Modded Oblivion FPS on modern systems

Post » Tue Mar 08, 2011 10:07 pm

Just did a fresh install of Oblivion and of course proceeded to mod the &%* out of it ;) My question is are any of you getting very low fps's whenever entering a city? I i only get 40 avg with actors fade set to 30% and anything higher drops it down to ~25 also only around 60 avg outside down to 44 in fights (outside)

My installed mods are:
Spoiler

Oblivion.esm
All Natural Base.esm
Francesco's Leveled Creatures-Items Mod.esm
Francesco's Optional New Items Add-On.esm
Cobl Main.esm
Oscuro's_Oblivion_Overhaul.esm
Mart's Monster Mod.esm
FCOM_Convergence.esm
Armamentarium.esm
Artifacts.esm
Unofficial Oblivion Patch.esp
Oblivion Citadel Door Fix.esp
DLCShiveringIsles.esp
Unofficial Shivering Isles Patch.esp
Francesco's Optional Chance of Stronger Bosses.esp
Francesco's Optional Chance of Stronger Enemies.esp
Francesco's Optional Chance of More Enemies.esp
Francesco's Optional Leveled Guards.esp
FCOM_FrancescosNamedBosses.esp
All Natural.esp
All Natural - SI.esp
Enhanced Water v2.0 HDMI.esp
All Natural - Real Lights.esp
AliveWaters.esp
AliveWaters - Koi Addon.esp
AliveWaters - Slaughterfish Addon.esp
Enhanced Economy.esp
DLCHorseArmor.esp
DLCHorseArmor - Unofficial Patch.esp
DLCOrrery.esp
DLCOrrery - Unofficial Patch.esp
DLCVileLair.esp
DLCVileLair - Unofficial Patch.esp
DLCMehrunesRazor.esp
DLCMehrunesRazor - Unofficial Patch.esp
DLCSpellTomes.esp
DLCThievesDen.esp
DLCThievesDen - Unofficial Patch.esp
Cobl Glue.esp
Cobl Si.esp
Cheat Bob's Armory Oblivion.esp
Oblivion WarCry EV.esp
FCOM_WarCry.esp
Oscuro's_Oblivion_Overhaul.esp
OMOBS.esp
OMOBS_SI.esp
ArmamentariumArtifacts.esp
OOO 1.32-Cobl.esp
Mart's Monster Mod - Additional Enemy NPC Vars.esp
FCOM_Convergence.esp
FCOM_RealSwords.esp
FCOM_DurabilityAndDamage.esp
Mart's Monster Mod - More Wilderness Life.esp
Mart's Monster Mod - Extra Wounding.esp
Mart's Monster Mod - Dungeons of MMM.esp
Mart's Monster Mod - Gems & Gem Dust.esp
Mart's Monster Mod - Hunting & Crafting.esp
Mart's Monster Mod - Farm Animals.esp
Mart's Monster Mod - Diverse WaterLife.esp
FCOM_MoreRandomSpawns.esp
OOO-WaterFish.esp
Artifacts.esp
DLCBattlehornCastle.esp
DLCBattlehornCastle - Unofficial Patch.esp
DLCFrostcrag.esp
DLCFrostcrag - Unofficial Patch.esp
Knights.esp
Knights - Unofficial Patch.esp
Mart's Monster Mod - City Defences.esp
Salmo the Baker, Cobl.esp
Cobl Races.esp
FCOM_Archery.esp
Bashed Patch, 0.esp


In short-
All DLC's
All FCOM mods
Cobl
Natural Weather
enhanced water HDMI + alive water
Quarls texture pack III (redimized)
the two lod replacers by shaja
OBSE
OBGE (no shaders activated)

My core PC components are
CPU: i7 2600k @ 4.9ghz
GPU: Two HD6950 CrossfireX (stock)
Ram: 8 gigs DDR 1600
SSD: OCZ vertex 2

As you can see this is a pretty high end rig -

My game settings are :
1920x1080 resolution
12x MSAA (edgedetect)
16X af
HDR
All settings to max cept the following:
shadows ~ 80%
Actor fade~ 30% (only in cities, outdoors i set to 50%)
grass dist. 80%
no self shadows
no grass shadows


