modding questions for a console player

Post » Mon Oct 14, 2013 6:13 pm

i play on the 360 so i have no idea how to even think about mods

i know this isnt a really mod specific question(s) but ive just been curious about some mod stuff

keep in mind i know literally nothing about this, so no flaming please. just curious on a few things and felt like asking

1. how does lip syncing work? like is it some software that just moves the mouth with precoded movements based on text put in, or is it more laborious and complicated to do? also is there a separate thing you do to give them certain expressions/gestures while talking?

2. is it really difficult to make new animations? ive seen alot of new creatures, but usually they are just different forms/meshes on preexisting creatures, even if the new body is vastly different looking. is this because completely new animations are particularly difficult/time consuming to make? also i always wondered if it was somehow possible to port animations over from other games? meaning, if someone wanted to make a daedroth, could they somehow get the FO deathclaw animations into skyrim? or is that just completely impossible with different engines?

3. how hard is it to put together a quest? as in how hard is it to actually link all of the pieces together? after the voices are done, the animations are set, is it relatively easy to make sure everything goes off smoothly? (i.e. quest updates work on time, map markers lead to the right place, characters speak and preform actions when they are triggered to do so, etc.)

again, just some questions ive been wondering for modders for a while, as a console user

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Sabrina Steige
 
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Post » Mon Oct 14, 2013 10:04 pm

If you're planning to make mods yourself or even use mods made by others, remember to start by getting the PC version of the game. Modding on consoles is after all against forum rules and console EULA.

Just a reminder. :smile:

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Amanda Furtado
 
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Post » Mon Oct 14, 2013 9:00 pm

It is impossible to mod without the PC version of the game. You need the assets for the game for the editor to even be useful, and you need the game via steam in order to get the editor.

That said.

1. Lip syncing is done via the editor. How it works, I do not know. My best guess would be magic.

2. Animations are very difficult to do, that is why you mostly see "new" creatures that are just new models slapped over old animations. Its the easiest way to do it. Actually making the animations requires knowledge of 3D modeling tools, and the workings of NifSkope.

3. Really depends on what the quest is and involves. Simple fetch quests are not overly difficult, but they can take some time to get all the bugs worked out.

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Siidney
 
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Post » Mon Oct 14, 2013 2:19 pm

http://www.gamesas.com/topic/1466551-relz-skyrim-behavior-organizer/

Start reading.

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Jessica Colville
 
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Post » Mon Oct 14, 2013 8:30 pm

You're not allowed to port vanilla assets from one game to another.

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{Richies Mommy}
 
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Post » Mon Oct 14, 2013 4:32 pm

But you can try creating them from scratch. :)

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Mariaa EM.
 
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Post » Mon Oct 14, 2013 10:52 pm

you're fine however if you don't release it

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Red Sauce
 
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