Modding confirmed, and PC mods play on Xbox

Post » Fri Nov 27, 2015 6:36 am

I could care less about FO3 to FO4, I only care about the possibility of modding so in unison everyone fingers crossed for the announcement with Sony!

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Thomas LEON
 
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Post » Thu Nov 26, 2015 9:15 pm


that is nothing to excuse.

or shoud I expected Capcom to excuse for street fighter 5? I like SF, and I dont have means to play. So what?
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Paula Ramos
 
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Post » Thu Nov 26, 2015 9:18 pm

It can't be hardware when both consoles are pretty much the same.

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R.I.P
 
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Post » Fri Nov 27, 2015 1:34 am

Weapons, armour and other stuff may well be graphically intensive as well, modders are not likely to stick to vanilla texture resolutions. Developers tend to squeeze as much as possible out of consoles, you have to wonder just how much is left for mods.

@Gizmo If the GECK functions in the same was as it did for FO3/NV then you will need the game installed, you'll also need a third party tool to extract assets, I can't see a way it can be done without the PC version of the game.

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Add Me
 
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Post » Fri Nov 27, 2015 10:23 am

Yes you should. But SF5 and Tomb Rider are different. They are only on the PS4 and Xb1. FO4 is on both console they are asking PS4 user to pay full price for less features.

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Jennie Skeletons
 
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Post » Fri Nov 27, 2015 5:01 am

Bethesda isn't going to screw over PS4. If they can allow PS4 players to experience mods, they will. If it doesn't happen it won't be because of Bethesda doesn't want it, the problem would be on the Sony side.

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BRIANNA
 
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Post » Thu Nov 26, 2015 8:44 pm

We don't know that yet, but if it turns out true, then yes We'll be paying an equal ?0, $60 to receive less features AND they get FO3 which is a whole game soooooo

what do we get?

NV hopefully!

with any luck if these versions FO3- Xbox NV- PS4 they update some things on them, otherwise why bother putting them in the machine?

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jennie xhx
 
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Post » Fri Nov 27, 2015 10:29 am

It obviously can be hardware when every game Bethesda has ever released on a Sony system has been at best a disaster technically speaking. As people have pointed out, the X-Box probably won't be able to handle the mods very well.

Considering that the PS4 will in all likelihood barely be able to run the game (from a structural, code, perspective rather than raw stats) itself, it takes no stretch of the imagination to see how mods just wouldn't work.

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Oyuki Manson Lavey
 
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Post » Thu Nov 26, 2015 6:31 pm

What makes you think PS4 will barely be able to run the game?

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Justin Hankins
 
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Post » Fri Nov 27, 2015 9:31 am

The PS4 and XB1 specs are very similar. If it was the PS3 and 360 I would understand but not the PS4 and XB1.

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Yvonne Gruening
 
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Post » Fri Nov 27, 2015 8:15 am


I disagree. The ps4 is x86 just like the Xbox 1. Also Ive read articles that the ps4 is actually EASIER to program for because of its lack of the small esram pool the xbox 1 uses.
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Bellismydesi
 
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Post » Fri Nov 27, 2015 10:20 am

Imagine unofficial patches on consoles

If skyrim bame backwards compatible would it look better? Mod support
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Casey
 
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Post » Fri Nov 27, 2015 9:12 am

I understand it hasn't been confirmed yet but I doubt they will show up at MS conference just to announce something both systems will have.

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Justin Hankins
 
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Post » Fri Nov 27, 2015 4:37 am

I'm very confused as to how you guys aren't aware of Bethesda's and Sony's extremely poor relationship when it comes to Beth games functioning on Sony systems.

FO3 was an unabashed mess on the PS3, as well as how Skyrim was an equally lethal trainwreck. It wasn't an issue of hardware specs; it has to do with how the Playstation is put together structurally; hence why Gabe Newell made the infamous statement calling the PS3 "a total disaster".

Bethesda's engines and code structures just don't get along with Playstation.

