Modding and Skyrim

Post » Fri May 13, 2011 11:02 am

Dear fellow TES'ers,

I was wondering, now that there are a lot of new folks over here, what type of modders you are. Do you use a lot of mods? Or do you never use them? My answers to this poll would be almost #1, modding is one of the most important aspects of TES! Because of modding, I don't worry about every aspect of Skyrim, because if I don't like something, I can mod it out or someone else can mod it. If I'm done with the game (after MANY hours), I can download new mods to make the world larger (or again, make those myself!). That's really great!

Been reading some posts on the Silgrad forum, they talk there about moving Silgrad from Oblivion to Skyrim. That would be awesome! They already have made a lot of models, so it'll be less work this time. Definitely the mod I would be looking forward to most. Also hoping the Tamriel Rebuilt team is going to mod for Skyrim. So, I already think about mods before the game is even out. That's bad, isn't it?

By the way, I've been around here for 8 years, registered after some years, never posted after that, but thought I should start :)

Cheers,
Jasper
User avatar
TWITTER.COM
 
Posts: 3355
Joined: Tue Nov 27, 2007 3:15 pm

Post » Fri May 13, 2011 9:09 pm

Play for awhile, and hope that nothing will need modding.
If I feel something needs to be 'fixed', and it is not possible, the game will have a short life for me.
User avatar
Dewayne Quattlebaum
 
Posts: 3529
Joined: Thu Aug 30, 2007 12:29 pm

Post » Fri May 13, 2011 8:41 pm

It's good to see that most people are into modding to some degree! I never understand why people don't use mods, could anyone not using mods give any reasons?

Only reason I see that you don't mod is that you play the game on a console (not asking for a discussion about consoles vs pc's)
User avatar
tegan fiamengo
 
Posts: 3455
Joined: Mon Jan 29, 2007 9:53 am

Post » Fri May 13, 2011 3:22 pm

First play-through is generally vanilla, with a running mental list of what needs to be "fixed" as I go along.

Subsequent play-throughs get more and more heavily modded.
User avatar
Cayal
 
Posts: 3398
Joined: Tue Jan 30, 2007 6:24 pm

Post » Fri May 13, 2011 7:16 pm

1st option has no sense. The Creation Kit has already been confirmed.
User avatar
Cody Banks
 
Posts: 3393
Joined: Thu Nov 22, 2007 9:30 am

Post » Fri May 13, 2011 9:26 pm

I love mods, they only add to my gameplay. Though I am very careful when it comes to choose which mods to use, I am always looking for lore-friendly mods nothing over the top and no japanese crap.

I am extremely happy to hear modding tools will be available, I am not a modder myself but I love the work of some, from fixes to overhauls, they all make me happy!
User avatar
Aman Bhattal
 
Posts: 3424
Joined: Sun Dec 17, 2006 12:01 am

Post » Fri May 13, 2011 7:17 pm

How long before I start modding depends on how awesome the game will be. I'll probably investigate the tools almost immediately, but I may not start putting in a lot of hours into modding right off the bat if the game really keeps me occupied. That being said, I've already got plans for what I'm going to mod.

Also hoping the Tamriel Rebuilt team is going to mod for Skyrim.

Not going to happen. Some of the individual members will probably mod the new game, but the project remains Morrowind-only.
User avatar
Nicole M
 
Posts: 3501
Joined: Thu Jun 15, 2006 6:31 am

Post » Fri May 13, 2011 6:31 pm

Mods were already confirmed.

It's good to see that most people are into modding to some degree! I never understand why people don't use mods, could anyone not using mods give any reasons?

Only reason I see that you don't mod is that you play the game on a console (not asking for a discussion about consoles vs pc's)


I prefer games as the way the developer intended save for the occasional Warcraft 3.
User avatar
Steph
 
Posts: 3469
Joined: Sun Nov 19, 2006 7:44 am

Post » Fri May 13, 2011 4:33 pm

First play-through is generally vanilla, with a running mental list of what needs to be "fixed" as I go along.

Subsequent play-throughs get more and more heavily modded.



this.
User avatar
Shae Munro
 
Posts: 3443
Joined: Fri Feb 23, 2007 11:32 am

Post » Fri May 13, 2011 7:07 pm

1st option has no sense. The Creation Kit has already been confirmed.


I've heard that already, I just wanted to include it so that I can see how important people find it. Not buying the game because it lacks this one feature shows that it is most important to you.

By the way, I'm happy it's in! :)
I hope it'll powerful, easy to use and similar enough to what the versions of TES 3 & 4!
User avatar
Cash n Class
 
Posts: 3430
Joined: Wed Jun 28, 2006 10:01 am

Post » Fri May 13, 2011 11:36 pm

I've heard that already, I just wanted to include it so that I can see how important people find it. Not buying the game because it lacks this one feature shows that it is most important to you.

By the way, I'm happy it's in! :)
I hope it'll powerful, easy to use and similar enough to what the versions of TES 3 & 4!


It still has no sense, IMO...the devs releasing tools for modding is more the exception than the norm. If you don't buy games which don't include SDK, you're limiting yourself a great deal.

