Is modded MW more intensive than Crysis Warhead?

Post » Mon Nov 09, 2009 3:00 pm

Is Morrowind, when extremely modded with MGE etc max settings etc, more intensive than Crysis Warhead on maximum settings? This includes all town expansions (Pelagiad Expanded included) and mods that add over a thousand trees to Solstheim. Which game requires a more beefy machine, given that we want both games to run at the same exact frames per second, like 80 fps for example.
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Nicholas C
 
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Post » Tue Nov 10, 2009 12:55 am

Morrowind is an old game, and doesn't use hardware very efficiently. This is why Oblivion runs smoother for some people than Morrowind+MGE.
But Crysis on max would likely be more demanding than MW+MGE or Oblivion.

Why do you need 80 FPS? There's not much need for anything over 50.
And most game run smooth on 30.
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Quick draw II
 
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Post » Tue Nov 10, 2009 2:59 am

Because I want 80 fps.
Well that's reassuring that Morrowind modded is not the #1 leading CPU intensive game.
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Rachel Briere
 
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Post » Mon Nov 09, 2009 8:42 pm

MGE itself has been through many developers, and became increasingly inefficient over the years. Thankfully, there's a couple of MGE devs coming up with their own versions that should run much, much faster.
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Alkira rose Nankivell
 
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Post » Mon Nov 09, 2009 1:52 pm

http://www.tesnexus.com/imageshare/images/57416-1285278806.jpg
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Rudy Paint fingers
 
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Post » Mon Nov 09, 2009 10:37 pm

Because I want 80 fps.
Well that's reassuring that Morrowind modded is not the #1 leading CPU intensive game.


A bit strange your 80 fps when your eye can only catch 60 fps....
One more fallen for hardware hype.
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A Lo RIkIton'ton
 
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Post » Mon Nov 09, 2009 9:26 pm

http://www.tesnexus.com/imageshare/images/57416-1285278806.jpg


I was unaware that one could fly that high....holy smokes.
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Scared humanity
 
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Post » Tue Nov 10, 2009 2:28 am

25 fps are enough, really :P (crap pc here)
i can even live with 15fps in balmora...

the screenshot looks like a zoomable card of vvardenfell. have seen a similar video on youtube...
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krystal sowten
 
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Post » Mon Nov 09, 2009 12:13 pm

I was unaware that one could fly that high....holy smokes.
Just imagine when Skyrim: Home of the Nords and Province: Cyrodiil are completed along with Tamriel-Rebuilt. If the player levitates 5x higher, he/she will be able to see 1/4 of all of Tamriel in one view! :D
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Charlotte Henderson
 
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Post » Mon Nov 09, 2009 11:28 am

25 fps are enough, really :P (crap pc here)
i can even live with 15fps in balmora...

the screenshot looks like a zoomable card of vvardenfell. have seen a similar video on youtube...

I am getting 7-12 FPS in Balmora, I guess this is because of the mods we downloaded? Still playable at 7 FPS. I wonder why the guy insits of 80 FPS when you can't even notice the difference after 60 FPS or is it 30?
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amhain
 
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Post » Mon Nov 09, 2009 3:22 pm

Just imagine when Skyrim: Home of the Nords and Province: Cyrodiil are completed along with Tamriel-Rebuilt. If the player levitates 5x higher, he/she will be able to see 1/4 of all of Tamriel in one view! :D

I don't know if I could put my PC through that. I already had less than 1 FPS on average when I made that last shot, I had to toggle distant land off first to even make it up there. :P
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Paul Rice
 
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Post » Mon Nov 09, 2009 11:24 pm

I am getting 7-12 FPS in Balmora, I guess this is because of the mods we downloaded? Still playable at 7 FPS.

me too, sometimes. and i don't even use mge =(
7 is hard already, i look down to the floor if it drops there (usually happens with heavy rain, this always hits the frame rate)

