Attributes
Baseline for Chars, variation for characters.
Strenght
- Would effect Damage out put for melee weapons and Hand to hand only
- Buffs against stat reducing attacks
- Augments the blocking skill vs the raaw strenght of opposing attacks
- Strength Higher than lets say 80 would come as an auto Demoralize effect and would boost speechcraft in intimidation.
Endurance
- Along with Strength would determine Carrying threshold as well as how much you can carry before your Stamina is significantly drops
- Lenght your character can sprint as well and how long they can run without rest
- Increases your resistance against Natural stat damaging effects like weather, Poison, Wouding.
Dexterity (agility)
- Allows for excessive moments such as Dodging, rolling, Climbing
- Aids in parrying and blocking with -weapons-
- High instances allow for jumping from significant height without damage
- being flexible in taking damage as opposed to strenght making you a sponge for damage.
Personality 100 makes no sense, what am I 100 good? or 100 bad, I would put this on a scale from -100 Pure freaking evil and Amoral 0 utterly neutral and 100 unfallible divinity, of course getting getting to -100, 0, and 100 would be nigh impossible unless you -really- worked for it and kept true to the concept. for example I can be 50 on the scale but still be ruthless or -40 and still have -some- compassion, I rather the bar be an indicator of the Character instead of something defining them point blank.
Intelligence would also be a bar from 0-100 but 30 intelligence doesnt mean my character is stupid, rather how much they can store in memory such as how many spells they can hold in memory, how well they can record information in the journal (fairly simple not a rewrite of multiple quests, just omissions of certain information) how adept they are at speechcraft and *catching on* to certain tid bits of information when speaking to other chars.
Speed im not sure about I'd hope some kind of synergy between endurance, Agility and strenght would govern speed.....so a character with 70 endurance, 70 Agility and 50 Strenght would be faster than a char with 80 strenght 60 endurance and 40 Agility
also since there is a soft cap for level and hard cap for perks, why not make a soft cap for Attributes? I rather not a character scoring 100 in everything unless the -PLAYER- works for that, wether it be Magical Augments, potions, Items etc etc, but essentially a Orc wouldn't easilty reach Dexterity 100 as a Bosmer would same as the bosmer wouldn't reach 100 in strenght as a Nord would. again, soft cap, not a hard cap, this coupled with Stat fluctuations, getting jailed, Injuries, etc etc would ensure the player character is Dynamic, and not All skills all Attributes 100 for the rest of the game.
Attribute affinity would vary from race to race, so as a nubile Bosmer, you have every right to fear that Hulking nord dual wielding two battle axes.