MODed Oblivion Screenshot Thread #274

Post » Wed Mar 09, 2011 3:43 am

Just two for now. of my Stealth-based Wolf-elf.

http://i54.tinypic.com/30a6x05.jpg

http://i52.tinypic.com/2eekj8h.jpg
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Angela Woods
 
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Post » Wed Mar 09, 2011 3:50 am

Very nice, this provides a good example of how much mods can do to enhance Oblivion's graphics. I do have a question, though, I can recognize some of the mods you're using, but what mod are you using for the water, because it doesn't quite look like any water mod I've tried, and it looks pretty good.


Thank you. I'm using custom water settings. It looks fine in some scenarios, but also looks like mercury at times.
That is, when water has transparency in Oblivion, then at long distances one can see where the under-sea terrain is no longer drawn, producing a seam across an otherwise nice view of the ocean. So I set opacity to 100% or near 100% in order to get rid of the distant seam, but at the cost of having a mercurial effect. Other settings were also adjusted to get nice sun reflections etc.
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Mr. Ray
 
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Post » Wed Mar 09, 2011 8:29 am

Thank you. I'm using custom water settings. It looks fine in some scenarios, but also looks like mercury at times.
That is, when water has transparency in Oblivion, then at long distances one can see where the under-sea terrain is no longer drawn, producing a seam across an otherwise nice view of the ocean. So I set opacity to 100% or near 100% in order to get rid of the distant seam, but at the cost of having a mercurial effect. Other settings were also adjusted to get nice sun reflections etc.

Yeah, well, games are sold with the "good" screenshots anyway, and the one you posted is a very convincing screenie. ^___^


Happy gaming!
- Tomlong75210
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Nauty
 
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Post » Tue Mar 08, 2011 10:23 pm

It looks like RAEVWD helped out here, as well as QTP3, and are you using AmpolX as well? I'm more curious about which landscape textures you're using, textures and normals. I'd also like to know which mods have the credit for the beautifully-textured statue and the fuller foliage too...


Thank you. ..Although it feels undeserving for me to say thanks when it's the various modders who deserve all the credit. =)
Good eye, you're spot on about RAEVWD and QTP3. I hadn't heard of AmpolX until now, it looks like a rather great texture pack.
It's been quite some time since I've played, but looking over the mod list and the installation notes I left for myself, I believe the following is the list of mods responsible for the visuals in that particular screenshot:

DarNified UI
Koldorns LOD Noise Replacer 1.3
- Used "medium" setting
Natural Environments 2.1.3
- This is an old and buggy weather/sky mod, I was too lazy to upgrade it.
- Includes Natural_Vegetation_by_Max_Tael.esp, which is responsible for the larger trees.
Qarl_TP3_Full_v1.3 ("Qarl's Texture Pack III")
QTP3 - Optimized Qarl Texture Pack 3.0 Meshes 0.5
- Only the exterior-only meshes were installed. Anything used by the interiors was left at full QTP3.
QTP3 Reduced 1.3
- Used the "lite" version.
- Only the exterior-only meshes were installed. Anything used by the interiors was left at full QTP3. This was installed after "Optimized Qarl Texture Pack", as it had a better performance boost.
QTP3 UOP32 Compatibility Patch 2.3
Qarl's LOD normals 4096 Compressed 1.0
Really AEVWD 1.5
reduced landscape LOD textures BTQ1024 1.0
- Used the 1024 BTQ color maps. Did NOT use the normal maps.
Unique Landscapes - Imperial Isle 1.6.2
Water_Reflection_Blur_0.3

..Plus my own, custom water settings.

