Modding difficulty of Skyrim? (learning to mod)

Post » Thu Sep 02, 2010 1:24 am

I have a few questions about modding and learning to mod.

A little explanation of situation... Im giving very serious consideration on buying/building a new pc to play skyrim. Oblivion was played on the 360 so i couldnt mod anything or even download any mods. Ive thought up stuff that i would have liked to have in Oblivion and will probably want the same stuff in skyrim. Ive also seen mods i would have liked to have played with. And reading all of the stuff you modders do makes it sound really cool. Not to mention the fact of all the "dont worry there will be a mod for it" stuff.

So onto the questions.

Is it difficult to learn how to mod?

Is it a long learning process? Like a year or so of constant trial and error?

would you guys say its rather the same as learning html?

there seem to be basic walk-throughs for modding oblivion. Will there be the same for skyrim or will there be a wait for that because of the new engine?

is it presumed that modding skyrim will be akin to modding Oblivion? like if you know how to mod oblivion you will mostly know how to mod skyrim? or is everyone going to start from scratch and everyone will be on the same learning curve when skyrim comes out?

Will you need a more powerful computer to mod the game than just to play the game? or is that dependant on the mod you do?

if i were to have a computer and downloaded someones mod would i be able to look at it and figure out how the person did it?

do you have fun playing your own mods? Like making a new quest and going through it? or is the fun taken away since you already know everything about said quest and make the quest for other people to enjoy?

sorry for all the questions... and thanks for any answers i get.
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Crystal Clear
 
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Post » Wed Sep 01, 2010 12:54 pm

Um... where to start...

I suppose the first place to start is with this. Right now, nothing is really known about the Creation Kit, other than it's name. How easy or hard it will be to work with is unknown.

With that said, I suppose we could look back at Oblivion and how it still holds true.

Whether or not modding is difficult depends entirely upon what you want to do. To open up the CS and change a few numbers was easy. Creating an entire city with new NPCs and quests, that would be a lot more difficult. And that's just working with native assets. If you need scripting, then you'll have to learn the script they use. If you want to add or create your own assets, you'll need additional software like Blender and a knowledge of modeling, UV mapping, texturing, etc.

Some mods really push the limits. Some use high res textures, others use high poly models. Some will probably just pack a given cell with lots of stuff. For those, you will need a more powerful computer.

As for playing my own mods, I've heard people say that everyone that owns TES on the computer becomes a modder sooner or later. Even if it's just to tweak the values on your favorite weapon.

Unfortunately, at this stage, there are just a lot of unkowns. We don't know what file types they'll be working with. It may be that when it comes out, we'll need to wait for people to create new programs to assist in modding, like Nifskope. We'll just have to wait and see.
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Alisha Clarke
 
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Post » Wed Sep 01, 2010 3:37 pm

So onto the questions.

Is it difficult to learn how to mod?
(Depends on what your trying to mod, making a room can be simple, designating AI can be tricky)

Is it a long learning process? Like a year or so of constant trial and error?
(like I said depends on what your trying to do, you will encounter trial and error at some point)

would you guys say its rather the same as learning html?
(um....no not to that extent... scripting is probably one of the more intricate proccesses in modding directly in the CS)

there seem to be basic walk-throughs for modding oblivion. Will there be the same for skyrim or will there be a wait for that because of the new engine?
(they may very well be, different new engine, game mechanics and all you know)

is it presumed that modding skyrim will be akin to modding Oblivion? like if you know how to mod oblivion you will mostly know how to mod skyrim? or is everyone going to start from scratch and everyone will be on the same learning curve when skyrim comes out?

(start from scratch but prior knowledge will be invaluable)

Will you need a more powerful computer to mod the game than just to play the game? or is that dependant on the mod you do?
(if you can play the game, you can mod the game, if that game is playable after you mod is to be disputed :D )

if i were to have a computer and downloaded someones mod would i be able to look at it and figure out how the person did it?
(in some cases yes, others no)

do you have fun playing your own mods? Like making a new quest and going through it? or is the fun taken away since you already know everything about said quest and make the quest for other people to enjoy?
(you generally have fun playing your own mods, and at times enjoy making it as well :D its all in personal preference if you feel its a chore, a challenge, or a hobby )

sorry for all the questions... and thanks for any answers i get.

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Motionsharp
 
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Post » Wed Sep 01, 2010 6:25 pm

It is easy to pick up and get the basics but at some point you will have to decide what you want to spend the most time makeing like I enjoy making castles but you might enjoy quest and god weapons
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josh evans
 
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Post » Wed Sep 01, 2010 2:33 pm

Well, nothing concrete is currently known about the new Creation Kit. My best guess is that modding will be a bit harder because the new engine will hopefully be more complex.
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sam smith
 
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Post » Wed Sep 01, 2010 10:15 pm

Well, nothing concrete is currently known about the new Creation Kit. My best guess is that modding will be a bit harder because the new engine will hopefully be more complex.



but why complex? why not brimming with additional features with reletively easy implementations and alterations? lol in a perfect world I guess.
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Lance Vannortwick
 
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Post » Wed Sep 01, 2010 6:03 pm

All my answers come from the perspective of a novice, fairly new modder. I've built several player homes, and a few minor tweak mods for personal use. Most I haven't released, but I recently did my first full blown quest mod (see my sig) that's being well received thus far. But keep in mind there are thousands out there with MUCH more experienced than me. I feel like I'm basically hacking my stuff together with duct tape and chicken wire at times so I can relate to your questions and concerns.