EDIT: To clarify, as you likely recall, Skyrim's DLC's were released months after they were supposed to launch, because they couldn't get them to run stably on the PS3. Skyrim on the PS3 also had many platform exclusive bugs, many of them game and save-ending, plaguing it throughout its patchcycle. Fallout 3 suffered from numerous performance and stability issues as well, and even after all the time they had to work with the system and the lack of progress made towards improving many of these issues, it kind of went beyond "learning the system" to "large scale incompatibilities."

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Carlos Vazquez
 
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Post » Fri Nov 27, 2015 5:25 am

And your not understanding that the PS4 is build similar to the XB1 and both are pretty much PCs. The PS4 isn't built like PS3 was just look at the PS4 specs.

http://www.ign.com/wikis/playstation-4/PlayStation_4_Hardware_Specs

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Hussnein Amin
 
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Post » Thu Nov 26, 2015 8:02 pm

That was back then on an older console, when since the PS4 has been out, developers have called it the better machine to work with, and hopefully FO4 runs just fine, but tbh the gameplay shown at the M$ conference, looked inferior to the One at Beths conference, BUT that could just be video quality, as one was linked on here by a user and one was uploaded by gamespot, but I thought it looked worse, and I'm hoping it doesn't look as bad on the PS4

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Wayne Cole
 
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Post » Thu Nov 26, 2015 8:52 pm


What are you referring to? I was responding to the statement that mods are exclusive to windows 10, or made possible by windows 10, which wasn't said. Todd didn't even say the words windows 10.
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(G-yen)
 
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Post » Fri Nov 27, 2015 12:31 am

I've said quite clearly multiple times that the hardware specs are irrelevant. The PS3 was also superior to the 360 in almost every way when it came to hardware, but it ran Beth games very poorly. Now, of course, whether or not these same issues occur in the PS4 is up in the air, but given that the PS4 is evidently not getting mod support, this would be the reason that jumps to my mind.



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Quick Draw III
 
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Post » Thu Nov 26, 2015 10:37 pm

I wouldn't put it pass Bethesda to show up at both pressers. I am sure many less hardcoe gamers then us didn't watch the Bethesda presser/only watches their consoles presser. That way even more people see Fallout 4. And MS is all about exclusives. Look how they twist their words when talking about Tomb Raider. If it were truly exclusive (which it could be) I think they would've absolutely saud it.
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Kate Schofield
 
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Post » Fri Nov 27, 2015 8:42 am

This is what I keep saying over and over, M$ have lied many times and claimed things as exclusive, but this- They haven't said the words exclusive once, which I why I'm holding out hope big time!

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bimsy
 
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Post » Fri Nov 27, 2015 9:12 am

Just watched Todd Howard confirming this on the Microsoft showcase and yes. Mods will be on the Xbox One, created by PC players, for free to play... He didn't specify Fallout 4 though and with the Xbox One gaining backward compatibility... This might mean that Bethesda's previous games on the Xbox 360 will also be modable on the Xbox One, if they are only the list. (I wouldn't be surprise Skyrim being on the list myself).

So... Just saying. This might be an Xbox exclusive thing until Sony steps up their game and with the backward compatibility coming, Fallout 4 might not be the only Bethesda game on the Xbox One that can have mods...

Now I'm really excited about this news.

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Bedford White
 
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Post » Fri Nov 27, 2015 7:40 am

Yes, they both sport the same Dual APU concept. Everything else is irrelevant. This is also why there are only two versions announced for Fallout 4, PC and Console.

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Daniel Lozano
 
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Post » Fri Nov 27, 2015 5:47 am

Backwards compatibility has always been possible, Sony stopped it to try and profit from it, and M$ are introducing it to try and get some sales up from it, like a crutch if you will.

sony can do it, they just want PS Now to take off so they can rake in $$

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Sabrina Schwarz
 
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Post » Fri Nov 27, 2015 2:39 am

The PS3 used Cell Architecture and that was what could not run the Bethesda games very well over time. He was not talking about the PS4.

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His Bella
 
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Post » Thu Nov 26, 2015 10:58 pm

They'll almost definitely make a Mod Organiser type system which doesn't actually modify your game files at all(Mod Organiser is so amazing, being able to mod without ever having to reinstall or worry about screwing up is amazing). That'd be the least Microsoft would expect to do something like this.
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Ella Loapaga
 
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