No... Its silly, I call it as I see it. And the term has connotations for Fallout series players.
Arguing semantics is just a last resort for people who have no argument. They could have called it Flappy Dingle farnbottoms, it doesn't change a thing about it.
I personally believe that once the Good attribute mods start rolling out, and they will, it'll be apparent as to why they were removed. Most people only have one-track minds, and a total lack of an empathic drive, as in unable to perceive something from a perspective other than their own. Once some of those people get their hands on the Attribute mods, there's only 2 outcomes. 1. They're going to feel
incredibly stupid, or 2. They're going to be happy there's 1 more connection point in the game to roleplaying.
As I've read the hundreds, if not thousands of attribute crythreads that creep up over the months, I've come to the conclusion that the particular crowd wanting them, don't actually care about their function in gameplay, though there's a smallish group out there, myself included, curious as to certain things like Encumbrance, speed, and all those other derivative things. What the real issue is, seems to be this whole "Defining a character" banner being waved. The easiest example is "I have no Intelligence, how do I know my character is smarter than x", which doesn't hold ground in The Elder Scrolls world for two reasons. First, there was actually nothing "Smart" you could do with a higher Intelligence. It's not like Fallout, where with higher intelligence, you learn more skills, have better dialog, and can win speech challenges. The whole "I'm smart" Part of Intelligence was just imagined by the community. Which leads into my second point, why did you need the number to define that for you? If someone can answer that question in the context of The Elder Scrolls, I think I'd better understand. It's not that I'm trying to devalue the position, it's that I'm trying to see it through a different perspective, and I can't come up with a reason.
Even though they technically did less(mechanically), the Attributes in Fallout(s) were much more important to roleplaying. Again, intelligence (And Charisma) being the most obvious and easy examples, had certain dialog, challenges and bonuses associated with them outside of an isolated number. Had The Elder Scrolls ever taken that approach, I would not have any complaint about "defining a character", but that's not the case.