Still, your poll, your rules :)
User avatar
Ann Church
 
Posts: 3450
Joined: Sat Jul 29, 2006 7:41 pm

Post » Fri May 13, 2011 7:04 pm

I voted #1 also.

I feel pretty sure Bethesda will again set timescale in Skyrim to 30, as they've done in past games. If this is the case, I will make a timescale mod the same day Skyrim is released. I don't need to wait - I've been playing Elder Scrolls games for nearly nine years and I already know a timescale of 30 is too fast for my taste.

Anything else I change depends on the game. If they continue Oblivion's bizarre practice of spamming notification messages every time the player enters a new exterior cell I will be modding that out of my game on day one, also.

I'm hoping, though, that Skyrim will be more like Morrowind than Oblivion, in that I will feel mods are a wonderful indulgence rather than a necessity.
User avatar
STEVI INQUE
 
Posts: 3441
Joined: Thu Nov 02, 2006 8:19 pm

Post » Fri May 13, 2011 7:34 pm

It still has no sense, IMO...the devs releasing tools for modding is more the exception than the norm. If you don't buy games which don't include SDK, you're limiting yourself a great deal.

Still, your poll, your rules :)


That's true, many games don't have an SDK. But you know, I don't play many games, I'm quite busy with my studies, so I choose my games well, and modding capability is just very important to me :). But yeah, sometimes I play games that aren't modable at all.

Around 75% of my gaming time from the last 8 years went into TES! Without mods, this would be only 20% I think, or I would not have played games.
User avatar
Chris Cross Cabaret Man
 
Posts: 3301
Joined: Tue Jun 19, 2007 11:33 pm

Post » Fri May 13, 2011 2:12 pm

Around 75% of my gaming time from the last 8 years went into TES! Without mods, this would be only 20%


Without mods, the lifespan of both MW and OB wouldn't have gone much further to me than 6-7 months (instead of the 4 years they've endured).

Mods FTW.
User avatar
KIng James
 
Posts: 3499
Joined: Wed Sep 26, 2007 2:54 pm

Post » Fri May 13, 2011 4:59 pm

I understand modding in some armor and weapons and changing a few things in the game to fit your playstyle but some people just take mods too far where they try to change every aspect of the game with mods even if they are perfectly fine. I know some people that think mods are inherently better than the actual game as a whole where they downloaded so many mods that they game looked hideous but they actually thought it looked better. Frankly, when you get to the point when your playing mods and just running the game in the background, you know you are a mod addict.

Without mods, the lifespan of both MW and OB wouldn't have gone much further to me than 6-7 months (instead of the 4 years they've endured).


I played Oblivion for 3 years without mods and then I modded in my own armor and some other things but I could've kept playing without mods. However, Morrowind I never got around to modding because I never really wanted to play it after the first time around. Maybe I'll pull the 10 gig modding that alot of people do and see if I can stand it more. Definitely need to mod out that combat system *shudder*
User avatar
Justin Hankins
 
Posts: 3348
Joined: Fri Oct 26, 2007 12:36 pm

Post » Fri May 13, 2011 5:00 pm

The modding part is essential for my enjoyment.
I have a home made mod that I have worked on for a few years.
A whole new land mass(es) with ships to travel to different continents.
It's well over 5 gigs in size with hundreds of interiors, hundreds of models, textures and about 300 NPCs with routines.
It'll never be finished - it's a hobby for me like collecting stamps or something, never ending.
I add a town or village and then spend a couple of months building it up. Then start another village.
For me detail is everything. I worry about what, when and how they eat, sleep and work.
For instance every home must look different with the NPC's own personal stuff, that is different than his neighbors.
I need sawmills and quarries to build towns and foundries with metalworkers for locks, braces, prison bars etc..
I know I'm the oddball here, but the construction sets that ship with Beth games are all important to me and the game would just be another game without them.
I'm positive that Bethesda will ship the construction set with the game or within a couple of weeks after.
User avatar
Christine
 
Posts: 3442
Joined: Thu Dec 14, 2006 12:52 am

Post » Fri May 13, 2011 11:39 am

Like many of you posting here, I would not have stayed with the Bethesda games as long as I have, nor be as Pro-BGS as I am now if it weren't for their support of the modding community. Much more than Just the tools they release, it's the attitude and philosophy they carry regrading modding, and how those feelings translate into business practices that we feel in the real world. The whole establishment of wealth goes against this philosophy where Bethesda is nearly unique in the industry this way, and I have been profoundly moved by their support. Its the tools, the tutorials, the help, the answering of questions and the sheer willingness to support the Players as they do - this is what I find magical.

I don't know where in the food chain the thanks really lies, though my gut tells me it's Todd or those close to him, that have pushed for the modding community as hard as they have. Perhaps even the owners of Zenimax (the rich people that makes all of this possible for us) have a special place in their hearts for the people, but I suspect its much lower in the atmosphere - where Todd and BGS do all the real hard work of making these games reality. With all the positive influences the modding community has brought to the games over the years, its not hard to justify the support anymore I'm sure - but I am eternally grateful for it none the less.