And of course, after all mods are loaded, the excellent TES4LODGen tool was used to generate any missing LOD's.
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john page
 
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Post » Wed Mar 09, 2011 12:36 pm

Thank you. ..Although it feels undeserving for me to say thanks when it's the various modders who deserve all the credit. =)
Good eye, you're spot on about RAEVWD and QTP3. I hadn't heard of AmpolX until now, it looks like a rather great texture pack.
It's been quite some time since I've played, but looking over the mod list and the installation notes I left for myself, I believe the following is the list of mods responsible for the visuals in that particular screenshot:

DarNified UI
Koldorns LOD Noise Replacer 1.3
- Used "medium" setting
Natural Environments 2.1.3
- This is an old and buggy weather/sky mod, I was too lazy to upgrade it.
- Includes Natural_Vegetation_by_Max_Tael.esp, which is responsible for the larger trees.
Qarl_TP3_Full_v1.3 ("Qarl's Texture Pack III")
QTP3 - Optimized Qarl Texture Pack 3.0 Meshes 0.5
- Only the exterior-only meshes were installed. Anything used by the interiors was left at full QTP3.
QTP3 Reduced 1.3
- Used the "lite" version.
- Only the exterior-only meshes were installed. Anything used by the interiors was left at full QTP3. This was installed after "Optimized Qarl Texture Pack", as it had a better performance boost.
QTP3 UOP32 Compatibility Patch 2.3
Qarl's LOD normals 4096 Compressed 1.0
Really AEVWD 1.5
reduced landscape LOD textures BTQ1024 1.0
- Used the 1024 BTQ color maps. Did NOT use the normal maps.
Unique Landscapes - Imperial Isle 1.6.2
Water_Reflection_Blur_0.3

..Plus my own, custom water settings.

And of course, after all mods are loaded, the excellent TES4LODGen tool was used to generate any missing LOD's.

After looking at the shot for a while, I figured the road stones were a little too faded to be AmpolX's. I figured you were using the high rez Qarl's normals because the of the small size of the squares in the checkering of the landscape. That is definitely the right lighting for showing it off, but I dropped down to QN512 after seeing it under "bad" lighting across Niben Bay.

At that distance, the statue must be Qarl's and UL II? It looked kind of familiar. ;)

This is my first time running with BTQ's landscape textures, although I used the 2048 files. It was made to go along with Qarl's textures anyway. Right now, I am using Xerus' LOD Landscape textures, which includes a custom Terrain Noise texture. Before that, I used Koldorn's 1.3 medium version.

I no longer use Natural Environment in favor of Enhanced Vegetation, but I definitely like that setup you have there. I'm still running QTP3 Redimized too.

I'm going to download Water Reflection Blur and add it to my collection though. That's a nice little visual enhancement. I have all of the others (except for the reduced version of Qarl's mod.) I finally added RAEVWD a couple weeks ago, and it makes a huge difference. I happily sacrificed a few (maybe more than a few) FPS for it, but the world looks less vacant. Now, I just need to get these fog distances worked out...


Thank you for the reply!
- Tomlong75210
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Shannon Lockwood
 
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Post » Tue Mar 08, 2011 10:31 pm

http://www.rashid-clark.com/rpg_chars/Oblivion/mods-before.jpg


ahhh, nostalgia
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Kayla Oatney
 
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Post » Wed Mar 09, 2011 11:54 am

ahhh, nostalgia

...ehh, I don't miss that scenery much. That pic hurts my eyes, way too bright...but that might be the result of me spending too much time on the gamesas forums...


Edit: wording :L

Edit: OMG! I'm about to spaz, but I can't because I'm at work. I HAVE to try Nehrim, and soon. They've built some beautiful and amazing structures. Geez, now I have to go collect visual enhancers for Nehrim too. :( ...so pretty... ^____^
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joeK
 
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Post » Wed Mar 09, 2011 12:06 am

Tomlong the third pic from darkstone you were wondering about is part of the main quest from Nehrim (total conversion). I won't spoil you any more
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Poetic Vice
 
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Post » Wed Mar 09, 2011 2:12 am

Some more dumb scenery pics.

http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/SI_autumn-mushroom.jpg
http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/SI_rainbow.jpg
http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/bridge.jpg
http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/creak.jpg
http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/flowers.jpg
http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/hills1.jpg
http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/hills2.jpg
http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/night-windows.jpg
http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/painting.jpg
http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/snow.jpg
http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/yellow.jpg
And waterfalls are great because you can make them look like sun beams: http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/wf1.jpg, http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/wf2.jpg, http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/wf3.jpg, http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/wf4.jpg, http://www.rashid-clark.com/rpg_chars/Oblivion/scenery/wf5.jpg.

