Roughly, how many vertices, faces and edges would a building have in Skyrim? I'm making a model to replace the 2-story village house ( as in, it's very similar in shape, it's for a mod I plan on eventually making), and while not completely done, it's currently at about 650 vertices, 1200 edges and 550 faces (according to Blender, this sounds higher than it looks to me). Is this too high to run well? Hope this is the right place to put it. EDIT: Another modelling question, when making a model, does it matter if some parts of the model intersect others but don't actually connect by vertices, so they are not technically connected but appear to be from an outside perspective? I'm hoping it doesn't, because doing this makes me need to put in a lot fewer vertices and edges.
Hey There :] Its tri's you want to count, and no intersecting geometry does not matter as long as your sure its the only way you can build something. Texture space takes up more memory than geometry so make sure any intersection is actually needed and that wasted texture space is minimized as much as possible. Make sure you delete any backfaces when you model also, thats a common beginners error.
Personally to get an idea of tri counts in some instances, I use something called 3D RipperDX . Its a great bit of software that allows you to capture all geometry, textures and shaders, rendered during a single frame. You can then import the captured geometry into your 3D creation software of choice (i use max and maya) to see what exactly has been drawn by each individual draw call. Perfect for studying tri counts, construction and such. For example heres a scene i ripped from http://3.bp.blogspot.com/__3ojWrrJcjA/S8tDDPc5kWI/AAAAAAAAAEk/hOGIor6BHDI/s1600/batman+still+enviroment.jpg. Or check out this second image, a close up of http://3.bp.blogspot.com/-zfUMDU9tdyw/TrvM681GSUI/AAAAAAAAA0I/XudfRVM6fag/s1600/Batman%2BFaceMesh%2BTriCount.jpg. For Skyrim im using the fallout mod manager, exporting the nif and checking tri counts in Max/Maya.
If you get lost or need any advice send me a pm or some screenshots of what your working on, I would be more than happy to help you out.