Miax
User avatar
Bryanna Vacchiano
 
Posts: 3425
Joined: Wed Jan 31, 2007 9:54 pm

Post » Fri May 13, 2011 11:20 pm

I did not have to mod Morrowind, but I added a few fun things after about 800 hours of play.
Oblivion however was another story. played it with my first character completely unmodded (about 120 hours).
Then realized what it needed for my next character, like:
At Home Alchemy
No Psychic Guards
..and eventually OOO

Do people that don't mod Oblivion happy with everything about the game, and have no complaints?
User avatar
Eddie Howe
 
Posts: 3448
Joined: Sat Jun 30, 2007 6:06 am

Post » Fri May 13, 2011 4:06 pm

even if they are perfectly fine.

The problem with statements like this is that none of us - and I mean none of us - will ever agree what is "perfectly fine." Bluntly put, "perfectly fine" is a meaningless term.



they downloaded so many mods that they game looked hideous but they actually thought it looked better.

You are stating your opinion as though it were fact. What you consider to be "hideous" may be beautiful to someone else. Likewise, what you consider beautiful might look hideous to me. You are seeing the world in a very narrow, either/or, black-and-white way. This is room for taste in art. If you don't like it, that does not make it bad art.



when you get to the point when your playing mods and just running the game in the background, you know you are a mod addict.

I am interested in creating my own game experience, that is why I make and use mods. The Elder Scrolls series is mainly important to me as a platform on which to build my own game, via mods. I see the vanilla game as a canvas on which I paint my own picture.

Some people want to "experience the game as the developers intended it." There's nothing wrong with that. But others of us want to create our own game, we want to craft our own adventure.

It's the difference between having a story told to you and telling your own story. Modders, as a rule, are people who want to tell their own stories.
User avatar
Nikki Morse
 
Posts: 3494
Joined: Fri Aug 25, 2006 12:08 pm

Post » Fri May 13, 2011 12:20 pm

I prefer games as the way the developer intended save for the occasional Warcraft 3.

I've never understood this. The developer intended it to be modifiable, and the developers are not gods with unlimited time (Alright, demi-gods with a lot of time, but still!) who can perfectly realise their own vision, and their own vision is not your perfect game.
With mods, you can appease the first, fix the second, and create the third.

I know I have a lot more fun in a game when I can tailor it to the game I want to play, not the game I'm given.
User avatar
ruCkii
 
Posts: 3360
Joined: Mon Mar 26, 2007 9:08 pm

Post » Sat May 14, 2011 2:08 am

I never understand why people don't use mods, could anyone not using mods give any reasons?
Only reason I see that you don't mod is that you play the game on a console (not asking for a discussion about consoles vs pc's)

I got the game in 2007 and played mod free until early 2010. I really enjoyed the game without mods, and tbh, I think I would still play as often as I do now without mods. The trouble was, it was just getting same old stuff after 3 years. Although, I only completed the Main Quest in about June, and still haven't done the Thieve's Guild.

First play-through is generally vanilla, with a running mental list of what needs to be "fixed" as I go along.

Subsequent play-throughs get more and more heavily modded.

This is pretty much what I think I'll do. Unless of course Skyrim is my perfect game.
User avatar
Matt Fletcher
 
Posts: 3355
Joined: Mon Sep 24, 2007 3:48 am

Post » Fri May 13, 2011 1:12 pm

I wish I could use mods.

It makes it more fun I agree.

But I won't be sad that I can't use it.

I still will have ALOT of fun playing Skyrim on my Xbox 360 Elite!
User avatar
Nims
 
Posts: 3352
Joined: Thu Jun 07, 2007 3:29 pm

Post » Fri May 13, 2011 8:56 pm

Mods are very important for me. Reason why I want to check out the CK ASAP but if the game is really good I might have a hard time exiting it to go check out the CK :D

snip
User avatar
Lalla Vu
 
Posts: 3411
Joined: Wed Jul 19, 2006 9:40 am

Post » Fri May 13, 2011 9:44 pm

I got the game in 2007 and played mod free until early 2010. I really enjoyed the game without mods, and tbh, I think I would still play as often as I do now without mods. The trouble was, it was just getting same old stuff after 3 years. Although, I only completed the Main Quest in about June, and still haven't done the Thieve's Guild.


This is pretty much what I think I'll do. Unless of course Skyrim is my perfect game.


I also play the game vanilla first, but after that I'll gradually add more and more mods. I like lore-friendly mods, which enrich my experience of the TES world, and, for example I don't like mods that add races to the game that are not in TES lore (I like the way that they are made but would not use them). Unless it's part of a TC.

Cool that you played the game (morrowind or oblivion?) vanilla for 3 years, that's very nice! The amount of content in that game, the atmosphere, it's truly awesome!
User avatar
D LOpez
 
Posts: 3434
Joined: Sat Aug 25, 2007 12:30 pm

Post » Fri May 13, 2011 1:00 pm

First this: "After playing some time, I fix things in my game that I don't like with mods"

And then this: "When I'm done, I mod everything I can. I might spend more time looking for mods then playing!"
User avatar
Steve Bates
 
Posts: 3447
Joined: Sun Aug 26, 2007 2:51 pm

Next

Return to V - Skyrim