Mods and Bethesda trying to get them on consoles

Post » Wed Jul 13, 2011 12:14 pm

Like Todd said however, it adds a risk of mods that contain viruses to hack and destroy consoles or remove memory. Mods would have to be proved safe some way so that they could be trusted to be downloaded.
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Toby Green
 
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Post » Wed Jul 13, 2011 1:36 pm

Like Todd said however, it adds a risk of mods that contain viruses to hack and destroy consoles or remove memory. Mods would have to be proved safe some way so that they could be trusted to be downloaded.


haha that will never happen just look how many here want to destroy the consoles give them a chance and :hubbahubba:
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Emily Graham
 
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Post » Wed Jul 13, 2011 3:42 pm

Like Todd said however, it adds a risk of mods that contain viruses to hack and destroy consoles or remove memory. Mods would have to be proved safe some way so that they could be trusted to be downloaded.


Isn't this a risk though on PC? What does the PC community do to avoid this?
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Jonathan Braz
 
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Post » Wed Jul 13, 2011 8:33 am

you have antivirus programs preventing it/scanning anything you download

and you can rollback if it does crash
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Symone Velez
 
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Post » Wed Jul 13, 2011 10:58 pm

you have antivirus programs preventing it/scanning anything you download

and you can rollback if it does crash


I would think it possible for someone to circumvent a mere virus protection program if they wanted to. I don't PC game. I don't know anything about the modding community. I didn't know if there was a central, trusted location where people download mods known to be "clean".
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Isaiah Burdeau
 
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Post » Wed Jul 13, 2011 3:23 pm

And what exactly would you do with them? Modify armor/damage values and little else? Is it really worth all the trouble for such a pitiful feature?


I guess you don't know what "mash-up" means then? Please read my post before asking a question that I already provided an answer to.
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Sabrina garzotto
 
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Post » Wed Jul 13, 2011 4:14 pm

My dream is to see mods come to systems. I hope Bethesda knows how much we want this. As for making it work? I don't know much, hence forth I shant say much..

EDIT: I have a feeling that the only people against console modding are the ones who play on the PC, well some of us have crappy laptops that can't run godly games.


I'm not against it at all. I'd love consoles to have mods so we don't have millions of threads on the subject. Its just not going to happen due to hardware limitations, and I doubt microsoft or sony will want unofficial user made content on their consoles.

I think the closest it could ever get, is the best mods getting ports to 360 and then sold as cheap DLC. And if you have a laptop that you never actually take out of the house, then don't blame me for it...

Bear in mind that console games are made so they are as impressive as they can be. Console games are made so they hit the limit of the consoles capabilities. They are made to be as good as they can be before dropping below 25 FPS or so. Maybe if you have graphics settings on consoles in the future it could be possible though.

If you have a PC, and you have a lower fps than you want, you go buy an upgrade. If your on a console... you wait 5-10 years for the next console and then play the game on backwards compatibility?
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P PoLlo
 
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Post » Wed Jul 13, 2011 10:21 pm

I would think it possible for someone to circumvent a mere virus protection program if they wanted to. I don't PC game. I don't know anything about the modding community. I didn't know if there was a central, trusted location where people download mods known to be "clean".


There's always a chance of it I suppose. Most AV programs will scan downloads and folks who run the sites would remove troublesome mods once reported but like anything else on the internet there really isn't anyway to be 100% safe without checking each individual mod. I have no idea if sites like Nexus scan files when they are uploaded for potential viruses.
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Honey Suckle
 
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Post » Wed Jul 13, 2011 3:55 pm

Silly people

economics

who's paying for bandwidth usage
storage of mods
Q&A

Monetization of mods will kill mods.

Or people can buy a PC; since they spent money on a PC if they are posting on these boards and they own a console....obviously do the math on that.
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Kat Stewart
 
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Post » Wed Jul 13, 2011 5:50 pm

You know?
This thread pops every so often... same people saying the same erroneous statements... and then I get dragged back in, posting the same statement, using the same example:

If, in a console, you can install and play an expansion to a game which requires the original game be installed, then you can mod that game.

That is all an expansion is basically, a large mod.

And again, I will bring up Oblivion/Shivering Isles as the example.
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glot
 
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Post » Wed Jul 13, 2011 2:56 pm

I would think it possible for someone to circumvent a mere virus protection program if they wanted to. I don't PC game. I don't know anything about the modding community. I didn't know if there was a central, trusted location where people download mods known to be "clean".