....As for character shots, there are a few on http://www.rashid-clark.com/rpg_chars/Oblivion/.


(Edited to remove one that had glitches (lots of floating trees etc))
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Rach B
 
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Post » Tue Mar 08, 2011 10:56 pm

Tomlong the third pic from darkstone you were wondering about is part of the main quest from Nehrim (total conversion). I won't spoil you any more

Yup, saw a comment about it for that image at TESAlliance. That's where my sunder inspiration to install Nehrim has come from, but I need to collect some info on managing multiple installs before I try that mod. Unfortunately, I probably do not have time to work all of that out before I return to school, but I bought a second copy of Oblivion a couple weeks ago. Now, I am thinking to use my laptop to explore Nehrim, and then I might not miss the power that allows me to use 50 texture mods as much.


Thanks for the reply!
- Tomlong75210
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Calum Campbell
 
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Post » Wed Mar 09, 2011 12:42 pm

Thank you. I'm using custom water settings. It looks fine in some scenarios, but also looks like mercury at times.
That is, when water has transparency in Oblivion, then at long distances one can see where the under-sea terrain is no longer drawn, producing a seam across an otherwise nice view of the ocean. So I set opacity to 100% or near 100% in order to get rid of the distant seam, but at the cost of having a mercurial effect. Other settings were also adjusted to get nice sun reflections etc.


I guess that explains why it didn't look like any water mod I'm familiar with, then, thank you for answering the question, though, I guess it answers my question.
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Hazel Sian ogden
 
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Post » Wed Mar 09, 2011 7:33 am

I guess that explains why it didn't look like any water mod I'm familiar with, then, thank you for answering the question, though, I guess it answers my question.
You can get a very similar effect with this mod: http://www.tesnexus.com/downloads/file.php?id=33411
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Matt Gammond
 
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Post » Wed Mar 09, 2011 5:52 am

You can get a very similar effect with this mod: http://www.tesnexus.com/downloads/file.php?id=33411


Yes good call, I believe that mod's watersettings esp was what I used as my base for editing.
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Kirsty Wood
 
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Post » Wed Mar 09, 2011 5:05 am

I guess that explains why it didn't look like any water mod I'm familiar with, then, thank you for answering the question, though, I guess it answers my question.


Well, I suppose I can provide a more useful answer.
Although I don't feel my little edits warrant an official TESnexus entry, I went ahead and uploaded it to my site just now. If you like, it can be downloaded http://www.rashid-clark.com/rpg_chars/Oblivion/misc/rashids-watersettings.zip.
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Yvonne Gruening
 
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Post » Wed Mar 09, 2011 10:54 am

You can get a very similar effect with this mod: http://www.tesnexus.com/downloads/file.php?id=33411


I was actaully thinking it kind of reminded me of that mod, but I wasn't sure because I couldn't tell from the screenshot if there were actual refractions involved.

Although I don't feel my little edits warrant an official TESnexus entry, I went ahead and uploaded it to my site just now. If you like, it can be downloaded here.


Well, I would have said you don't need to upload it if you don't want to, but since you already did so, I'll just say thank you, this way, I can see for myself how it looks in game.
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Jani Eayon
 
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Post » Wed Mar 09, 2011 4:03 am

Would be cool if I could have her touch someone maybe with the pick pocket function and 30 seconds later they drop dead or are attacked by a gremlin.
http://i117.photobucket.com/albums/o41/AshleyT99/Ellen1.jpg

http://i117.photobucket.com/albums/o41/AshleyT99/Ellen2.jpg

http://i117.photobucket.com/albums/o41/AshleyT99/Ellen3.jpg

http://i117.photobucket.com/albums/o41/AshleyT99/Ellen4.jpg
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Bethany Watkin
 
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Post » Wed Mar 09, 2011 6:56 am

I was actaully thinking it kind of reminded me of that mod, but I wasn't sure because I couldn't tell from the screenshot if there were actual refractions involved.


