Modding at Bethesda games

Post » Tue Dec 01, 2015 1:00 pm

I know this topic is sure to appear misplaced on this forum, but i am really afraid allready of buying any product from this company because of modding.

As appears there are ever left alot loose ends for modders to add stuff to, and there are alot things that simplz fails when modding. So since i got no idea of programming Bethesda code i do not ever touch any mods.

It would be nice knowing wether a mod was made by somebody able or a idiot that did not recognice missing theme(crash) or simply being megalomaniac(destroys original gamefiles).

Playing Fallout 3 for example has taken me half as long the time playing as reinstalling the game plus mods.

Better at Fallout NV since those mods where better prepared and i knew what to look for and had some skills at the GEEK.

Commonly i put it simple by just adding Bethesda games into the folder unstable modding.

The problem i mean to note is that: Can there be a good game as these Fallout and the elder scrolls are with modding, that just don't need modding because they where complete allready?

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ILy- Forver
 
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Post » Tue Dec 01, 2015 4:52 pm

Not sure I get what you're saying, but I think the games are intended as completed products, people mod them because they want to.

Wether a mod is good or not, you can usually tell by comments and footage. If you don't like mods don't use them. And most mods for bethesda games are pretty easy to activate and deactivate and I've personally never really had any problems with them.

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Ridhwan Hemsome
 
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Post » Tue Dec 01, 2015 10:53 pm

The game is intended to be complete when sold, but the modders add 'extra' which is totally optional.

As Pete Hines recently explained, only c.6-8% of Bethesda's fan base use mods.

Some mods are very poor and some modders are indeed idiots.

Good advice would be to enjoy the base game first,

then only install mods that come from recommended modders or that have received great reviews,

because why should you be the tester?

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Makenna Nomad
 
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Post » Tue Dec 01, 2015 3:43 pm

This is why places like The Nexus has comments for reviews and feedback

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Jack Walker
 
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Post » Wed Dec 02, 2015 12:57 am

right, most mods are really great indeed. easier not with a mod manager.

And i play the game through at least one time before adding mods also.

It is just that it feels rather empty, i mean not like deserted, but void of content and i like it a little more dense like the comparison of Fallout 1 and 2 where i favor 2.

I try to achieve that with mods.

And really the most Are good. but that is totally uselass when having one that is crashing your game. Lucky having a savegame untouched.

Once even i encountered a recoursive virus. i had one crash that copyed itself downto a former savegame. lukiely just one.

And that the download of the standard modmanagers FOMM and NMM is sometimes not working right is a nother matter of concern here.

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Alberto Aguilera
 
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Post » Tue Dec 01, 2015 6:15 pm

The damn games not even out yet, how can you say we're getting empty and void of content?

And don't say because of "past games". Past is past.

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мistrєss
 
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Post » Tue Dec 01, 2015 2:46 pm

Yes, it is fallout. supposed to be void to some extend.

unlike other postapokalyptic items that are unlike it. that is what makes it interesting, a clear and comprehensive story with no hinges.

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Hussnein Amin
 
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Post » Tue Dec 01, 2015 7:55 pm

Not really what you're going on about. You stick to mods by well known authors etc.Stick to mods that are downloaded a lot.

Mods were easy in FO3, no different then FONV. So not really sure what you're talking about.
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Oscar Vazquez
 
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Post » Tue Dec 01, 2015 10:09 am

So you want it to be void? Or what? Do you dislike the void part and dislike mods? I have trouble understanding what you're saying.

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Josh Trembly
 
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Post » Tue Dec 01, 2015 9:21 pm

No mod ever made has included a "recursive virus" that infected old save games. Mods have no access to file I/O to do something like that.

Installing a mod incorrectly can cause problems for old save games. Use Mod Organizer - questionable mods won't be able to damage your base installation.

If your system has problems downloading the NMM or FOMM - you have problems we can't address here.

Don't buy any game that you feel requires mods to play.

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Racheal Robertson
 
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Post » Wed Dec 02, 2015 1:08 am

That explains alot. I really do not like to be insulting anybody here so i give it a short explaint.

This Program is a program as what it is binary.

That includes any capable function in its meaning.

And further there is no interest in what i might want the game to be because i am not interested producing it.

I would prefer being a client rather a programmer.

At the opening i mention that i am afraid of getting a Bethesda product for noted reason what alot posts go on about, and that is not getting any bit reduced by comments that totally exclude the possible happening of something like a coded error or something that is just not working or going beyond the comprehension of some limited programming or binary tech skills.

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Bitter End
 
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Post » Wed Dec 02, 2015 1:26 am

The game isn't "incomplete" because it can have mods. Mods aren't to complete an unfinished game, mods are because different people have different preferences. And because they can always think up more stuff.

Just because "more stuff" can be added, doesn't mean the game was shipped without enough stuff. It's a full, complete game. (Just like FO3, FO:NV, and Skyrim were "complete" without the DLC they released later. )

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George PUluse
 
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Post » Tue Dec 01, 2015 12:28 pm

What makes sense.

EDIT -- allright, maybe it is a bit unfair cutting this all that short since you go through the effort posting.

fair - means to be having people that do not really qualify the chance going further until the difficulty increases to a depth that they cannot possibly solve.

Now without a function within fairness systems that keeps those people treaten fair from loosing their ground under their feet thei are coming in danger loosing their ground under their feet.

fairness is in case often considered an attempt to disqualify the interest of people to progress or to life at all.

why would anybody choose to engage something that they are totally outclassed at? The basis of any social concept is working against this expression by having people the chance making liberate choices so nobody would ever come for the need in being treaten fair or in any way any kind extreme the direction and beyond.

nirst thing done, now following the definition for the words incomplete and loose ends .. . . .

lol, no really i am sorry now that is to much, i think we are simply not finding a capable comprehension when evrybody has another definition for any words that are spoken.