That's probably the biggest source of contention in these types of threads. People who have never modded saying how it could/should be done and people who mod frequently saying it will never work that way.
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Fiori Pra
 
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Post » Wed Jul 13, 2011 4:48 pm

You know?
This thread pops every so often... same people saying the same erroneous statements... and then I get dragged back in, posting the same statement, using the same example:

If, in a console, you can install and play an expansion to a game which requires the original game be installed, then you can mod that game.

That is all an expansion is basically, a large mod.

And again, I will bring up Oblivion/Shivering Isles as the example.


May be true, but the conversation for this thread has also shifted to concerns about mods for consoles.
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Emmie Cate
 
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Post » Wed Jul 13, 2011 9:38 pm


I think the closest it could ever get, is the best mods getting ports to 360 and then sold as cheap DLC. And if you have a laptop that you never actually take out of the house, then don't blame me for it...



Better hope that doesnt happen; mod quality will take a massive nosedive as every modder will design their mods around console design...../puke.
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Ray
 
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Post » Wed Jul 13, 2011 4:32 pm

You know?
This thread pops every so often... same people saying the same erroneous statements... and then I get dragged back in, posting the same statement, using the same example:

If, in a console, you can install and play an expansion to a game which requires the original game be installed, then you can mod that game.

That is all an expansion is basically, a large mod.

And again, I will bring up Oblivion/Shivering Isles as the example.


To bad you're 99% wrong;
Bethesda does hours of Q&A (TIME AND MONEY $$$$MONEY CASH GREEN), then people BUY the expansions and they work because they are microsoft/sony certified, if there is a problem it's patched.

Mods they come out support sometimes dies and 1/2 the time they dont work anyways.
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Wayne Cole
 
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Post » Wed Jul 13, 2011 3:55 pm

I think the closest it could ever get, is the best mods getting ports to 360 and then sold as cheap DLC.


Hell no. Who gets the money? It certainly won't be the mod's author. And there's no way I'm going to let them sell my work for their profit.
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danni Marchant
 
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Post » Wed Jul 13, 2011 3:28 pm

You know?
This thread pops every so often... same people saying the same erroneous statements... and then I get dragged back in, posting the same statement, using the same example:

If, in a console, you can install and play an expansion to a game which requires the original game be installed, then you can mod that game.

That is all an expansion is basically, a large mod.

And again, I will bring up Oblivion/Shivering Isles as the example.


Expansions are specifically created, packed and uploaded with console users in mind. Mods aren't.

The first two ones would require extra work from the modder. The third one requires Sony/Microsoft to agree with it, AND the devs/them to create a framework for modders to upload them. So it's entirely different.
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Angus Poole
 
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Post » Wed Jul 13, 2011 10:11 pm

Pretty much want Eno and Ben said.. Aswell as moders do not know the actual specifics on what the consoles can handle down to a Tee.
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Charity Hughes
 
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Post » Wed Jul 13, 2011 5:42 pm

Maybe every month Bethesda can take, say, the top ten mods or the currently "featured" mods from TESN, adjust them for consoles, and then release them via free dlc or optional "updates" that you can access through the main menu.
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Jeff Turner
 
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Post » Wed Jul 13, 2011 9:58 am

Maybe every month Bethesda can take, say, the top ten mods or the currently "featured" mods from TESN, adjust them for consoles, and then release them via free dlc or optional "updates" that you can access through the main menu.


And they do this out of the goodness of their hearts?
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Mel E
 
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Post » Wed Jul 13, 2011 5:12 pm

Sony and MS...
aka not gonna happen, period.
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Prisca Lacour
 
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Post » Wed Jul 13, 2011 4:32 pm

And they do this out of the goodness of their hearts?


This. And what if the modder doesn't want to do it?

It's easy to imagine the situation....a mod which adds a castle with some hi-quality content (a giant Tamriel 3D map, hi-res tapestries, detailed meshes/textures, etc). It's easy for it to reach the top 5 of TESNexus. Now, Beth want to port it to consoles, but they don't support such advanced content. What will they do, strip it down? Make it low-res? What if the modder is proud of the quality achieved and doesn't want that? And what if it's ported anyway and the modder resigns of doing more work?

I agree that it's hard to imagine Bethesda doing that to the modding community, but I cannot say the same about Sony/MS and even "hacking-kiddies" who would massively port mods without any permission.
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marie breen
 
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Post » Wed Jul 13, 2011 1:34 pm

in response to too many quotes to quote.... *a-hem* I have 2 PC's & a xb360. not bragging. just saying, telling me to save up and buy a computer isn't going to solve my problem. I LIVE to be creative, but i much prefer a 360 controller to a mouse/keyboard. so... i'm in the dark here, honestly, is there a solution for me? does anybody create drivers for the 360 controller to work on a pc for TES?
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Michael Russ
 
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