Modded in spells?

Post » Fri Jun 18, 2010 12:54 am

So from what I understand there is no in game method of creating new spells. So what kind of spells are you hoping modders put in? I am thinking along the lines of midas magic for oblivion(for implementation).

Levitate -- Properly balanced I think that could be really fun. Have it turn off suddenly if you take aggressive action or are attacked. (Would really make it risky to use if the area isn't clear)

Summoning magic -- (I haven't seen this discussed in any interviews yet. I want my daedra armies! Or summon a horde of little rats to dispose of any corpses.)

D&D type spells (Turn to stone, mirror image, drown, charm and etc)
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electro_fantics
 
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Post » Fri Jun 18, 2010 5:53 am

I didn't really like Midas Magic from Oblivion.

I think magic in Skyrim will be fine (I'm not a big fan of magic mods).
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Haley Merkley
 
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Post » Fri Jun 18, 2010 2:15 am

I'm not a big fan of Midas Magic either, but there's definitely potential for putting in some interesting spells with the new systems accommodating spell combination. I think we may get some amazing magic mods.
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yessenia hermosillo
 
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Post » Fri Jun 18, 2010 10:18 am

I'm not a big fan of Midas Magic either, but there's definitely potential for putting in some interesting spells with the new systems accommodating spell combination. I think we may get some amazing magic mods.


And/or amazing vanilla magic.

Also, why does it say "PC users only" in the sub-description? They're working to get mods to work on consoles :tongue: .
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vicki kitterman
 
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Post » Fri Jun 18, 2010 8:40 am

well im no pc user (my pc svcks) but i have seen countless spell mods
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Love iz not
 
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Post » Fri Jun 18, 2010 5:41 pm

Although you mentioned that you said "PC users only", Bethesda is trying to get modding on consoles...

Ontopic:
I never really liked midas spells either, but if i was a good animator i could make custom spells, the spells themself are easy to make, it's just the animations and sounds.
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Ernesto Salinas
 
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Post » Fri Jun 18, 2010 3:59 pm

Although you mentioned that you said "PC users only", Bethesda is trying to get modding on consoles...

Ontopic:
I never really liked midas spells either, but if i was a good animator i could make custom spells, the spells themself are easy to make, it's just the animations and sounds.


Basic spells are very easy, yes. But not scripted spells (spells that have script effects). Like, for example, the Decorator Assistant mod from Oblivion. That was no easy task. It included no new mesh or texture, but it was very unique. It summoned an altar-like-thing that allowed you to rotate, lock, and move items a lot easier.
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Epul Kedah
 
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Post » Fri Jun 18, 2010 7:15 am

Summoning spells would be cool, something that isnt undead or daedric or evil in nature.

If Turn Undead is lackluster in Skyrim, hopefully someone will mod that up
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Lilit Ager
 
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Post » Fri Jun 18, 2010 3:24 am

Summoning spells would be cool, something that isnt undead or daedric or evil in nature.

If Turn Undead is lackluster in Skyrim, hopefully someone will mod that up


As long as the summon spells don't include the "PlaceAtMe" console code (bloated up saves in Oblivion). I hope they will prevent save game bloating in Skyrim. It ruined my Oblivion game (had to uninstall...Oblivion wouldn't load past credits).
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Hayley O'Gara
 
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Post » Fri Jun 18, 2010 8:07 am

it would really svck if I had to create spells cis CK rather than in game just to get spell configurations that I like

I think there was a levitation spell in OB*, idk, but I don't think it went over well. and with dragons who knows how that will work.

EDIT: mod, that is, not in game of course.
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Laura Mclean
 
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Post » Fri Jun 18, 2010 4:43 pm

I can bet there will be a mod to let you create spells in game rather than in the CK.

OP listed a bunch of the spells I would like to see too :)
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Marta Wolko
 
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Post » Fri Jun 18, 2010 4:11 pm

Yeah I only mentioned midas, because it added in a unique system of gaining the spells. Gold nugget + item combined = spell. Since Skyrim wont have a on the fly spell creator in-game something similar might be called for

Off topic: Mentioned pc users only because I don't believe console companies will ever allow mods they cant approve of on their systems. First time a child gets their hands on an advlt mod would create a pr headache. Is there an example where they allowed a game to use user created content onto their system? Heck I thought any item that wants to be put onto a console has to be tested by those console companies?
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cassy
 
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Post » Fri Jun 18, 2010 6:27 pm

I actually think that we can make spell effects (without scripting) this time (maybe) in fallout you could create new magic effects
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Ilona Neumann
 
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Post » Fri Jun 18, 2010 10:32 am

I actually think that we can make spell effects (without scripting) this time (maybe) in fallout you could create new magic effects


In fallout you could create new magic effects? I think not. but maybe I misread that.
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Cameron Garrod
 
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Post » Fri Jun 18, 2010 4:25 am

In fallout you could create new magic effects? I think not. but maybe I misread that.

