Mods and Bethesda trying to get them on consoles

Post » Wed Jul 13, 2011 1:01 pm

I sure hope not. If that does turn out to be the case anyone wanting to make mods available to the consoles is going to have to make sure mods meet MS's quality policies. No developer is going to spend the money and resources required to QA and troubleshoot mods that could potentially have harmful effects on the consoles. That will most likely end up meaning the CK getting chopped up and steam lined so that only mods meeting those policies can even be made.

Say so long to to the TES PC mod'ing community.



If you spent $350 on a video card alone you either got ripped off or you have a pretty ungodly video card that about 2 games made this generation are going to take advantage of lol. You could have saved yourself $200 bucks and bought a GTX 460 or something similar and been well over the recommended requirements for 95% of the games out there. :thumbsup: I doubt Skyrim for instance will recommend much over a Nvidia 9 series, if that.

My video card costs almost $500 via New Egg about 3 years ago. I will admit that I have a bit of extra expense in shipping and my card would cost considerably less today than it did 3 years ago but even so, $400 for mobo, graphics card, processor, memory, HDD and windows...well...I just don't believe it. And of course one that did cost that much, I don't believe it would look or play any better than an Xbox360 or PS3.
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Jhenna lee Lizama
 
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Post » Wed Jul 13, 2011 11:41 am

My video card costs almost $500 via New Egg about 3 years ago. I will admit that I have a bit of extra expense in shipping and my card would cost considerably less today than it did 3 years ago but even so, $400 for mobo, graphics card, processor, memory, HDD and windows...well...I just don't believe it. And of course one that did cost that much, I don't believe it would look or play any better than an Xbox360 or PS3.

500 GB HDD 45$
4GB DDR3 40$
Antec 100 Case 55$
Antec NEO ECO 520w 60$
5670 70$
Athlon II x2 255 53$
MSI 870 G-45 75$

This will look better than any console.
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Lance Vannortwick
 
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Post » Wed Jul 13, 2011 11:15 pm

My video card costs almost $500 via New Egg about 3 years ago. I will admit that I have a bit of extra expense in shipping and my card would cost considerably less today than it did 3 years ago but even so, $400 for mobo, graphics card, processor, memory, HDD and windows...well...I just don't believe it. And of course one that did cost that much, I don't believe it would look or play any better than an Xbox360 or PS3.


I suspect that the only place you're going to get a PC today that is NOT better than the consoles is Ebay.
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Jacob Phillips
 
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Post » Wed Jul 13, 2011 7:54 pm

My video card costs almost $500 via New Egg about 3 years ago. I will admit that I have a bit of extra expense in shipping and my card would cost considerably less today than it did 3 years ago but even so, $400 for mobo, graphics card, processor, memory, HDD and windows...well...I just don't believe it. And of course one that did cost that much, I don't believe it would look or play any better than an Xbox360 or PS3.


$400 mobo, $500 video card, you're building top of the line stuff there.

Top of the line is nice, but it is serious overkill for games being made today with cross platform focus.

500 GB HDD 45$
4GB DDR3 40$
Antec 100 Case 55$
Antec NEO ECO 520w 60$
5670 70$
Athlon II x2 255 53$
MSI 870 G-45 75$

This will look better than any console.


That's a pretty inexpensive rig and will look way better than consoles. Well, maybe not "way" better, but certainly better.
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Greg Cavaliere
 
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Post » Wed Jul 13, 2011 12:14 pm


That's a pretty inexpensive rig and will look way better than consoles.

But more importantly, at least in my opinion, will run games that will never come to consoles.
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City Swagga
 
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Post » Wed Jul 13, 2011 2:47 pm

'Walled Garden' is fine for iApps, since there's little need to mod them. Its terrible for open world sandbox games. I can't imagine Civ mods could possibly require as much coding (and the potential for bugs) as Skyrim, so the two are not comparable.

Sure, its theoretically possible, but the big hurdles are:

1) what business model will support the vetting process for mods'

2) 'how will we convince Sony and M$ that its worthwhile'?

Bringing up the Civ mod interface addresses neither.
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Bad News Rogers
 
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Post » Wed Jul 13, 2011 3:12 pm

i dont know how they did it for ut3 but it worked ok
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Farrah Lee
 
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Post » Wed Jul 13, 2011 9:41 am

i dont know how they did it for ut3 but it worked ok


UT3 is a very different case. For that it was maps and mutators. You load up the game and look at a list, add one or more maps to the playlist, select and set up your mutators and then hit play. Vastly different from an open world sandbox game like Skyrim. I would go so far as to say not even comparable.
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Stat Wrecker
 
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Post » Wed Jul 13, 2011 5:47 pm

What do you give us? A full on Creation Kit? Something more linear like a Mission editor similer to an old Tenchu or AOE?
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Soku Nyorah
 
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Post » Wed Jul 13, 2011 5:47 pm

I sure hope not. If that does turn out to be the case anyone wanting to make mods available to the consoles is going to have to make sure mods meet MS's quality policies. No developer is going to spend the money and resources required to QA and troubleshoot mods that could potentially have harmful effects on the consoles. That will most likely end up meaning the CK getting chopped up and steam lined so that only mods meeting those policies can even be made.