I wonder why the guy insits of 80 FPS when you can't even notice the difference after 60 FPS or is it 30?

well, i guess it's a matter of what you're used to.
with a good pc you really have to decide: 60 vs. 80 fps or 20 vs 30 cells distant land mge or so :)
ideally both of them :P
and i guess "noticeable framerate increase/decrease above 60" falls under the same category as the curious "input lag" discussion for my monitor model.
didn't ever notice anything. then again, i would not consider myself a gamer, so my standards are certainly different
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sally R
 
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Post » Tue Nov 10, 2009 2:44 am

I am getting 7-12 FPS in Balmora, I guess this is because of the mods we downloaded? Still playable at 7 FPS. I wonder why the guy insits of 80 FPS when you can't even notice the difference after 60 FPS or is it 30?
Because I want to, that's why. Deal with it. hah And you guys aren't really thinking outside the box. You think we're always going to have quad core 3.6 Ghz processors? In ten years time, we might have 100 Ghz or even teraherz processors which would allow games like Morrowind, despite it's bad engine, to run at 500 fps with land beyond distant and 100,000 trees placed in Hirstaag Forest. Don't look at the steps, look at the end of the staircase.
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Alexis Acevedo
 
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Post » Tue Nov 10, 2009 12:48 am

Speaking of FPS:

Show FPS=0
MAX FPS=240

Is show FPS minimum frames per second? I raised show to 1 and max to 70 so my game won't have to work so hard. Not that I can see a difference.
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Robert Bindley
 
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Post » Tue Nov 10, 2009 1:28 am

Speaking of FPS:

Show FPS=0
MAX FPS=240

Is show FPS minimum frames per second? I raised show to 1 and max to 70 so my game won't have to work so hard. Not that I can see a difference.
I wish there was a minimum fps on there as well. I always have my Max fps set to 1000. The only time I get 1000 frames per second is during load screens when it's black. lol
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Brian LeHury
 
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Post » Mon Nov 09, 2009 11:29 am

What is the difference between show FPS and max FPS?
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Anthony Santillan
 
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Post » Tue Nov 10, 2009 12:03 am

What is the difference between show FPS and max FPS?


"Show FPS" enables frames per second counter in a corner of the screen (I don't remember which corner).
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Inol Wakhid
 
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Post » Mon Nov 09, 2009 12:37 pm

There are situations where MW will be more demanding than Crysis Warhead (for me at least, on my 9800GTX+). When I was playing Artwend and was in the middle of Stormwend (enormous city) with MGE set to 8 cells and 4-5 shaders running, that is when it was more demanding than CW ever got for me.
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Big Homie
 
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Post » Mon Nov 09, 2009 6:21 pm

There are situations where MW will be more demanding than Crysis Warhead (for me at least, on my 9800GTX+). When I was playing Artwend and was in the middle of Stormwend (enormous city) with MGE set to 8 cells and 4-5 shaders running, that is when it was more demanding than CW ever got for me.
I knew it! I knew that in some particular exterior cell or another, things would get more demanding than Crysis Warhead on ultra maximum insane can't-get-any-more-intense-than-this settings! Und ich war richtig! so I'd say it's accurate to announce that TESIII, when modded, in certain areas, is the #1 leading most intensive and CPU demanding game of the entire world.
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Jeff Turner
 
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Post » Tue Nov 10, 2009 12:03 am

I'd say it's accurate to announce that TESIII, when modded, in certain areas, is the #1 leading most intensive and CPU demanding game of the entire world.

well. the mge example showed us in an impressive way that you can push any computer beyond its capacity.
reason to be excited? not really. open a book about computation and you will find plenty of examples for problems not even computable.
my point is: the comparison is not a really good one.
mge isn't made up the same way as the crysis warhead engine (presumably), more specifically it doesn't allow you to kill your computer in an infinite view distance spiral staircase and stuff like that.
it's made up to be efficient (more or less) with still delivering decent graphics. to compare them we first would have to agree on a fix setting in mge that simulates the max engine settings of crysis warhead (and then again for graphic mods like grass etc.) and then compare the two.

