PC modding on Ps3 and XBOX 360

Post » Wed Sep 01, 2010 7:25 pm

does anyone else think that bethesda should release a programme to buy from ps store or with microsoft points that lets you make your own mods for skyrim on the PS3 or Xbox?
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yessenia hermosillo
 
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Post » Wed Sep 01, 2010 10:53 am

Won't happen.
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Nany Smith
 
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Post » Wed Sep 01, 2010 8:16 pm

No, i wouldn't want that. First of all I don't think a console controller has nearly the level of control needed to mod a game in the TES series. Second of all, the last thing I need is the PC construction set being "consolized" so it can fit on a console
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Charlotte X
 
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Post » Thu Sep 02, 2010 2:14 am

No chance of it happening.
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Alyna
 
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Post » Wed Sep 01, 2010 3:46 pm

Nope, Sony and Microsoft are very, very reluctant to allow modding of games on consoles. They'll only do it under certain circumstances (Halo's Forge or Little Bigplanet were built in builders they had direct control over and UT3 which I think was a bit of an experiment that has since been dropped)

With a game like Skyrim where mods are intergrated into the game world and have a potential to mess up the game if you do something wrong. They won't allow it.

Not to mention a whole host of technical, legal and logistcal issues.


There's already on going thread that includes a direct confirmation from Bethesda that console mods won't happen.

I'll go find it. edit: Heres the thread ---> http://www.gamesas.com/index.php?/topic/1160482-console-mod-dlc-possibility/

And the quote from the Community Manager Gstaff.

We like seeing the mods that are made by the community, but we have no plans to make them available as official releases.

Similar to Morrowind, Oblivion, and Fallout 3, the tools for Skyrim are PC only. There's no plans to release a version of the Creation Kit on consoles. If you're into modding, we suggest you go for the PC version.

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krystal sowten
 
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Post » Wed Sep 01, 2010 5:31 pm

never.
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Georgine Lee
 
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Post » Wed Sep 01, 2010 6:26 pm

No, for a variety of reasons, partially ideological (on MS and Sony's side), but mostly technological. Neither console *can* run it, neither company *wants* it to run it. Not happening.
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joseluis perez
 
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Post » Wed Sep 01, 2010 1:52 pm

This thread ? AGAIN ???


There is no way this could happen.
Neither Bethesda or any other developer can do that.
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Laura-Lee Gerwing
 
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Post » Thu Sep 02, 2010 12:06 am

Not now. Not later. Nor ever.
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Kate Murrell
 
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Post » Wed Sep 01, 2010 11:07 am

Xbox 360 will have the save file editor most likely. So yeah it will have mods in some extent.
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tegan fiamengo
 
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Post » Wed Sep 01, 2010 11:55 am

Joining the chorus, no not going to happen.

But... I think it would be neat if they would at least include a small map editing function for the consoles AND the PC within the game itself, ala Halo 3 Forge. Before you all stone me to death, I just mean the ability to buy some property outside a city and WITHIN the limits of that property, uproot and replant trees, build a house, etc. It's doable and satisfies some of the endless modding thirst of the Elder Scrolls community on the consoles.
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Annick Charron
 
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Post » Wed Sep 01, 2010 9:48 pm

Joining the chorus, no not going to happen.

But... I think it would be neat if they would at least include a small map editing function for the consoles AND the PC within the game itself, ala Halo 3 Forge. Before you all stone me to death, I just mean the ability to buy some property outside a city and WITHIN the limits of that property, uproot and replant trees, build a house, etc. It's doable and satisfies some of the endless modding thirst of the Elder Scrolls community on the consoles.

basically this is house/property customization.. which would be AWESOME
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Naomi Ward
 
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Post » Wed Sep 01, 2010 11:04 am

does anyone else think that bethesda should release a programme (snip)


Should they? I don't know. I wouldn't mind seeing something like that, but it likely would not be very good.

Will they? Evidently not, but that wasn't your question, so... I guess it's neither here nor there.
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April
 
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Post » Thu Sep 02, 2010 1:03 am

Xbox 360 will have the save file editor most likely. So yeah it will have mods in some extent.


What "save file editor?" It won't have mods, in any extent, unless you're playing on PC.

http://www.gamesas.com/index.php?/topic/1160482-console-mod-dlc-possibility/page__st__40

We like seeing the mods that are made by the community, but we have no plans to make them available as official releases.

Similar to Morrowind, Oblivion, and Fallout 3, the tools for Skyrim are PC only. There's no plans to release a version of the Creation Kit on consoles. If you're into modding, we suggest you go for the PC version.


Joining the chorus, no not going to happen.

But... I think it would be neat if they would at least include a small map editing function for the consoles AND the PC within the game itself, ala Halo 3 Forge. Before you all stone me to death, I just mean the ability to buy some property outside a city and WITHIN the limits of that property, uproot and replant trees, build a house, etc. It's doable and satisfies some of the endless modding thirst of the Elder Scrolls community on the consoles.


"Doable?" Er...how does limiting the editing options add the needed Windows APIs to a console so the cut-down Creation Kit can work at all?
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Bethany Watkin
 
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Post » Wed Sep 01, 2010 5:23 pm

"Doable?" Er...how does limiting the editing options add the needed Windows APIs to a console so the cut-down Creation Kit can work at all?


