Modding Help New To Pc Gaming

Post » Fri Jan 21, 2011 8:03 am

Hi,
Firstoff thanks to all the modders because your the reason
i bought a gaming pc and have pulled away from console gaming :)

But i need help, i have put in 2 mods so far, The pulse rifle from alien and
the Tau armour, but the textures arent showing properly and they look
weird.. any ideas? i put all the files in the right directry etc..

also


You can find the weapon at it's hidden location just outside Megaton (check provided pic), or via the console.
To add the item, check its load order in OBMM, and substitute the mod index of the file with the Xs below.

player.additem XX000EA7 1
player.additem XX006BBF 1 (Grenade Launcher)

can somebody help me figure out what the command is because i dont know what
this all means...

Thanks!!
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^~LIL B0NE5~^
 
Posts: 3449
Joined: Wed Oct 31, 2007 12:38 pm

Post » Thu Jan 20, 2011 10:44 pm

"Any idea's" = Yes remove those mods and start fresh. just kidding =P

Get the stuff I post and if you cannot. You have to register in the Nexus to grab most the things there. Trust me. Its worth it. 2.5gb of crap later it says a lot lol ^_^

Get this list-

FOMM
http://www.fallout3nexus.com/downloads/file.php?id=640
Personally I would use the more stable 917 version but its up to you. With this you also do not need Archive Invalidated program as that function is built into the FOMM.
Use ArchiveInvalidation with FOMM to make textures in your game work properly. Click it and set it once and don't worry about filles telling you about a txt with blah blah blah.....

FOSE
http://www.fallout3nexus.com/downloads/file.php?id=8606
For being able to enhance your game. But it itself doesn't change your game.

Fellout
http://www.fallout3nexus.com/downloads/file.php?id=2672
Get the greener grass and megaton lighting mod it mentions(in the description at the bottom, not the download area). Don't get the lamp post. This is dumb as hell (no offense...but it is) It adds lights on the posts....which is silly because they've been on for the past 200 years...wtf? lol

Martigens Mutant Mod
http://www.fallout3nexus.com/downloads/file.php?id=3211
This adds a ton of creatures and even some new ones with new looks etc. I'll mention a "body replacer mod" but won't link it because they are nudie ones =)

Reason I mention it at all is the game makes more sense than tattooed under garments right? Besides, the ones I mention give you fixes for Martigens mod AND they also have fixes to have the DLC characters not look like crap.

Choose Malos or Exnems body replacers AND then go grab there respective fixes by typing in their names. for Exnems dlc's his are in the DLC armor pack....for what reason? I have no idea. But they were hidden there for who knows why. If you don't want to use the whole pack (for whatever reason) you can use something like 7z archiver to unzip/unpack the files you need from a BSA. Don't freak out. BSA is basically like a zip file; Archive file.
The textures you will want to to look for are, female ghouls/ martigens raiders/ pitt females/tribals. Again you can't ask here for naughty stuff but with that info your on your way.

Enhanced Blood
http://www.fallout3nexus.com/downloads/file.php?id=101

Arwens Tweaks
http://www.fallout3nexus.com/downloads/file.php?id=7565
Basically gives your enemies and such a "brain". Game becomes harder but hey it also is great to be a bad ass by your own wits instead pansy assing around with god mode cheat stuff. ^_^

Darnified UI
http://www.gamesas.com/index.php?/topic/1077483-wipzbeta-darnified-ui-f3/
Trust is a good thing. Trust me when I say your onscreen stuff will look better.

Real Injuries Patch
http://www.fallout3nexus.com/downloads/file.php?id=6661
When you get into the modding thing and its easier for you. Try this stuff. Follow the instructions as per any mod and crap yourself at how realistic and Immersive this makes it feel. But it gets better. Look up the thread by DarkUncle for a DUI patch for Primary Needs so you can have that lovely stuff on your screen. COOL!

