Models render in CK but not in-game. Help!

Post » Thu Apr 09, 2015 12:04 pm

http://i.imgbox.com/ZQbEd74B.png - In Creation Kit

http://i.imgbox.com/CwImRnbx.png - During Gameplay

Why aren't the ebony mail's rendering?

The models on the right have enable-parents, I thought I might have messed up some of the parenting so I placed the models on the left without parents. The Savior's Hide renders in-game perfectly despite all "display-models" using the same "Biped Model" that their ArmorAddon uses (basically the model that is rendered when the player equips the respective armor).

EDIT: I've been testing on an unmodded-installation. BRB whilst I check on my normal modded-install (with ebony replacers). No luck :(

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tegan fiamengo
 
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Post » Thu Apr 09, 2015 2:58 am

Are you sure you didn't overlook something when you created the model?

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Sarah Knight
 
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Post » Thu Apr 09, 2015 7:51 am

I didn't create these models, they are the vanilla models and model paths.

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maya papps
 
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Post » Thu Apr 09, 2015 3:01 am

Yes, but they show like this in game only if someone wears them. You did something so that they show like that.

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Annika Marziniak
 
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Post » Thu Apr 09, 2015 5:02 am

Yes, I copied the paths and made new STATIC forms. You can see a list of these forms and their paths in the first picture.

Incidentally I did Savior's Hide first, and it works without flaw. I followed the same procedure for the Ebony Mail but they aren't rendering for some reason :sad:

EDIT: I've been testing on an unmodded-installation. BRB whilst I check on my normal modded-install (with ebony replacers). No luck :(

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Nick Jase Mason
 
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Post » Thu Apr 09, 2015 6:46 am

You're not using an old save, are you?

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KU Fint
 
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Post » Thu Apr 09, 2015 4:48 am

Nope :tongue: ..... well, yes. I assume you mean a dirty save??

I've been using two saves for testing. The first is on an unmodded install, the second is on my current play-through. Both pre-date the creation of my mod and have not been overwritten

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Kelsey Hall
 
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Post » Thu Apr 09, 2015 8:21 am

Don"t use saves to test your mods. On the menu page, open the console and use

coc nameofthecellyouwanttogoto

The game will create a dummy player and teleport you out there.

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neil slattery
 
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Post » Thu Apr 09, 2015 2:10 am

I'll try this, but using saves is fine. We aren't forced to start new games every time Bethesda patch(ed) the game, released DLC, or we install a new mod :wink: (it's important to test mods in the circumstances they will likely be installed into)

BRB with results.

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Laura Mclean
 
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Post » Thu Apr 09, 2015 9:36 am

coc from the console on the menu page will not make you start a new game. And it's a lot safer than using saves (no history involved).

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Vincent Joe
 
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Post » Thu Apr 09, 2015 10:46 am

A lot of important things get initialized when you begin a new game, so serious playtesting and debugging of mods should always be conducted using saves. Anyway, my saves are 100000% clean of my mod :D

Unfortunately still no luck w.r.t my Ebony Mail when I coc from the main menu :(

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Cccurly
 
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Post » Thu Apr 09, 2015 11:21 am

Does the female version render properly?

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Kelly Upshall
 
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Post » Wed Apr 08, 2015 9:35 pm

Both male and female Savior's Hides render as expected. None of the Ebony Mails render in-game.

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Shirley BEltran
 
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