Modding confirmed, and PC mods play on Xbox

Post » Fri Nov 27, 2015 9:53 am

Well I'm really sad I have a PS4 now.

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Benito Martinez
 
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Post » Fri Nov 27, 2015 3:06 am

some of us will wait, but there are those that rush out to pre-order like games aren't readily available on the day (not in 2008 anymore )

I feel it will be a mistake as a majority of console users are on PS4 right now

It's a small hope the PS4 will get them, I'll be salty if we don't!

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josie treuberg
 
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Post » Thu Nov 26, 2015 9:57 pm

This.

Though the modding seems rife with problems I do think it's snide to make this exclusive to Xbox One, even if I don't care for mods myself.

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Dean Ashcroft
 
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Post » Fri Nov 27, 2015 7:57 am

Don't be too hasty at being sad.

E3 technically doesn't start until tomorrow. Monday is always Microsoft's showcase, and it was there that Todd talked about mods on the box. Naturally, he's not going to pump mods on the PS4 from a Microsoft stage but that doesn't mean that he won't show up at Sony's event as well to talk about mods for that platform.

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Catherine N
 
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Post » Fri Nov 27, 2015 4:53 am

Oh man I hope so

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I’m my own
 
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Post » Fri Nov 27, 2015 3:34 am

I can't stop luaghing! :touched: :clap: :rofl:

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Eibe Novy
 
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Post » Fri Nov 27, 2015 1:23 am

Back when the new consoles came out it was stated by a lot of indie devs that Sony were easier to work with. However, since then apparently Microsoft have got a lot better. The PS4 is also technologically superior so I doubt it would be technical. I assume Todd Howard will announce the same thing at Sony's conference. If not then it will be the usual Bethesda shafting PS players.

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Add Me
 
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Post » Thu Nov 26, 2015 6:28 pm

By hand-picking mods, testing them, then putting them in a controlled environment (gamesas.net). This will results in a small fraction the amount of mods being available for consolers.

This isn't me being a part of the PC super race, but consoles won't be able to handle a large chunk of what's available, and not just from a horsepower view, but also from being able to deal with load orders, mod dependencies, script extenders, etc.

How Bethesda will make it monetarily feasible to review, test, and release mod for console users is beyond me.... if not paid mods, then maybe a subscription service or something. Not sure.

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Miss K
 
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Post » Fri Nov 27, 2015 2:23 am

That's why regardless of the hype and how good the game looks, I've learned to wait for GOTY or Ultimate Edition bundles. In the meantime, I still have a backlog of last gen games to work through.

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Monique Cameron
 
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Post » Fri Nov 27, 2015 10:50 am

And I guarantee things like load order and mod dependencies will not come into play at all, because any mod offered on XBox will be very simple.

What you're going to see are some light texture mods, a handful of single quest mods, and maybe some character customization like hair and armor.

You won't see overhauls, DLC-sized quests/lands, hi-res textures, UI changes, realistic needs, map mods, AI behavior, perk mods, etc.

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A Boy called Marilyn
 
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Post » Fri Nov 27, 2015 7:48 am

Makes me wonder if this is what Bethesda Net is going to be used for. Putting mods up there and cleaning them out because I just can't see a mod working on PC and could possibly nuke a console because too much memory.

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Stacy Hope
 
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Post » Thu Nov 26, 2015 11:11 pm

Microsoft always announces features like they are exclusive to their platform and later we find out that they are not. I see no reason why the PS4 wouldn't have mods as well.

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Lavender Brown
 
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Post » Thu Nov 26, 2015 7:11 pm

So ps4 users get screwed? I can't see this going over well.

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Spooky Angel
 
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Post » Fri Nov 27, 2015 2:59 am

Did Todd Howard come out during the Sony presentation and say mods would NOT be usable on the PS4?

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courtnay
 
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Post » Fri Nov 27, 2015 7:46 am

Sony Conference hasn't happened yet, I doubt Beth would start a console war unless Microsoft offered them a good amount of $ to block the PS4.

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George PUluse
 
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Post » Fri Nov 27, 2015 1:14 am

Yeah this happens a lot for both consoles to be honest. They are never going to say oh yeah this works on our rival's console too.

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AnDres MeZa
 
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Post » Thu Nov 26, 2015 8:38 pm

The only reason why it wouldn't be put on the PS4 is maybe because they don't use Directx, but I'm not even sure that matters.

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Marquis T
 
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Post » Fri Nov 27, 2015 4:11 am

Yeah I usually do the same. Which is why I'm not getting Batman day one. And just brought the entire Mass Effect Trilogy. Oh well I'll stay with FNV for a year or two until the GOTY version is out.

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Lory Da Costa
 
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Post » Fri Nov 27, 2015 5:14 am

And I knew this was going to happen sooner or later. Was hoping to happen for Skyrim myself but sounds good for Fallout 4 anyways. This is also sounds like will be going the same for other future games from Bethesda as well... So yes.

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Dan Wright
 
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Post » Thu Nov 26, 2015 11:26 pm

Console mods could be a timed exclusive deal similar to Skyrim DLC's when they first appeared. One of Microsoft's main tactics to move consoles is getting the jump on DLC's and exclusivity.

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Kaylee Campbell
 
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Post » Fri Nov 27, 2015 12:21 am

Transferred, does this imply we copy the mod from an pc to the xbox? result it that it will be any mod we want? Yes script extender will not work and too graphic demanding mods will generate lag but outside this its open.

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Beth Belcher
 
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Post » Fri Nov 27, 2015 2:46 am

This was true for PS3/ 360 not for current gen. Their main issue is an mediocre gpu who is not an issue unless the mod do a lot of grapic improvements.

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mollypop
 
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Post » Fri Nov 27, 2015 5:45 am


It was his wording, but I think he meant I can upload a mod and an Xbox user can download it, likely from Xbox live store or a built in bethesda net one.

He thanked Microsoft when he announced it, basically saying he's wanted it for ages and now he can. That's why I said it's up to Sony to allow it on their end.
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Emily Martell
 
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Post » Thu Nov 26, 2015 6:39 pm

I could have sworn that was his stance when Skyrim shipped, too - that the inability to mods consoles was much more a bottleneck on Microsoft's end, not Bethesda's.

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Silencio
 
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Post » Fri Nov 27, 2015 8:53 am

I have a hard time believing Sony would be okay with mods for Doom but not Fallout. What sense does it make to allow it for one game but not the other game?

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Tamara Dost
 
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