Modding at Bethesda games

Post » Tue Dec 01, 2015 9:30 am

i am not sure what the Op means

but as far i get it

look for your mods on known modding sites ,nexus being the best known but there are other good ones

second ALWAYS read the descripyion of the mod and the comments users leave

third test the mod out on a new save and a test character , do not test it out on your main save and character you are playing with at the moment

and if you are really paranoid about and still want to mod your game make a back up

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Jessica Thomson
 
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Post » Tue Dec 01, 2015 2:21 pm

sry, that was a quote that gone missing somehow. that's not what i sctually said.

make quote remove some of the text, and this returns? interesting.

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Baylea Isaacs
 
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Post » Tue Dec 01, 2015 1:28 pm

I took that out since I wanted to focus on just one part of your post :)

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Dalley hussain
 
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Post » Tue Dec 01, 2015 6:10 pm

that's all pretty nice and so, i think everybody will endorse this advice after failing on some item. Still it was about the game and playing it, not to enact oneself as a free tester of sorts with no consequence anyways. Back up? that goes by windows allready right, ?c&p works? for saves?

i think this detail now goes to far for the basic thread we are under it is supposedly about Fallout 4.

I am just curious if there is a solution found for people that want to play without becoming specialist at computer stuff. Special with the prog alone would not make up for the past, since it is all rather plain coded.

I just want, before picking all my good PC gaming mood out, getting F4 and fail to enjoy it from being to be patient... maybe there is solution.

Not to miscomprehend this, i like patience, really i play for it, but it's a difference in being bored by a game or being bored by a game for just waiting it to work sometime.

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Talitha Kukk
 
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Post » Tue Dec 01, 2015 5:37 pm

Meh, the whole "they stole content from the game for DLC!" argument generally doesn't fly with me. Sure, sometimes it feels that way, but not with DLC like Dragonborn/Dawnguard, the Borderlands story DLCs, the FO3/NV story DLCs, etc. They're clearly "additional" stuff, self-contained chunks of content & gameplay. (Heck, even a lot of "and we made another character!" DLC don't feel like "cut content" to me, as long as the base game felt complete. Which they mostly do. :shrug:)

(Heck, I don't even have a problem with the whole "starting to work on DLC before the game is out!" thing, because I understand how the workflow goes at a dev, and how the pre-production & art teams can be working on new stuff - instead of idling or being fired - while the post-production work/certification/printing is being done on the base game. And even having little bits of tag code in the base game for the DLC to attach to.... you can have the DLC concepted up, so you know that such-and-such content will be added later and can prepare the base game for it - before it's been programmed. And without that DLC content being "cut" from the game to sell. /eyeroll)

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Vivien
 
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Post » Wed Dec 02, 2015 1:38 am

I don′t say that′s what they′re actually doing, after all I did add a question mark ;)

I′m just saying it′s a possibility in some cases.

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Sam Parker
 
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Post » Tue Dec 01, 2015 7:07 pm

Still have no idea wtf the op is talking about TBH...
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Ridhwan Hemsome
 
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Post » Tue Dec 01, 2015 10:23 pm

You will never know for sure if any modder knows exactly what they are doing, unless you have got the modder that has been modding for a long time.

You can never be sure if it will wreck your game or not .

You must be careful. You must go with modders that you trust.

Sorry but Bethesda is not in my opinion going to release a game with all possible mods already attached.

edit

IMO: get the minimal mod that you need only and nothing more.. Especially for the consoles.

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Trevi
 
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Post » Tue Dec 01, 2015 3:45 pm

Mods can't wreck game saves, a mod will cause CTD's if load order etc isn't set properly. But I've never had a mod just wreck a install.

At worst if you uninstall a mod that's iffy you'll get missing content message etc. Just re-save and that message goes away.

Think the op is paranoid TBH...
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Mark Hepworth
 
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Post » Tue Dec 01, 2015 10:22 pm

it has become alot better since authors start to use TESedit and other tools to ensure they are working, especially the.bsa files work alot towards insuring you games integrity. But this safety comes for it's cost. The same thing saving you from having a rotten game can make it into the base code either.

I am not about painting the devil in frames, i just want to know the game i get is somewhat a game i can play.

Until icould play all of them, but it is simply not worth my nerves when there is integrated premods, like censoring and translations that first need to be removed prior playing it.

Some things that can be changed drive one insane before you could change them back.

Much like having somebody blindflashing you, first it happens, then you can change it.

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QuinDINGDONGcey
 
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Post » Wed Dec 02, 2015 12:38 am

There are a couple of threads I wish would just go away, like this one and the underwhelmed one, but I feel obligated to add this comment.

One of the real advantages of Steam installs is the Validate game cache command. It verifies all of your original game files are intact.

Very useful after uninstalling a bad mod that replaced a file it should not have.

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Nauty
 
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Post » Tue Dec 01, 2015 2:54 pm

Note that any damage done by a mod to original files is easily corrected by a simple refresh of files on Steam.

Unless they add some previously unknown functionality to the mod file capability, mods can only potentially cause permanent damage to your save game (that you save after mod installation). Obviously, there is the potential for intentional damage, but I honestly do not recall this ever happening in all my years of Bethesda modding (since Morrowind).

Not sure if the OP realizes that Bethesda mods are not modifications to the actual game files but database changes that get loaded AFTER the base code data. The actual original base code is never altered (unlike other games that can get "modded" outside actual developer support).

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Nana Samboy
 
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