Roughly, how many vertices, faces and edges would a building have in Skyrim? I'm making a model to replace the 2-story village house ( as in, it's very similar in shape, it's for a mod I plan on eventually making), and while not completely done, it's currently at about 650 vertices, 1200 edges and 550 faces (according to Blender, this sounds higher than it looks to me). Is this too high to run well? Hope this is the right place to put it. EDIT: Another modelling question, when making a model, does it matter if some parts of the model intersect others but don't actually connect by vertices, so they are not technically connected but appear to be from an outside perspective? I'm hoping it doesn't, because doing this makes me need to put in a lot fewer vertices and edges.
It is very low poly actually , but if you are satisfied with the look then the better I think ( from a cryengine experience ) that a good compromise is depending on the type of object , if is visible , much visible or few visible , then plan the lods needed , if is a "hero" type object then you can go even very high , 10 k or the like , but Cryengine eats polygons at breackfast , dunno much for the "Creation Engine" anyway if allows lods , those are mandatory for high poly objects....
still in Cryengine for objects under 300 polys , it doesn't even bother making lods....