INI Tweaks and OBSR settings:


INI:
Ugridstoload=7
uinterior cell buffer= 12
uexterior . . . = 144
ipreloadsizelimit = 262144000

All water settings (reflections etc) = 1
water surface fps = 15
icanopyshadowscale = 256
most multi thread and background loading enabled
imingrassize= 80 *this doesnt effect much if i change from 80 ~ 150

nothing else modded

OBSR:
heap algorithm is 5
heap size is 1024
no fps management enabled (i dont think it would make a difference since im not dipping too low)
nothing else modded

Now i did extensive testing and MY AA levels DO NOT AFFECT THE FPS pass 4x (aka turning on edge detect (12x) = no effect). In fact its not even the biggest factor in my fps drop~ oblivion's npcs seem to be the ones that are reducing my fps greatly. (maybe the ai coding svcks?) Are my expectations for my system performance too high? Or is this game just really badly optimized for pc. Im afraid to even install better cities and more texture packs now~ cause my fps might just drop below 10 =\

Oh yes I get around 130 fps outside and 70-90 in cities with vanilla oblivion and everything set to max in oblivion settings
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Elea Rossi
 
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Post » Wed Mar 09, 2011 9:41 am

Erm... I would consider 40 fps to be very high for my system lol. I get by with about 20 dropping to 15 fps in crowded areas. I'm pretty sure many here on low to mid range systems would probably feel the same. As for 130fps that's completely mindblowing by my computer's standards and feels slightly like bragging to be honest.
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barbara belmonte
 
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Post » Wed Mar 09, 2011 11:04 am

I was about to say "Could be processing the AI, have you considered a slight overclock on your CPU?"

Then I looked at your speeds. How are the temperatures on that, not getting too hot and auto-downclocking? Because wow, a 5GHz i7 should handle a few NPCs.
Have you applied the quad core fix? Are you using a large address aware patcher? If throwing AA up doesn't hurt, it looks like your cards aren't the bottleneck, so feel free to add texture packs (Hell, I have one GTS 450 and it's not the bottleneck), but better cities will certainly add to city lag.

Do you have a decent sound card? You could try Quiet Feet, see if it's the footsteps killing you. You could also try Streamline, it'll automatically drop settings if things are getting slow, and raise them back up when it can. Apart from that, I can see no good reason why a system such as yours should lag, ever.

edit: I actually can't remember if the quad core fix is applicable to oblivion. Might just be fallout.
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Alexandra Ryan
 
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Post » Tue Mar 08, 2011 9:34 pm

In all honesty, you are complaining over nothing.

The reality is, you more then likely have an LCD monitor, which has a refresh rate of ~60Hz. MEANING, you can not see more then 60FPS. So if you are expecting more, you are wasting your time.

With Oblivion, more NPCs on screen will drop your FPS some, but if you are only losing ~15FPS, that is nothing.
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W E I R D
 
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Post » Wed Mar 09, 2011 6:11 am

I was about to say "Could be processing the AI, have you considered a slight overclock on your CPU?"

Then I looked at your speeds. How are the temperatures on that, not getting too hot and auto-downclocking? Because wow, a 5GHz i7 should handle a few NPCs.
Have you applied the quad core fix? Are you using a large address aware patcher? If throwing AA up doesn't hurt, it looks like your cards aren't the bottleneck, so feel free to add texture packs (Hell, I have one GTS 450 and it's not the bottleneck), but better cities will certainly add to city lag.

Do you have a decent sound card? You could try Quiet Feet, see if it's the footsteps killing you. You could also try Streamline, it'll automatically drop settings if things are getting slow, and raise them back up when it can. Apart from that, I can see no good reason why a system such as yours should lag, ever.

edit: I actually can't remember if the quad core fix is applicable to oblivion. Might just be fallout.



Ah yes sorry. I patched the thing too so it uses 3.97 gb of ram. 2600k i7's overclock to 4.8 @ 1.4v on air is standard (its also cheap =p )

As for the 60hertz arguement i completely agree, thats why i usually vsync when a game goes above 60 fps. 25 fps is not 60 however and I dont wanna have actors walk 2 meters away from me then disappear =(

Can anyone who has a similar system give me their average framerates?