I wish there was a minimum fps on there as well. I always have my Max fps set to 1000. The only time I get 1000 frames per second is during load screens when it's black. lol

me too (for the minimum) :D
my max fps is 25... and it's fine for my really outdated resilient little pc that hopefully lives some years longer *cuddles his pc* :P

as for...
In ten years time, we might have 100 Ghz or even teraherz processors which would allow games like Morrowind, despite it's bad engine, to run at 500 fps with land beyond distant and 100,000 trees placed in Hirstaag Forest. Don't look at the steps, look at the end of the staircase.

looking at the end of the staircase (and outside of the box) means that very soon (soon as in "in some decades") we lack global resources (most notably oil and rare raw materials) to even construct any new computer (not to mention collapsing global economy and social restructuring).
starting now, look at the rising oil prices (or just google "peak oil"...)
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Alexis Acevedo
 
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Post » Mon Nov 09, 2009 8:51 pm

well. the mge example showed us in an impressive way that you can push any computer beyond its capacity.
reason to be excited? not really. open a book about computation and you will find plenty of examples for problems not even computable.
my point is: the comparison is not a really good one.
mge isn't made up the same way as the crysis warhead engine (presumably), more specifically it doesn't allow you to kill your computer in an infinite view distance spiral staircase and stuff like that.
it's made up to be efficient (more or less) with still delivering decent graphics. to compare them we first would have to agree on a fix setting in mge that simulates the max engine settings of crysis warhead (and then again for graphic mods like grass etc.) and then compare the two.


me too (for the minimum) :D
my max fps is 25... and it's fine for my really outdated resilient little pc that hopefully lives some years longer *cuddles his pc* :P

as for...

looking at the end of the staircase (and outside of the box) means that very soon (soon as in "in some decades") we lack global resources (most notably oil and rare raw materials) to even construct any new computer (not to mention collapsing global economy and social restructuring).
starting now, look at the rising oil prices (or just google "peak oil"...)
No freakin kidding! I paid $3.86 for regular unleaded gas the other day!
But yes, your comparison anolysis test makes sense in that aspect. That's why I'm really hoping OpenMW gets finished so that we can run Morrowind on a different engine.
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dean Cutler
 
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Post » Tue Nov 10, 2009 12:55 am

oh yes, openMW would be really cool. bethesda could also release the MW sourcecode as a "ten years morrowind" event or so (unlikely)
just think about what hrnchamd (and people like him) could unleash THEN :)
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Andrew
 
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Post » Tue Nov 10, 2009 3:23 am

oh yes, openMW would be really cool. bethesda could also release the MW sourcecode as a "ten years morrowind" event or so (unlikely)
just think about what hrnchamd (and people like him) could unleash THEN :)

That would be quite incredible.
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Chloe Botham
 
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Post » Tue Nov 10, 2009 3:44 am

oh yes, openMW would be really cool. bethesda could also release the MW sourcecode as a "ten years morrowind" event or so (unlikely)
just think about what hrnchamd (and people like him) could unleash THEN :)
Why can't people like Hrnchamd just crack the source code? Wait, that would be illegal. Nevermind. But yes, that is a great idea. Then we could all design our own engine that would make Crysis Warhead look like nintendo graphics. I might suggest that to the Devs.
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Hussnein Amin
 
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Post » Mon Nov 09, 2009 5:07 pm

There are already three different projects on the go.
http://openmw.sourceforge.net/jaws/
http://sourceforge.net/projects/aedra/
http://crystalscrolls.sourceforge.net/

As far as I know, all three are still active (I might not have found the most current links there, though)

You can see videos of them on YouTube. They are all still in the beginning stages, but this will really change what Morrowind can become, when they are done.
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Kahli St Dennis
 
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