As I've read the hundreds, if not thousands of attribute crythreads that creep up over the months, I've come to the conclusion that the particular crowd wanting them, don't actually care about their function in gameplay, though there's a smallish group out there, myself included, curious as to certain things like Encumbrance, speed, and all those other derivative things.
Well the same goes for attribute haters also, there isn't many constructive or critical post with facts, most of them just start blaming Attribute system almost without reason and don't understood thats not system was bad, but implementation of system there is many ways to have working attributes but they are not used, but now we even don't have such flawed but fundamental base, so thats will be hard work bring attributes back when need to code all calls to hidden mechanic what was previously linked to attributes and was easy manageable in-game and by scripts, create new UI menus (first mods will use messagebox I believe), create scripted spell effects what previously use attributes, I think such tasks can even require Skyrim Script Extender, I doubt thats inbuilt script engine will have all what we need.
What the real issue is, seems to be this whole "Defining a character" banner being waved. The easiest example is "I have no Intelligence, how do I know my character is smarter than x", which doesn't hold ground in The Elder Scrolls world for two reasons. First, there was actually nothing "Smart" you could do with a higher Intelligence. It's not like Fallout, where with higher intelligence, you learn more skills, have better dialog, and can win speech challenges. The whole "I'm smart" Part of Intelligence was just imagined by the community. Which leads into my second point, why did you need the number to define that for you? If someone can answer that question in the context of The Elder Scrolls, I think I'd better understand. It's not that I'm trying to devalue the position, it's that I'm trying to see it through a different perspective, and I can't come up with a reason.
Well previously TES games at last have small but actual usage of certain attributes in different skills, for example intelligence was governing skill for security but was not used in calculations instead was used Agility and Luck, alchemy was affected also by intelligence but due to chain alchemy exploit such feature was removed, in Daggerfall intelligence suppose to increases rates of skills based on it as well Daggerfall has different levels for intelligence from 1-9 = vegetable-like to 89+ = genius where 40-49 = about average, having zero in attribute mean dead for character but there was no other consequences besides this, so here is question why not make attributes important in game then?
for example few steps thats makes attributes important
- Reducing but not removing rates of attributes increase, only few levels only for few points
- Making attributes have better or equal to skills effects to outcomes in calculation, before Strength give x0.5 bonus to damage while skills can give x4.0
- Making have attributes above or low average have visible consequences in form advantages&disadvantages for example willpower govern natural magic resistance having willpower lower average will give magic weakness
- adding new ties and checks based on attributes, Morrowind have requirement for example, adding such checks for example Strength can have lockbash and intimidation checks.
- Making one skill be governed more then by one attribute, as well perks can also be affected by attributes for example Strength can affect durability damaging and armor ignoring for maces.
- Making disease and curses be more powerful overtime, so they will be actually something not few red numbers in character statistic, having zero attribute must again mean dead, having damaged attributes will actually give feel of trauma.
If you think such features cannot be achieved with TES system you will be wrong many of features what listed already was implemented by mods, they was possible with old flawed attribute system, now if Skyrim will not provide equal mechanic thats will be really hard task bring such gameplay mechanic back to game, I'm dont say thats will be impossible but will be hard and time consuming work, with attributes we lose handy fundamental easy manageable tools for modeling mechanic of features what was not event introduced or was implemented in flawed way.
Attributes: "This guy will die faster now."
Perks: "Oh cool! Now I can make enemies fall to the ground when I bash them with my shield!"
Well I have different vision on such situation
Attributes: "Nord warrior stronger naturally then elf mage because of his Strength"
Perks: "Oh cool! Now I can make enemies fall to the ground when I bash them with my shield! but too bad I'm elf mage and cannot bash this Nord so easy he will resist my bash" (bash is default option for shields its even not perk anymore)