It should go rather clear, that there is a lot of discomprehension inbound alone from the need in to reply alot. I do not think i have opened a standing that introduces wagers against a living or intentional integrity, while it appears.

I cannot satisfy the definitions requested fully without going into length with any dis.co

allright, one sample at Fallout NV the terminal to fire your companions has no functional integrity.

another sample at Fallout NV the merchants are bugged by default with a stack buying error at armors.

Fallout DC has none such lags that i know of only, that the 100% uncut version i got in place where still alack the original tone/sound.

thinking it over, Fallout DC really had no lags shipped at all, besides the translation that is, worse at NV, but steam gives access to the original sound.

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Alex [AK]
 
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Post » Tue Dec 01, 2015 11:40 pm

wow

i gotta screencap this super informed post for later giggles with the chaps across the internets

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louise fortin
 
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Post » Tue Dec 01, 2015 8:37 pm

I can certainly understand the feeling that you're getting an incomplete product. That thought has occurred to me before. The best example that comes to mind right off hand is the crossbows from the Dawnguard DLC. TES games have a variety of materials that most weapons and armor are made from, which varies from game to game. When Dawnguard came out, they gave us just two types of crossbows, steel and dwarven. While you can certainly come up with reasons or rationalizations as to why that is, the fact remains that we did not get a complete set of crossbows. For the PC, however, that didn't matter too much. We got something that was perhaps more important than those two crossbow types. We got the animations and everything else needed to make a crossbow work. It took time, of course, but modders were then able to complete the set on their own.

It sometimes did make me feel like Bethesda gave us just a piece so that we could run with it and finish it for them.

That being said, I've never felt that way to such an extent that I had any worry or fears over buying their games. One of the biggest reasons I buy them is BECAUSE I can mod them. I get infinitely more value out of my purchase than I do almost any other game.

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Milagros Osorio
 
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Post » Tue Dec 01, 2015 10:34 am

There's no need to be snide. Did you know everything about mods when you first started using them? I know I didn't. I had to learn, step by step, little by little, what mods are and how they work. I've been making and using mods for Bethesda's games for over 13 years and I'm still learning new things about mods and modding all the time.

If you began your modding career knowing everything there is to know about mods, more power to you. But most of us are not as super-intelligent as I'm sure you think you are.

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Epul Kedah
 
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Post » Tue Dec 01, 2015 11:33 pm

And those craftingstations at NV, auargh..

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roxanna matoorah
 
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Post » Tue Dec 01, 2015 9:09 pm


It was made to fire glitched companions...probably after the DLCs came out.
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Eduardo Rosas
 
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Post » Tue Dec 01, 2015 7:24 pm

i had that in my last playthrough after adding maybe 5 mods what added companions, but sorrily, one of them seems to have disabled these stations. Or it was a lag about that i was just to move close to that guy and he would run after me without being an actual companion, happens to any single in the case that is a quest companion also.

So the only glitch the direction i found failed that station.

Appears to me much like someone made a major efford making the game so that anybody might make it into a linear action adventure rather than a free world shooter rpg.

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Chloe Yarnall
 
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Post » Tue Dec 01, 2015 6:59 pm

Anyone know if the modding community is going to be brough to the next generation consoles? It would really be cool if it was!
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Mari martnez Martinez
 
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Post » Tue Dec 01, 2015 10:56 pm

Well, Bethesda has said they are trying to bring mods to consoles. They've also said Microsoft is on board and they were wanting to bring them to PS4 as well. So keep your fingers crossed!
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LuCY sCoTT
 
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Post » Tue Dec 01, 2015 8:29 pm

maybe they find something that they can handle at consoles modding.

up to date it is more of a miracle or a specialist at hand making a gamesas product including mods work.

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Dagan Wilkin
 
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Post » Tue Dec 01, 2015 3:18 pm

*coughcough*Not-sure-I-completely-agree-with-that;-content-cut-for-DLCs/expansions?*coughcough*

Sorry, got a toad in me throat, I have... :hehe:

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kirsty joanne hines
 
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Post » Wed Dec 02, 2015 12:52 am

this is a quote that has managed itself to be unnoted. sry there. i don't know what function managed to make this up, but i sure will have a nice patch the next post.

----------------

It sometimes did make me feel like Bethesda gave us just a piece so that we could run with it and finish it for them.

That being said, I've never felt that way to such an extent that I had any worry or fears over buying their games. One of the biggest reasons I buy them is BECAUSE I can mod them. I get infinitely more value out of my purchase than I do almost any other game.

------------------

I buy them because they had the best ground on open world products that actually existed, TES and Fallout. Would there be a openworld version EIDOS's Warzone 2140 i would sure get that either. Now still Bethesda has the largest cash on Hollywood staff on the product, so there should be some guaranteed quality into it.

Can you imagine how terrified i was first recognising that was all removed and replaced by some chepish voiceactors and bad texting where they even make fun of the situation and enjoy themselves speaking this else nice game?

I think i got a bit of traumatized there and then there come mods. Most good, that's a reason having it.

But the problematic appearances stay, they don't ceed at just removing the entiretee of the special that is making the product, but they even go so far as to destroy any rest of function.

I think and fear, that those disfunctions are produced. and worry it might be just not worth buying another from the distance and social integrity of the making crew in plcaes that far away as i am.

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Enie van Bied
 
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Post » Tue Dec 01, 2015 11:45 am

I very much agree here, though. The fact Beth麓s games have been so easily modded and patched with fanpatches is what made me so at ease with buying their games. I would keep buying them if they were still 100% offline games from start to finish. But whatev, I still have tons of fun with their old games :)

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мistrєss
 
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