so I'm working on a little something that modifies the players Reputation when the items being carried.
I've so far whacked my script into an OnAdd Blocktype (and reversed its effects in an OnDrop Blocktype), but the effects dont seem to be taking effect.
If I want to max out the reputation with all the 'factions' ingame, would I go for the below?
AddReputation RepNVGoodsprings 1 100AddReputation RepNVBrotherhood 1 100AddReputation RepNVCaesarsLegion 1 100AddReputation RepNVFollowers 1 100AddReputation RepNVFreeside 1 100AddReputation RepNVGoodsprings 1 100AddReputation RepNVGreatKhans 1 100AddReputation RepNVNCR 1 100AddReputation RepNVNovac 1 100AddReputation RepNVPowderGanger 1 100AddReputation RepNVPrimm 1 100AddReputation RepNVTheStrip 1 100AddReputation RepNVWhiteGloveSociety 1 100
and to set it to a neutral standpoint after, would I go for;
AddReputation RepNVGoodsprings 0 50AddReputation RepNVBrotherhood 0 50AddReputation RepNVCaesarsLegion 0 50AddReputation RepNVFollowers 0 50AddReputation RepNVFreeside 0 50AddReputation RepNVGoodsprings 0 50AddReputation RepNVGreatKhans 0 50AddReputation RepNVNCR 0 50AddReputation RepNVNovac 0 50AddReputation RepNVPowderGanger 0 50AddReputation RepNVPrimm 0 50AddReputation RepNVTheStrip 0 50AddReputation RepNVWhiteGloveSociety 0 50
or am I missing the keypoint in reps?
I've tested it out ingame and no changes came into effect.
Ta