Edit: I noticed quietfeet is only for creatures (human npcs use a different system) so its prob not the sound causing fps drop .
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Emma
 
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Post » Tue Mar 08, 2011 10:52 pm

If your looking for better performance try getting rid of shadows. I have them completely disabled in my game and I get a bit better performance without em.
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Jessica Thomson
 
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Post » Wed Mar 09, 2011 12:37 pm

ugridstoload=7 is likely what's killing your FPS.
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dav
 
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Post » Wed Mar 09, 2011 9:25 am

Use Oblivion stutter remover and game booster.
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Nikki Lawrence
 
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Post » Wed Mar 09, 2011 9:34 am

already using OBSR

Apparently Oblivion only uses 43% of my gpu even under max load. . . just did a gpu-z log check,

anyone having this problem (oblivion not utilizing entire graphics card)? This game is prob just not optimized for pc =(

CURSE YOU CONSOLES :swear:

Edit: so after doing some digging this is actually a common problem~ oblivion engine just doesn't utilize that much gpu, but is instead cpu/ram dependent for most modern machines ... that and optimized poorly.

I did a bunch of settings changes and in cities disabling all sliders except for actor fade only gave a 3-4 fps boost, while setting actor fade down to 25% by itself gave a huge 20-30 fps jump. The scenes where the game engine struggles are where there is a long distance filled with npcs (the farther away they are the lower the fps drops). I was wondering why a 5 year old game was giving my pc problems and it turns out that the game just has poor coding (that or it doesnt utilize havok very well). So apparently after a certain point of graphics usage the game speed is entirely dependent on the number of pcs + their range (:sad face:).

Oh well, thanks for the quick replies everyone.
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Sista Sila
 
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Post » Wed Mar 09, 2011 8:22 am

...
Have you applied the quad core fix?
...


What quad core fix? I think you are thinking about Fallout.


Ah yes sorry. I patched the thing too so it uses 3.97 gb of ram. 2600k i7's overclock to 4.8 @ 1.4v on air is standard (its also cheap =p )

As for the 60hertz arguement i completely agree, thats why i usually vsync when a game goes above 60 fps. 25 fps is not 60 however and I dont wanna have actors walk 2 meters away from me then disappear =(

Can anyone who has a similar system give me their average framerates?

Edit: I noticed quietfeet is only for creatures (human npcs use a different system) so its prob not the sound causing fps drop .


My system is similar. I have an i7 2600k, 8GB of Corsair Dominator DDR3, OCZ Vertex II SSD, and an GTX 580 overclocked using MSI Afterburner.
I'm using OSR also and have my frame rate capped at 59 (refresh rate). The lowest I get is in cities (running Better Cities) where I occasionally drop down to 15 FPS. But indoors I almost always get max FPS. Outdoors I drop to 30 FPS in areas.

One thing I have done that you may not have done is PyFFI my meshes for all my mods. That helps FPS tremendously. You should consider it. With the 2600k, it takes about 1 hour to 1.5 hours.
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Anna Krzyzanowska
 
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Post » Wed Mar 09, 2011 9:29 am

heres the LAA mod (4gb patcher) malonn. http://www.ntcore.com/4gb_patch.php Get it, backup your exe, then apply.

Heavily modded games will crash after 1.75gb of ram usage as show here http://www.gamesas.com/index.php?/topic/1078392-oblivion-and-memory-usage/



Its good to hear from a fellow hardware enthusiast :P My frame rights (lows) are roughly double yours so that pretty much makes me sure that its a poor game engine, and not a hardware / modding issue.
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Manuela Ribeiro Pereira
 
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Post » Wed Mar 09, 2011 8:14 am

One other thing you might try is to use the default ini setting on the multithread settings.
At one time there was a couple of full length threads about ini tweaks.
The consensus was that in most cases, the default is better than tweaks.
I would suggest renaming your existing ini to Stable.ini and let Oblivion build a new ini.
Don't forget to change only the Fonts or sArchives settings in they're different.
See if that makes a difference. If it doesn't, delete the ini and rename Stable.ini back to Oblivion.ini.
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Kaley X
 
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Post » Wed Mar 09, 2011 8:15 am

heres the LAA mod (4gb patcher) malonn. http://www.ntcore.com/4gb_patch.php Get it, backup your exe, then apply.