Ammo Weight
http://www.fallout3nexus.com/downloads/file.php?id=611
Don't use the medical and misc items wieeght as the Primary needs and patches will do that(to avoid game crashes heed my warning =P)

now get this if you grabbed ammo weight

http://www.fallout3nexus.com/downloads/file.php?id=9930
That will (if using Darns UI) put your weight (after 2 second delay) onto your screen how much ammo weight in your encumbrance.




Optional for small improvements-

Texture replacers by both 4aces and NMC. Look up those 2 modders. They will make your jaw drop 0_0

DC Interiors
http://www.fallout3nexus.com/downloads/file.php?id=5573
This gives you windows to look out of. Yep...exactly what I said, neat huh =)

EVE
http://www.fallout3nexus.com/downloads/file.php?id=8340

Enhanced map
http://www.fallout3nexus.com/downloads/file.php?id=1789

PS- It took me 20 minutes about to find and write up all that crap. Make sure you read the instructions and look in the comments and descriptions of each for help. THEN come here to ask about stuff. Enjoy the new light cast onto your game. DOWN WITH THE CONSOLE VERSIONS !! lol
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Vicky Keeler
 
Posts: 3427
Joined: Wed Aug 23, 2006 3:03 am

Post » Fri Jan 21, 2011 12:44 am

Sounds like you haven't used Archive Invalidated. Grab FOMM, and use its ArchiveInvalidation feature.
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Lily
 
Posts: 3357
Joined: Mon Aug 28, 2006 10:32 am

Post » Fri Jan 21, 2011 3:05 am

You can find the weapon at it's hidden location just outside Megaton (check provided pic), or via the console.
To add the item, check its load order in OBMM, and substitute the mod index of the file with the Xs below.

player.additem XX000EA7 1
player.additem XX006BBF 1 (Grenade Launcher)

can somebody help me figure out what the command is because i dont know what
this all means...


Install Fallout Mod Manager (FOMM). It will display your game, DLCs and mods. At the top, on the right you'll see the words "Mod Index" followed by a column of numbers and/or letters.

Example of what it will look like:

Fallout3.esm 00
Anchorage.esm 01
ThePitt.esm 02
BrokenSteel.esm 03
PointLookout.esm 04
Zeta.esm 05

Now, in order to add your Grenade Launcher through the console you want to find the load order number of the grenade launcher mod. Replace the xx with the mod index number for that mod. Let's pretend it's 06. Open up the console in-game and type player.additem 06006BBF 1 Voila! Grenade launcher will be deposited into your inventory.
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Lory Da Costa
 
Posts: 3463
Joined: Fri Dec 15, 2006 12:30 pm

Post » Fri Jan 21, 2011 3:11 am

Ho, ho, wait a minute everybody-- the pulse rifle is apparently placed in the world (there's even a picture provided to show the location!), so shouldn't PHC actually check to see if it's there before heading into the console?

I mean, not that it's not good to know how to add items via the console, but if the item isn't where it's supposed to be in the world in the first place, then the OP has bigger problems than (not) knowing how to use the console commands to add it.

As for the texture issues, yes, get FOMM, which has many more useful features than just ArchiveInvalidation (which lack of is the most likely cause of the textures not being displayed correctly), and so is worth getting--- but in this case, what you most want is the ArchiveInvalidation feature. Just click the 'Toggle Invalidation' button in FOMM and you're done.

If you then find that the rifle doesn't appear where placed in the world (according to that picture), then you can try checking for the mod's index number in FOMM (as mentioned, it appears next to the mod name in the list box), and place those two numbers in place of the XX in the item number provided--- but there's a good chance that won't work if the item hasn't appeared as it was supposed to in the first place.

In that case, there's either something wrong with your install of the mod, or the mod itself, but we can cross that bridge when we come to it, if we do.

Hope this helps.
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Roy Harris
 
Posts: 3463
Joined: Tue Sep 11, 2007 8:58 pm


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