nope - just OBGEv2 and liquid water. lots and lots of tweaking and i'm finally at a place where i'm extremely satisified with the look.
ring ssao - default
circular bokeh dof
// higher values mean more blur when out of DoF and shorter DoF.
extern float R = 8.0; // maximum blur radius in pixels;
godrays - default
normalfilteraa - default
colormood
static const float moodR = 0.9; // mood color red component
static const float moodG = 0.75; // mood color green component
static const float moodB = 0.55;
hlslcolorgrading
static const float opacity = 0.8;
SSII
static const float scale = 2; //downsampling scale, 1 is highest quality but slowest
static const float IIRadiusMultiplier = 10; //Linearly multiplies the radius of the II Sampling
static const float IIStrengthMultiplier = 1; //Linearly multiplies the strength of the II
extern float FOV = 75; //Field of View in Degrees
coloreffects
//Saturation: Scales the saturation level.
//1 is vanilla, less than 1 decreases it, greater than 1 increases it.
static const float Brightness = 1;
//Brightness: Scales the brightness level.
//1 is vanilla, less than 1 decreases it, greater than 1 increases it.
static const float Contrast = .95;
and Liquid Water (neutral)