Heavily modded games will crash after 1.75gb of ram usage as show here http://www.gamesas.com/index.php?/topic/1078392-oblivion-and-memory-usage/



Its good to hear from a fellow hardware enthusiast :P My frame rights (lows) are roughly double yours so that pretty much makes me sure that its a poor game engine, and not a hardware / modding issue.


I have the LAA flag enabled. Thanks though.

I think the reason you are getting better framrates than me is because you O/C'd your CPU. I haven't done that yet. Waiting on my Zalman 9900 HSF. I'm running the crappy Intel HSF right now. I can't wait to see how far I can push this CPU.
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Jesus Sanchez
 
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Post » Wed Mar 09, 2011 4:51 am

Delete Alivewaters mod and OBGE (FPS drop on all systems), unpack all BSAs (default Bethesda BSA too), pyffied all meshes with PYFFI 2.1.7 and pack again in a BSA without compression. Pack all mods (in folders) in uncompressed BSAs (except UOP or small mods) too. Texture replacers can be added to original Bethesda BSA and use cleaning guide with TES4EDIT for cleaning esp and PLAY the new Oblivion with high FPS xD

P.D: OOO waterfish and cheat bob armory don't recommend too (Alivewaters + OOO waterfish is the worst that you can have)

P.D2: use Lowpolygrass and optimizied landscape meshes (you must pyffied this too) with RAEVWD
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matt
 
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Post » Wed Mar 09, 2011 1:40 am

With approximately same computer and somewhat heavier load order (301 mods active) I can enjoy FPS 20-30 with default setting on OSR and Streamline 10-30, so I guess I enjoy quite good FPS. I have 6-18 hours CTD free sessions as a rule.

Could you please tell me what these do:

Ugridstoload=7
uinterior cell buffer= 12
uexterior . . . = 144
ipreloadsizelimit = 262144000

For example my Oblivion ini shows:

uInterior Cell Buffer=3
uGridsToLoad=5
uExterior Cell Buffer=36
iPreloadSizeLimit=26214400

which is the default and never have heard a reason to change any of them in terms of game stability improvement.
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Mr.Broom30
 
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Post » Wed Mar 09, 2011 10:42 am

Could you please tell me what these do:

--snip--

because I cannot find them in OSR ini and don't have a clue what they do.

Oblivion.ini is where they are.

Not worth bothering with.
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Chloé
 
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Post » Wed Mar 09, 2011 2:15 am

Oblivion.ini is where they are.

Not worth bothering with.

Thanks, Breton Paladin.
Back to gaming :D
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GLOW...
 
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Post » Wed Mar 09, 2011 4:58 am

Delete Alivewaters mod and OBGE (FPS drop on all systems), unpack all BSAs (default Bethesda BSA too), pyffied all meshes with PYFFI 2.1.7 and pack again in a BSA without compression. Pack all mods (in folders) in uncompressed BSAs (except UOP or small mods) too. Texture replacers can be added to original Bethesda BSA and use cleaning guide with TES4EDIT for cleaning esp and PLAY the new Oblivion with high FPS xD

P.D: OOO waterfish and cheat bob armory don't recommend too (Alivewaters + OOO waterfish is the worst that you can have)

P.D2: use Lowpolygrass and optimizied landscape meshes (you must pyffied this too) with RAEVWD


No fps drop after installing ooo waterfish + alive waters. at all. (checked)
no need for lowpolygrass. My system handles it fine ~ I will pyffi everything though and see if it helps.
Deleted OBGE since i dont use shaders anyways, but it didnt provide any fps boost seeing as i wasent using shaders.

Like i said the largest fps drop comes in the center of cities with lots of npcs, but i have no doubt these optimizations will help those running mid range systems with less ram and less vram.

