My model is acting weird

Post » Mon Sep 29, 2014 3:18 am

I just made a simple staff in Blender and I decided to make the model in two parts which I merged after I finished modeling. I basically made two pieces and connected them so now It's just one big model.

Blender 3d treats it like 1 model and the texturing worked out great. BUT the CS still treat the item like 2 models. They are connected in game but half of the staff is untextured. :s What did I do wrong.

Hopefully someone will understand what I just vrote. :confused: :confused: :confused:

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Sharra Llenos
 
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Post » Mon Sep 29, 2014 8:33 am

Upload the model so we can take a look.

It sounds like part of the model doesn't have a material or a texture assigned to it, You seem to have made it correctly for it to look ok in Blender but did it save/export correctly ?

What about the texture assigned ? is it in a format that Morrowind can render .bmp.tga.dds and what about dimensions which need to be to the power of 2 else it wont show in game.

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Alba Casas
 
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Post » Mon Sep 29, 2014 8:25 am

Here you go

http://imgur.com/a/jiHVR

I'm trying to do a [censored] Sanguine Rose btw. :D

Also note that the handle is not textured yet. :P

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Kelsey Anna Farley
 
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Post » Mon Sep 29, 2014 10:31 am

I've had this happen to me too. You need to assign the material that has that texture to the selected faces, otherwise it won't add the texture during export. Even though it looks fine in the UV editor, that's just a preview.

I find it really annoying, because if you select the right material in the wrong menu you often get the same bs. happening.
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Astargoth Rockin' Design
 
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Post » Mon Sep 29, 2014 4:44 am

I have made them into two separate objects again but it still won't work. :s They have the same material and everything. FFS I always have problems with stuff like this. This is why I never finish anything I do. :stare:

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Flash
 
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Post » Mon Sep 29, 2014 9:57 am

http://i.imgur.com/OlV8aGb.png Its one object now. But it still wont work. look.....

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Tinkerbells
 
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Post » Mon Sep 29, 2014 12:31 pm

You have to make a separate material for every texture you want to export. Blender is really finicky about this (because 2.49 svcks, but we're stuck with it until they make a nif exporter for the new one), but you have to add the material in just the right menu or else it'll just replace the texture with the other texture.

So, you need to select the faces you want to apply the second texture to (in editing mode), and click on ADD NEW in the Link and Materials menu in the Editing Tab (not the materials tab, because that would make too much sense--doing it in the materials tab replaces the material/texture instead of adding a new one).

Then you have to go into the Materials Tab and click on the Textures Button. In the textures menu, you'll see the texture from the first material, and it'll probably have a number 2 or something beside it. Click on that and select "Make Single User" before you apply the new texture, otherwise you'll replace the texture on BOTH materials (because Blender is stupid).

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pinar
 
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Post » Mon Sep 29, 2014 6:51 am

Actually, we're not. It's a little more work, but it is totally possible to create a mesh in the newest Blender version, export it as .obj or something else 2.49 can import, and then export it as a .nif. Or it can be saved in "Legacy Mesh Format" (box needs to be ticked when saving as Blender file), so it can be opened directly in Blender 2.49. Another possibility would be to skip 2.49 altogether and import the .obj directly in Nifskope, though I've experienced some difficulties with importing .obj into NifSkope.

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LuBiE LoU
 
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Post » Mon Sep 29, 2014 6:10 am


I had so many problems exporting Blender 2.7 files (the UV maps always turned into insane scribbles for one) that I decided learning 2.49's crappy interface was less hassle. I mean, if your model won't export to a nif because you've used a material/texture setting it won't support, at least with 2.49 you'll know right away rather than having to mess with it in two separate versions of Blender to get it to work.
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Jimmie Allen
 
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Post » Sun Sep 28, 2014 11:51 pm

:( I just did what you said. It didn't work. I just want it to be one object. It would be so much easier but when I tried that it didn't work eaither. WTF am I doing wrong?!

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roxxii lenaghan
 
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Post » Mon Sep 29, 2014 3:33 am

Try this:

1. Separate the objects (by hitting P or shift-P or whatever).
2. Make new material and apply it to the new object.
3. Merge objects again.

Edit: also keep in mind that those objects will become separated again when you export them to the nif format. Nifs don't do more than one material on an object, so objects are separated by material when exported.
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Steven Hardman
 
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Post » Mon Sep 29, 2014 11:19 am

Now it's only 1 object. I merged them. It's one solid model that I can select just by right clicking.

1 object = 1 texture.dds makes sense? It doesn't seem to work like that. lol

cs hates me. http://imgur.com/a/w9AEW

Stuporstar I appreciate the help. :icecream:

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chloe hampson
 
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Post » Mon Sep 29, 2014 12:48 pm

No, it's separate objects in Nifskope, not the CS.

I'm suggesting you separate the objects again while applying the materials to them in Blender. You can merge the object again after, but separating the mesh will make applying the materials easier.
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Austin England
 
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Post » Mon Sep 29, 2014 5:40 am

Any guides on how to apply textures in nifscope? :)

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Daniel Holgate
 
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Post » Mon Sep 29, 2014 10:33 am


Well, it's a lot harder in Nifskope if you don't apply the materials in Blender first. If the UV map doesn't export, it's impossible to fix in Nifskope as well.

Upload your Blend file so we can take a look at it. This is totally fixable, you just need to know how to work Blender's voodoo because it refuses to work properly if you so much as look at it the wrong way.
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sunny lovett
 
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Post » Mon Sep 29, 2014 11:43 am

I think I found the problem. That .png is not the same as the .dds

How the fudge do I change it. It just chages back wehn I try to replace it with the .dds :S

http://i.imgur.com/Koa0HNE.png

Edit: forgot screenshot.

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kirsty williams
 
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