I'd say it's accurate to announce that TESIII, when modded, in certain areas, is the #1 leading most intensive and CPU demanding game of the entire world.
well. the mge example showed us in an impressive way that you can push any computer beyond its capacity.
reason to be excited? not really. open a book about computation and you will find plenty of examples for problems not even computable.
my point is: the comparison is not a really good one.
mge isn't made up the same way as the crysis warhead engine (presumably), more specifically it doesn't allow you to kill your computer in an infinite view distance spiral staircase and stuff like that.
it's made up to be efficient (more or less) with still delivering decent graphics. to compare them we first would have to agree on a fix setting in mge that simulates the max engine settings of crysis warhead (and then again for graphic mods like grass etc.) and then compare the two.
I wish there was a minimum fps on there as well. I always have my Max fps set to 1000. The only time I get 1000 frames per second is during load screens when it's black. lol
me too (for the minimum)
my max fps is 25... and it's fine for my really outdated resilient little pc that hopefully lives some years longer *cuddles his pc*
as for...
In ten years time, we might have 100 Ghz or even teraherz processors which would allow games like Morrowind, despite it's bad engine, to run at 500 fps with land beyond distant and 100,000 trees placed in Hirstaag Forest. Don't look at the steps, look at the end of the staircase.
looking at the end of the staircase (and outside of the box) means that very soon (soon as in "in some decades") we lack global resources (most notably oil and rare raw materials) to even construct any new computer (not to mention collapsing global economy and social restructuring).
starting now, look at the rising oil prices (or just google "peak oil"...)