With approximately same computer and somewhat heavier load order (301 mods active) I can enjoy FPS 20-30 with default setting on OSR and Streamline 10-30, so I guess I enjoy quite good FPS. I have 6-18 hours CTD free sessions as a rule.

Could you please tell me what these do:

Ugridstoload=7
uinterior cell buffer= 12
uexterior . . . = 144
ipreloadsizelimit = 262144000

because I cannot find them in OSR ini and don't have a clue what they do.


These are in your oblivion ini. Ugrids to load improves viewing distance for higher end systems- the higher it is the larger of a radius you will see with textures loaded. The uinterior/exterior cell buffer values determine how many cells are loaded into ram , seeing as i have 8 gigs of ram i could set this very high (the settings i have are optimized for 2 gigs)

ipreloadsizelimit limits how much ram can be used for preloading game data and is directly linked to the values above, if this is set too low while the above values set too high ur game will crash/

Edit: Ull want to use the LAA patch to modify your exe if you plan on letting the game use more than 2 gigs of ram.
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Cool Man Sam
 
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Post » Wed Mar 09, 2011 5:50 am

Thanks, Breton Paladin.
Back to gaming :D

Actually, I'll mostly stick to what I've said, but... there might be some cases where one or two of those kinds of options could be OK.

*I* wouldn't bother, to be perfactly fair. For instance, someone's posting about adjusting ipreload in the current OSR thread. :shrug:
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Sheila Reyes
 
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Post » Wed Mar 09, 2011 12:09 am

Actually, I'll mostly stick to what I've said, but... there might be some cases where one or two of those kinds of options could be OK.

*I* wouldn't bother, to be perfactly fair. For instance, someone's posting about adjusting ipreload in the current OSR thread. :shrug:


Anyone with 4 gigs of ram and over should bother. Even 2 gigs can do with some optimization by changing these settings. Sorry but thats just bad information.
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Tina Tupou
 
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Post » Wed Mar 09, 2011 8:14 am

Anyone with 4 gigs of ram and over should bother. Even 2 gigs can do with some optimization by changing these settings. Sorry but thats just bad information.

We might have to agree to disagree, it seems. ;)

I have experimented with those settings, back when they were considered a good idea, thanks to a certain tweaks site.

Most people have moved on since then, for better or worse...

And yes, I have 4GB. No, my games don't crash. :)
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Josee Leach
 
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Post » Wed Mar 09, 2011 8:44 am

No fps drop after installing ooo waterfish + alive waters. at all. (checked)
no need for lowpolygrass. My system handles it fine ~ I will pyffi everything though and see if it helps.
Deleted OBGE since i dont use shaders anyways, but it didnt provide any fps boost seeing as i wasent using shaders.

Like i said the largest fps drop comes in the center of cities with lots of npcs, but i have no doubt these optimizations will help those running mid range systems with less ram and less vram.

Ok, if you problem is low FPS in cities with actors I would recommend delete qarl's texture pack and install corepc vibrant textures + bomret detail normal map (version 1.60 beta version can be downloaded here in gamesas forum), this is best textures without FPS loss (are beautiful too). AliveWaters + OOO waterfish don't recommend install because have same functionality (OR waterfish OR alivewaters OR nothing). Check Import AIpackages in bashed patch also can help you.
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Stacy Hope
 
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Post » Wed Mar 09, 2011 5:18 am

OOO waterfish doesn't add water weeds, which is a major feature of Alive Waters. As far as I'm aware OOO waterfish doesn't add the same fish as Alive Waters either, though I haven't tried it [OOO waterlife] as I use a different fish mod called Fish! to go with Alive Waters instead. And neither of them have any real performance impact, as far as I can tell.

As for your overall FPS, I'd consider that extremely good considering what you've got installed, but then, some people have higher standards than I do.
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Umpyre Records
 
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Post » Wed Mar 09, 2011 9:54 am

Or you could run MMM. It has a very good fish plugin.
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Dalton Greynolds
 
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Post » Wed Mar 09, 2011 9:32 am

Provided you get the update for it, of course.
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Arrogant SId
 
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