1. For any questionable choices on clothing for any NPC's, I wanted to simply revert to the original default. I *thought* I could accomplish this easily using TES4Edit, but I'm doing something wrong. I found an NPC I wanted to "reset to original clothing" and removed the changes made by NPC New Clothes. I then fired up my mod in the CS thinking that I would see the original clothing choices. However, I'm seeing no clothes at all. I'm thinking that the CS is seeing my deletions as changes and not a true removal, but I'm struggling to figure out what I'm doing wrong.
2. I'm trying to get my head around what bash tags I would want to use. NPC New Clothes modifies faces and hair as well. I use RBP and the NPC face and hair changes with that mod (NPC Diversity - Beautification). So what I'd like to do is use the changes made by RBP for face and hair and use only the clothes changes by my newly modified clothing mod. Would I be able to use some combination of tags, bashed patch and load ordering to accomplish this?
I almost hate to post my theory (since it will probably be wrong) - but I'm thinking I would use NPCFaces and Hair on my mod, add Hair to the RBP plugin and then ensure that my mod loads before the RBP plugin. Would I have that right?
3. Would I need to add the Invent tag to my mod? Additionally, I've read that Invent only works if the original default clothing remains in the NPC's inventory. Is that still true?
Bottom line - I only want to use the clothing changes (not face or hair) on the NPCs that I felt have good changes. Then for the questionable changes, I want to just "start over" with the original look of the NPC and then make a reasonable choice. The above 3 steps were the best way I could think to do this. I'd love to hear if anyone has any better suggestions.
Thanks