Is it possible to modify the magnitude of a permanent active magic effect?
I have a magic effect which is permanently in the active effects list, and I have a perk that modifies the magnitude of the effect depending on player actor values. The problem here is that the magnitude only updates at the moment when the magic effect is applied to the player, so even if actor values change, the magnitude of the spell effect does not update unless I use the console to remove and re-add the spell.
How can I solve this?
One idea I have is to add another element (maybe another ability or a script?) which removes and re-casts the other spell effect on the player when appropriate. But I have experimented for hours and have no clue where to even begin.