Q - Is it difficult to learn how to mod?

A - Yes and no, and it really depends on what you're trying to build or accomplish. For me, the actual building process of snapping together kit pieces, adding clutter and decorations was extremely easy. In fact, it's what I enjoy the most because you get to see your creation come to life a little at a time as you're building it. And I always get a great deal of satisfaction starting from a blank canvas (if you will) and watching it unfold as you go along. I was just blown away when I finished my Casino & Steak House. Part of me still can't believe that I really created something that detailed and beautiful. (It's beautiful to me at least, and others have said it is to them as well.)

On the other hand, scripting, quest conditions and things like that are extremely difficult for me as I've never had any scripting experience. And for me, those are the least enjoyable and most tedious part of modding. But, I have talked to other modders who are the exact opposite of me and loathe the building process but love making quests and scripting.

So I think the ease at which you learn could possibly relate directly to what you personally find the most fun or satisfying.

Q - Is it a long learning process? Like a year or so of constant trial and error?

A - No, not at all, at least for the basics.

Q - would you guys say its rather the same as learning html?

A - There are definitely things about scripting that knowing a little html really helped me understand. But scripting is nothing like html at all. But what helped me was being able to look through the code and find the bits that were doing certain things, and be able to understand a little about what I needed to find and edit to fit my situation. So in the way you can pick through html and find where a table or image might be inserted and edit that to what you want there is a little similarity, but nothing more really.

Q - there seem to be basic walk-throughs for modding oblivion. Will there be the same for skyrim or will there be a wait for that because of the new engine?

A - I would imagine so at some point, but it might be a little while for those to come out would be my guess.

Q - is it presumed that modding skyrim will be akin to modding Oblivion? like if you know how to mod oblivion you will mostly know how to mod skyrim? or is everyone going to start from scratch and everyone will be on the same learning curve when skyrim comes out?

A - It depends on how much the Construction Kit has changed. I'm not sure anyone knows for sure right now. We'll just have to see I guess. But my personal feeling is that since it's the same engine (just updated) I would be surprised if it's not at least somewhat similar to the GECK and CK. (But I could be totally wrong.)

Q - Will you need a more powerful computer to mod the game than just to play the game? or is that dependant on the mod you do?

A - If you can play it you should be able to mod it, but as much RAM as you can get helps as with anything.

Q - if i were to have a computer and downloaded someones mod would i be able to look at it and figure out how the person did it?

A - Most likely if you dig deep enough and know what to look for. :)

Q - do you have fun playing your own mods? Like making a new quest and going through it? or is the fun taken away since you already know everything about said quest and make the quest for other people to enjoy?

A - It's fun playing my own mods, but in a different way than someone elses. Yes, you know what is going to happen, but what's fun for me is when your mod all comes together, works perfectly as you intended it to. There's just a feeling of satisfaction and knowing how many hours, heart and soul you put into it and finally it all works like you intended it to. There's really nothing like it!

sorry for all the questions... and thanks for any answers i get.

Finally, remember “Aim small, miss small”! In other words, don't try to create some huge expansion with your first mod. Start with something simple like a player home or random interior. Learn the basics and start working up from there. Get an interior up and working, and make a little 2 or 3 stage quest for it using simple scripts, notes, keys or other objects. Create a new vendor or NPC and learn AI packages and dialog. Then just progress at your own rate! Most of all, have fun, and post in the forums here for help if you get stuck. But be warned, you will not likely get a lot of help if you don't put in a lot of work and effort to try to learn on your own. I've been told before, “This is not school”. But there are a lot of folks who can and will help if you put in your part of the effort!

Good luck and if I can help you let me know!
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Dan Endacott
 
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Post » Wed Sep 01, 2010 8:12 pm

but why complex? why not brimming with additional features with reletively easy implementations and alterations? lol in a perfect world I guess.


There seems to be an inverse correlation between flexibility and ease of use. When something is easy to use, there tends to be a limited number of options. In order to have a lot of flexibility, you need a lot of options. Lots of options make it more complex. More complex makes it harder to learn. But while it may be more complex and difficult to learn, ultimately you can do a lot more with it.
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leni
 
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Post » Wed Sep 01, 2010 9:56 pm

If what you are making is new areas, landscapes, placing items and making your own items and such, it is really very easy and also a very visual process.

When using the scripting language to create complex interactions with things or quest checks, it can be a bit trial + error and definitely not something you pick up in a day.

The journal and dialogue system falls in between the above two in terms of difficulty, but it may well get more complex since Skyrim will have a very different dialogue system.
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Michael Korkia
 
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Post » Thu Sep 02, 2010 12:48 am

Thanks for all the answers guys. very helpful stuff. Guess getting a new computer is a go to be able to mod Skyrim. Then let the learning process begin. :) thanks for the offer of assistance Balok. You will probably be seeing me around. lol
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Horse gal smithe
 
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Post » Wed Sep 01, 2010 10:03 pm

I svcked at moding but eventually i managed to make my own house in MW it was amazing :)

so I'm sure it will be more user friendly
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City Swagga
 
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