A Modded Fallout NV Problem

Post » Mon Jun 25, 2012 9:29 am

I can't seem to get all these mods to work together. FNVEdit loads them up together just fine, but when I hit New Game, the game crashes. If anyone knows what the faulty mod is, or whether none of this works at all, it would be appreciated.

Load order:
FalloutNV.esm
DeadMoney.esm
HonestHearts.esm
OldWorldBlues.esm
LonesomeRoad.esm
GunRunnersArsenal.esm
CFWNV.esm
CINEMATECH.esm
rePopulated Wasteland.esm
ELECTRO-CITY - CompletedWorkorders.esm
ELECTRO-CITY - Highways and Byways.esm
WARZONES - Misanthropy Pure.esm
NSkies URWLified.esm
Interior Lighting Overhaul - Core.esm
NVStripOpen.esm
Project Nevada - Core.esm
Project Nevada - Equipment.esm
RH_IRONSIGHTS_NV.esm
oHUD.esm
New Vegas Redesigned II.esm
Project Nevada - Rebalance.esp
Project Nevada - Cyberware.esp
FreesideOpen.esm
Mission Mojave - Ultimate Edition.esp
MarcusInvFix.esp
TravelingMerchantFix.esp
DarNifiedUINV.esp
CASM.esp
The Weapon Mod Menu.esp
GRARG.esp
Classic FO SM_v1.2.esp
Project Nevada - Dead Money.esp
Project Nevada - Honest Hearts.esp
Project Nevada - Old World Blues.esp
Project Nevada - Lonesome Road.esp
Project Nevada - Gun Runners' Arsenal.esp
PA Footsteps.esp
Distant Gunfire Sound Fix.esp
NV_Jinxed_KD.esp
NV_STTraitsandPerks - NVSE.esp
NV_STTraitsandPerks.esp
NV_STTraitsandPerks_Crunch - NVSE.esp
NV_STTraitsandPerks_Crunch.esp
Rustyhwys.esp
christinecos.esp
Classic energy weapons.esp
Classic Plasma Grenade.esp
Classic Pulse Grenade (classic sound).esp
Classic Pulse Grenade (vanilla sound).esp
FO3WeaponsRestoration.esp
FO3WeaponsRestoration_SoundRestoration.esp
NVR- Recommended.esp
New Vegas redesigned- Honest Hearts.esp
Voice dissonance fix.esp
MMUE-CP-PNCore.esp
MMUE-CP-PNRebalance.esp
MMUE-CP-PNEquipment.esp
MMUE-CP-PNOWB.esp
MMUE-CP-rePopulated.esp
MMUE-CP-New Vegas Redesigned.esp
drgNV - Marcus Companion.esp
SunnyCompanion.esp
Delay DLC - DM + HH + OWB + LR + GRA.esp
Full_SPECIAL_Stats_Overhaul_Mod.esp
Reactive People - Ultimatum.esp
WeaponModsixpanded.esp
WeaponModsixpanded_FO3WeaponsRestoration.esp
Project Nevada - WMX.esp
WMX-DeadMoney.esp
WMX-HonestHearts.esp
WMX-OldWorldBlues.esp
WMX-LonesomeRoad.esp
WMX-GunRunnersArsenal.esp
RH_IronSights_NV_Vanilla.esp
EVE FNV.esp
Project Nevada - EVE.esp
MMUE-CP-EVE.esp
WMX-EVE.esp
ILO - NSkies URWLified Patch.esp
ILO - PipBoy Light.esp
LUMENARIUMandELECTROCITY - Nevada Skies Replacer.esp
NSkies URWLifiedOWB.esp
NSkies URWLifiedHH.esp
NSkies URWLifiedDM.esp
Fellout.esp
Fellout-OWB.esp
friendofnightforfellout.esp
FNVEnhancedShaders - AA-DOF Enable.esp
LUMENARIUM - Working Sunglasses ONLY.esp
LUMENARIUM - Bright Clear Days.esp
DYNAVISION 2 - Dynamic Lens Effect.esp
ELECTRO-CITY - Imaginator.esp
Directors Chair.esp
Interior Lighting Overhaul - Ultimate Edition.esp
outsidebets.esp
StripOpenMain.esp
originalintro.esp
betsybrahminFSO.esp
awilderwasteland.esp
FreesideOpenPatch.esp
athornysituation.esp
FSOmusic.esp
kochandbohr.esp
IWR_ALL.esp
EVE FNV-[GRA Patch for EVE 1.3].esp
RH_IronSights_NV_BetterBinoculars.esp
RH_IronSights_NV_ThatGun.esp
FO3 Face Presets.esp
CFW-DLC.esp
CFW-PN.esp
CFW-PN-DLC.esp
IWR_MMUE.esp
MMUE-CP-Electrocity.esp
MM-LonesomeRoad.esp
MM-Main.esp
MM-OldWorldBlues.esp
MM-Coordinate-Gun.esp
MM-HonestHearts.esp
MM-InvisibleWallRemover.esp
ClassicSmallFrame.esp
ClassicFalloutMessages.esp
ZCPA_NV_v1.0.esp
ZCPA_NV_APAG.esp
ZCPA_NV.esp
Merged Patch.esp
User avatar
Jessie Rae Brouillette
 
Posts: 3469
Joined: Mon Dec 11, 2006 9:50 am

Post » Mon Jun 25, 2012 4:12 pm

try using http://newvegas.nexusmods.com/mods/35999/ it will tell you what is conflicting with what and put them in the correct load order
User avatar
Umpyre Records
 
Posts: 3436
Joined: Tue Nov 13, 2007 4:19 pm

Post » Mon Jun 25, 2012 3:29 am

It's already BOSS-sorted. In fact, the maker of the Electro-City line of mods instructs to change the load order a bit so that his mods can work together the most. Also, I think that if it loads up in FNVEdit that the load order should be cool as well.
User avatar
N Only WhiTe girl
 
Posts: 3353
Joined: Mon Oct 30, 2006 2:30 pm


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