I'm fairly sure that's not what he's saying.. atleast I hope not. I believe the idea is to add an ingame feature that allows players to buy a property somewhere and to some extend place/decorate it. It has nothing to do with taking way the construction set.
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Greg Cavaliere
 
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Post » Wed Sep 01, 2010 4:43 pm

If it was allowed. how well would it work anyway?
For example, using a graphics software to make textures, or making utility mods for load order and such.
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Amy Gibson
 
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Post » Thu Sep 02, 2010 2:41 am

If it was allowed. how well would it work anyway?
For example, using a graphics software to make textures, or making utility mods for load order and such.

It couldn't work.
The software that allows you to create a game needs much more processing power and resources than the game itself.

I could run Oblivion on a computer with 1gb of RAM,but not the TES Construction Set.
The Construction Set will run good at a 4gb computer but will eventually CRASH after a while because it needs greater amounts of RAM.
The computers developers use to build games are monsters with 16 or 32 gigabytes of RAM...

Modders work with regular 2gb-4gb computers and have to save every 2 minutes because they know that at a random time the editor won't have enough RAM and will crash.

Any editor,of any modern game can't run on modern consoles.
If somebody would try to load an editor software on a console,the editor would crash before even loading...
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Mashystar
 
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Post » Thu Sep 02, 2010 1:57 am

I'm fairly sure that's not what he's saying.. atleast I hope not. I believe the idea is to add an ingame feature that allows players to buy a property somewhere and to some extend place/decorate it. It has nothing to do with taking way the construction set.



Joining the chorus, no not going to happen.But... I think it would be neat if they would at least include a small map editing function for the consoles AND the PC within the game itself, ala Halo 3 Forge.


"Map editing function" doesn't seem at all ambiguous to me. :shrug:

I'm pretty sure of what he's saying, just like I was the first time around. And I'm still just as sure it wouldn't work, for the same reasons I stated before.
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Kelly James
 
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Post » Wed Sep 01, 2010 6:09 pm

I don't know if that's even possible? I do wish Bethesda would take some of the more popular mods and put them on the XBox Live and PSN marketplaces so console players could download them.
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Christina Trayler
 
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Post » Wed Sep 01, 2010 3:16 pm

does anyone else think that bethesda should release a programme to buy from ps store or with microsoft points that lets you make your own mods for skyrim on the PS3 or Xbox?

Creating mods on a console wouldn't be a satisfying task ^^.

No, Bethesda will not convert the CS to consoles, but a I see a possibility for mod support on a console.
So you dowload a mod in the internet and install it on the console. Technically, I see no problem in that.
But I think Microsoft and/or Sony don't want that ^^.

Maybe a talented modder will write a program that let you install mods on the console. Shouldn't be that hard.
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Poetic Vice
 
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Post » Wed Sep 01, 2010 8:57 pm

Maybe a talented modder will write a program that let you install mods on the console. Shouldn't be that hard.


It would break the EULA and that is the sort of thing that gets people into trouble and gets accounts banned.
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Eileen Collinson
 
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Post » Wed Sep 01, 2010 1:50 pm

I think Sony's and MS's issue with modding such as the CS offers, if that mods can be made that would bring the conmsole (performance-wise) to it's knees. that would up the warranty replacement count and cost money. they won't do it unless the fate of their consoles depends on it, or someone else comes out and does it, and becomes successful because of it.

so far Only TES and a few other games offer this level of moddability, why would they break theyr well founded rules for one game (or series) and risk the upped costs. people will still buy the game, CS or not, that is what they care about.

The CS is a tool the Devs use, and place into our hands once the game comes out. No Dev would build a game using an Xbox controller, or ON an Xbox or PS3. so the toos, are not made for it. they don't build the CS for our enjoymenty alone.
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Jack
 
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Post » Wed Sep 01, 2010 2:14 pm

We like seeing the mods that are made by the community, but we have no plans to make them available as official releases.

Similar to Morrowind, Oblivion, and Fallout 3, the tools for Skyrim are PC only. There's no plans to release a version of the Creation Kit on consoles. If you're into modding, we suggest you go for the PC version.


Whilst this is OK to discuss, we don't want to hear about anything illegal, such as hacking consoles.
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Joe Bonney
 
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Post » Wed Sep 01, 2010 5:29 pm

I think Sony's and MS's issue with modding such as the CS offers, if that mods can be made that would bring the conmsole (performance-wise) to it's knees. that would up the warranty replacement count and cost money. they won't do it unless the fate of their consoles depends on it, or someone else comes out and does it, and becomes successful because of it.

so far Only TES and a few other games offer this level of moddability, why would they break theyr well founded rules for one game (or series) and risk the upped costs. people will still buy the game, CS or not, that is what they care about.

The CS is a tool the Devs use, and place into our hands once the game comes out. No Dev would build a game using an Xbox controller, or ON an Xbox or PS3. so the toos, are not made for it. they don't build the CS for our enjoymenty alone.


More cynically, I fear they also don't want user-generated content because it's much harder to charge money for.
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Julie Ann
 
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Post » Wed Sep 01, 2010 10:31 am

Did Unreal 3 need 3rd party script extending programs or load order sorters? or even a OBMM? what about mods that conflicted with each other did it have those? I could go on.


It won't and Can't happen, modding is more than putting stuff in a game, its changing how it works, adding here and taking away there and putting in lines upon lines of information that at times needs an additional program to be understood, the CS as it stands eats more computing power than a console can muster in addition to games being run off the CD, NOT the hardrive which cant and definently shouldnt be altered, and then theres installing the games on the harddrive now your in Sony's and Microsofts territory and I doub't they'd let such power stand in the hands of the players to such an extent. you also have to contend with them about the mods content that beth is going to compile, and then theres the issue of not every mod being availible to everyone, and then it spills over into everyone wanting something and not getting it thus calling foul or some such.
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JaNnatul Naimah
 
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