
http://www.gamesas.com/index.php?/topic/1081671-list-of-modders-resources/ - Contains an armor section and weapon section
http://tesnexus.com/ Large mod site, with animation, armor, weapon and race sections
http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.List - Same as TESNexus
Roster:
1. S'raaj-Dar, Khajiit Primate subbmitted by http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/page__p__17094869#entry17094869
2. Gurkog Gorz Bak, Orc Stonecrusher, submitted by http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/page__view__findpost__p__17096003
3. Arrogant Andy, Altmer Aristocrat, submitted by http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/page__p__17097311#entry17097311
4. Morvalien, Breton Sorceress, submitted by http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/page__p__17098261#entry17098261
5. O.G Mad Dog, Redguard Thug, submitted by http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/page__p__17098945#entry17098945
6. Trannigan Drattmer, Imperial Mercenary, submitted by http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/page__view__findpost__p__17113397
7. Baruhk of Baruhk, Nord Shield-Thane, submitted by http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/page__view__findpost__p__17124474
8. Thuadra, Bosmer Cannibal, submitted by http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/page__view__findpost__p__17135437
9. Sarevok gro-Balrog, Orc Badass Mofo, submitted by http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/page__view__findpost__p__17137610
10. Korgan the Fluffy, Nord Berserker, submitted by http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/page__view__findpost__p__17138678
11. Arwynn Elessar, Cute Elf Assassin, submitted by http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/page__view__findpost__p__17141160 - Needs work before being allowed to fight.
12. Hans the Crusher, Nord Pillager, submitted by http://www.gamesas.com/index.php?/topic/1163454-modded-deadliest-warrior-tournament/page__p__17098900#entry17098900
Final Rankings:
1. Sarevok gro-Balrog
2. Trannigan Drattmer
3. Arwynn Ellesar
4. Thuadra
5. Gurkog
6. O.G. Mad Dog
7. Korgan the Fluff
8. Baruhk of Baruhk
9. Morvalien
10. Arrogant Andy
11. Hans the Crusher
12. Sraaj-Dar
So our matches will look like this:
First Round Byes: Sarevok, Trannigan, Arwynn, Thuadra
First Round Matches
1 Gurkog-Sraaj-Dar - Gurkog Wins
2 O.G. - Hans the Crusher - Hans the Crusher wins
3 Korgan - Arrogant Andy - Korgan wins
4 Baruhk - Morvalien - Baruhk wins
Second Round:
1. Hans the Crusher vs. Sarevok gro-Balrog - Hans the Crusher wins
2. Baruhk of Baruhk vs. Trannigan Drattmer - Baruhk of Baruhk wins
3. Korgan the Fluffy vs. Arwynn Ellesar - Korgan the Fluffy wins
4. Gurkog vs. Thuadra - Gurkog wins
Third Round:
1. Gurkog vs. Hans the Crusher - Gurkog wins
2. Korgan the Fluffy vs. Baruhk of Baruhk - Korgan the Fluffy wins
Finals:
Gurkog vs. Korgan the Fluffy