...However, I seem to be stuck. Since I want the summon to have the items it had when it became a summon, I figured I had to use OBME's clone function first, add the equipment to the base actor, then create the summon spell.
...Except I can't seem to find out how to modify the base's inventory.
I tried AddItem using the object returned from CloneForm, but it kept adding items to the player instead (it was a onself test spell cast by the player, so... I dunno). Are there any current commands that I can use? Thanks.