[quote]in single player Crysis PWN$ all games even now but BFBC2 in my opinion is THE best online FPS ever made! It's so ridiculously realistic and there's a TON of weapons, gadgets and spec abilities u can unlock so it never gets boring. I love the idea of Crysis MP with crazy NS wars but Crytek just couldn't get it right the first time (not counting Wars cause that didn't rlly change much) but i RLLY hope they nail it with Crysis Wars 2 (or w/e they will call it) and they probably will because they have the entire London Studio (Free Radical) working just on MP
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I agree that there is some beauty in the BFBC2 maps. I like the variety in them, but they all seemed pretty linear. A lot of imagination seems to have gone into them. I like the sub pen map and the following snow maps. My main problem with BFBC2 is that it looks very toonish. Like I'm playing through a cartoon. It would be interesting to see what they could do with the CryEngine. I think Crytek needs some more imagination in their maps. More uniqueness. For instance, I hate all the same pre-built buildings in all the Wars maps. Does it take that long in 3DS to make buildings? Uniqueness is what really makes a map, and this is what we see in older Quake 3 and UT mod maps. For Instance - Goodis Street and UA0 from True Combat beta .45, a Quake 3 mod. The mods took their time on these maps, there were no pre-fab assets just plunked around. Every structure is unique and not found in any other maps. I like all the little niches that you really had to work at to try and get to, yet they gave you a really good advantage. In one map, there's a second floor in a shelled building, and you can see from the ground that it has an open window that would be great to snipe from. But the only way up to it is an elevator that is smashed up and broken. However, if you carefully examine the mangled girders that made up the frame of the elevator tunnel, you find out that with a lot of trying, you can manage to climb up to that second floor. Then everyone starts biching about your sniping and calling you cheater, saying there's no way up there. That's what really makes a map in my opinion, the near impossible easter eggs.
Another thing I would like to point out in the True Combat maps that was done very well is environment sounds. Crickets chirping, the sound of a breeze wafting through the courtyard, the crunch of gravel underfoot, stillness, the loud hammering of a running generator, so loud that you can't hear anything else when your near it, the creak of an old rusty swing blowing in the breeze. It really makes you think your there.