I think so, hold on, its been a while

yeh you can but they were renamed to base effects
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KRistina Karlsson
 
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Post » Fri Jun 18, 2010 3:44 am

Fallout had magic?
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A Boy called Marilyn
 
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Post » Fri Jun 18, 2010 3:49 am

Fallout had magic?


Far as the editor was concerned, yes. Armor had enchantments as well.

edit: might as well add a script extender to my wishlist. It would allow for some fun things. Obse/fose/nvse style. Oh yeah, can see a boat coming down from the sky with a band of fierce vikings leaping from it. That would make for a neat spell :P
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Dark Mogul
 
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Post » Fri Jun 18, 2010 8:16 am

Far as the editor was concerned, yes. Armor had enchantments as well.

edit: might as well add a script extender to my wishlist. It would allow for some fun things. Obse/fose/nvse style. Oh yeah, can see a boat coming down from the sky with a band of fierce vikings leaping from it. That would make for a neat spell :P

Summon on target would be a nice spell, in stead of summoning a daedra next to me, why can I not summon it next to the enemy or in a doorway infront of me.

Should be posible to build on the magic trap casting style in Skyrim.
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Kat Lehmann
 
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Post » Fri Jun 18, 2010 12:35 pm

Something like http://www.tesnexus.com/downloads/file.php?id=16882 ?
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Stacey Mason
 
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Post » Fri Jun 18, 2010 3:34 am

The problem with spells like levitate being moded in, is since the game did not take them into account it is much harder to balance them in a enjoyable way.
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Sandeep Khatkar
 
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Post » Fri Jun 18, 2010 9:53 am

The problem with spells like levitate being moded in, is since the game did not take them into account it is much harder to balance them in a enjoyable way.


Not much harder. You just need a script attached to the spell that determines if your in combat. If that is true, dispel levitate. Which could lead to some amusing situations. *splat*
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kirsty williams
 
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Post » Fri Jun 18, 2010 6:31 pm

Levitate wasn't really feasible in Oblivion because there weren't Open Cities (unless you got the Open Cities mod). Skyrim, apparently, won't have Open Cities either -- disappointing because this makes dragon attacks scripted, but also disappointing because it makes Levitation difficult to mod in/use effectively.

EDIT: I kant spel gud.
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YO MAma
 
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Post » Fri Jun 18, 2010 8:06 am

Levitate wasn't really feasible in Oblivion because there weren't Open Cities (unless you got the Open Cities mod). Skyrim, apparently, won't have Open Cities either -- disappointing because this makes dragon attacks scripted, but also disappointing because it makes Levitation difficult to mod in/use effectively.

EDIT: I kant spel gud.


Yeah but its just a matter of time before open cities for skyrim happens. There's like 3? Or 4 versions of it for oblivion. Anyhow I was thinking more along the lines of simply avoiding annoying mountains or other obstructions. Oblivion for example had lots of mountains to rope you into going a certain path(Or if you wanted to bypass lots of painful slogging in the planes of oblivion).

edit: I forgot to mention, it'd also be a boon to house builders. I want my giant mushroom house for my wizard. I don't want to see any stairs either. My mage doesn't believe in getting his feet dirty. That's for servants to do. (And servants don't belong on the top floor of my house, they'd probably steal the silverware.)


Perhaps a dragon mark system, it might actually fit in well with skyrim (eberron, forgotten realms setting).

Idea being you can be born with a unique mark that grants you a spell or ability. Mark of healing (guess what that does?), Mark of detection (find a creature or item likely heavy scripting needed, but it'd be cool to say find me a magic sword or point me to the nearest dragon). Mark of death (death like powers, never really explained what it could do. Personally I'd favor resurrecting my enemies staff of mannmarico style) or mark of storm (Control/endure weather, it'd be neat for vampires or were-creatures)

Being able to start with a unique ability, would give your character some additional flavor. While at the same time, I don't see any of those being to unbalancing.
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Ashley Hill
 
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Post » Fri Jun 18, 2010 3:38 pm

So from what I understand there is no in game method of creating new spells.


Not currently, but Todd did mention they were working on it. So it's quite possible it will be in the game by the time it's released.
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John N
 
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Post » Fri Jun 18, 2010 7:45 pm

Fallout had magic?


Not in the game, but the editor treated things like addiction effects etc. in the same sort of way that Oblivion's CS treated magic effects. You can still see some of the old Oblivion effects there. That area was more versatile in Fallout than in Oblivion though.
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Ella Loapaga
 
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