So... I tried it change it. I loaded up the Construction Set, imported the .esm, and started looking at the enchant section. Couldn't find anything about the cost of enchanting, just the various effects that already exist. Okay... what about Spell Effects? Well, there is the Base Cost, but if I lower that too much the spell becomes absurdly cheap and easy to cast without enchanting items. I played around in the construction set for about an hour, but still couldn't find what I was looking for, which is one of the following:
1) Decrease the cost of enchanting(not the gold cost, the "energy" cost that limits the amount you can put on a certain item). This way stronger enchantments could be given all-around without changing anything else.
2) Decrease the enchantment modifier on the base cost. While it's rather cheap to make a Reflect spell, it's horribly expensive to make a Reflect enchantment, which is why I don't want to lower the base cost.
3) Increase the value of souls. I found where I can increase the amount of enchantment an item can hold, but that doesn't help unless I can also increase the power of a soul, since with the exception of the Tribunal gods, nothing is strong enough to make a decent high-level enchantment that rivals the stuff you find lying around.
4) Probably the easiest, but I guess I could "cheat" and instead of enchanting my own item in the game, just create it in the construction set and spawn it in the world somewhere... though I've only modified items, and never made new ones, so I don't know how to do this either.
Thanks in advance for any help you can give. I know how easy some of this stuff might seem(or maybe I'm asking for the impossible) which may make veteran modders roll their eyes at me, but I looked at the construction set wiki and that only resulted in confusion.