As amazing as the mod's refraction effects are (and they are amazing), I'm not using them. I just worked from it's more standard water settings.
The reason why is because the refraction effects were buggy when paired with water objects placed above sea level (such as the rivers in the various "Unique Landscape" mods, and some of the pools in towns.) It would cause a plane of water to extend well beyond the boundaries of those rivers/pools. Which is a shame, because the mod is astounding.
If I remember correctly, when tweaking the water settings, particular attention was given to how it appears at night, as well as finding a give-&-take balance between making it look ok on a sea as well as on a river. And hiding the underwater terrain seam, as mentioned earlier. Unfortunately it still has another seam caused by the surface ripples ending out in the distance.

Well, I would have said you don't need to upload it if you don't want to, but since you already did so, I'll just say thank you, this way, I can see for myself how it looks in game.


Y'welcome. =)
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Andrew Tarango
 
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Post » Wed Mar 09, 2011 12:17 am

The Wraith,
http://tangentgirls.com/gallery/d/12793-1/0001_006.jpg
http://tangentgirls.com/gallery/d/12796-1/0002_005.jpg
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Susan
 
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Post » Wed Mar 09, 2011 6:30 am

The Wraith,
http://tangentgirls.com/gallery/d/12793-1/0001_006.jpg
http://tangentgirls.com/gallery/d/12796-1/0002_005.jpg

I love that character. Nice shots. I love the ambiance of that dungeon.


Thanks for sharing!
- Tomlong75210


Edit: wording
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ZzZz
 
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Post » Wed Mar 09, 2011 6:18 am

http://tangentgirls.com/gallery/d/12820-1/0009_001.jpg

I love that character. Nice shots. I love the ambiance of that dungeon.
Thanks!
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Erin S
 
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Post » Wed Mar 09, 2011 5:24 am

http://www.tesnexus.com/downloads/images/23808-2-1295021452.jpg
http://www.tesnexus.com/downloads/images/23808-1-1295021452.jpg
http://www.tesnexus.com/downloads/images/36435-4-1295101047.jpg
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Abel Vazquez
 
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Post » Wed Mar 09, 2011 1:14 am

Just some random shots during my gameplay :)

http://img130.imageshack.us/i/screenshot14bb.jpg/
http://img691.imageshack.us/i/screenshot13yk.jpg/
http://img109.imageshack.us/i/screenshot11xq.jpg/
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Lalla Vu
 
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Post » Tue Mar 08, 2011 11:29 pm

Edit: nvm, found on the previous page
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james kite
 
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Post » Tue Mar 08, 2011 9:36 pm

HGEC http://ludicrousmods.com/2011/01/09/hgec-dark-enchantress/ http://ludicrousmods.com/hgec-dark-enchantress/

http://ludicrousmods.com/wp-content/uploads/2011/01/den201.jpg
http://ludicrousmods.com/wp-content/uploads/2011/01/den202.jpg

http://ludicrousmods.com/wp-content/uploads/2011/01/den204.jpg
http://ludicrousmods.com/wp-content/uploads/2011/01/den208.jpg
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Dean Ashcroft
 
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Post » Wed Mar 09, 2011 1:16 am

Awesome screenshots as always, death-knowz. Most of the OBGEv2 shaders aren't really my cup of tea but you are making them look wonderful.

Couple shots of my updated Selene:

http://www.tesnexus.com/imageshare/images/263027-1295318673.jpg
http://www.tesnexus.com/imageshare/images/263027-1295323420.jpg
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Ricky Rayner
 
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