Say so long to to the TES PC mod'ing community.

You people and your doomsday theories, I tell ya... :rolleyes:


If you spent $350 on a video card alone you either got ripped off or you have a pretty ungodly video card that about 2 games made this generation are going to take advantage of lol. You could have saved yourself $200 bucks and bought a GTX 460 or something similar and been well over the recommended requirements for 95% of the games out there. :thumbsup: I doubt Skyrim for instance will recommend much over a Nvidia 9 series, if that.

The reason her graphics is still viable today after 3 years is because she spent 350$ on it. An "ungodly" graphics card would cost you somewhere between 1000-3000$

$400 mobo, $500 video card, you're building top of the line stuff there.

Top of the line is nice, but it is serious overkill for games being made today with cross platform focus.



That's a pretty inexpensive rig and will look way better than consoles. Well, maybe not "way" better, but certainly better.

You misunderstand her post. re-read it. And she is right, 400$ hundred dollars will get you a bunch of recently outdated hardware. I could never in good conscience recommend a 400-500$ computer for gaming.
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Maddy Paul
 
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Post » Thu Jul 14, 2011 12:09 am

UT3 is a very different case. For that it was maps and mutators. You load up the game and look at a list, add one or more maps to the playlist, select and set up your mutators and then hit play. Vastly different from an open world sandbox game like Skyrim. I would go so far as to say not even comparable.

im just saying it is possible and if the mods are limited for the consoles i dont think its beyond the realm of possibility, epecially since todd has expressed his interest in it
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Craig Martin
 
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Post » Wed Jul 13, 2011 9:59 pm

$400 mobo, $500 video card, you're building top of the line stuff there.

Top of the line is nice, but it is serious overkill for games being made today with cross platform focus.


Sorry, I was adding only $100 for the mobo. I was adding $400 for the mobo, processor, HDD, memory....everything else.
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GLOW...
 
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Post » Wed Jul 13, 2011 2:14 pm

As most of you know by now Todd Howard confirmed that they're trying to get mods onto console versions of Skyrim. I was playing civ5 and thought that they could handle mods similar to how it was done in that game. They could build a mod search program right into the game's main menu just like in civ5 and allow you to have a seperate menu for activating and deactivating the mods.
Just my thought.

Thats not the issue at all.

The issue is mainly how would they pick the mods? It wouldn't just be open like it is on PC. They would have to review and pick mods. But who would do that? Also, would modders make money? Etc. These are the issues. I'm pretty sure it will take them 5 seconds to figure out the 'where it goes on the menu' part of it. It's everything else that they are discussing with Sony and Microsoft.
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Nikki Morse
 
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Post » Wed Jul 13, 2011 5:47 pm

EDIT: I have a feeling that the only people against console modding are the ones who play on the PC, well some of us have crappy laptops that can't run godly games.


Laptops were never meant to run games anyway. Even the ones that are games-oriented doesn't convince me, I've always liked to know how much a high-end laptop battery endures playing a resource-intensive game.

Yeah, don't listen to anyone peddling that "good" gaming PC for 500-600$ crap. It's simply not true. If you want a "good" gaming PC that will remain viable for 2-3 years and also allows you to upgrade to get another 2-3 years out of it, it's going to cost you 1000-1200$.


Give me 600 or 700 bucks and I'll build you a PC which would run Skyrim, Mass Effect 3 and even BF3 without problems.
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Stephanie Valentine
 
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Post » Wed Jul 13, 2011 11:40 pm

im just saying it is possible and if the mods are limited for the consoles i dont think its beyond the realm of possibility, epecially since todd has expressed his interest in it


And I'm just saying that because of the differences, one cannot be used to say the other is possible. They are totally different cases. Not all mods are equal, as it were. And while Todd has expressed interest, he has also admitted that they are totally clueless about how to make it happen.
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[Bounty][Ben]
 
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Post » Wed Jul 13, 2011 3:21 pm

EDIT: I have a feeling that the only people against console modding are the ones who play on the PC, well some of us have crappy laptops that can't run godly games.

I am a PC gamer and I don't mind the idea of mods being ported to console. What people here are trrying to tell you, in case you misread, is that there are serious hardware, software, and licensing limitations with consoles that could make the whole thing not worth it.

1. The hardware might not be up to dealing with certain mods. Some mods require a computer with a lot of grunt, while the other (more complex and worthwhile mods) even require third-party programs running in the background, like how Zumb's Lockpicking Mod required the Oblivion Script Extender.
2. The software on a console is very, very tightly controlled. The game not only needs to be able to use the mod files, but the console firmware has to be able to see, accept, and read the files in the first place.
3. Console distribution is done for profit. That's why people pay money for Xbox Live. Modding, on the other hand, legally cannot be done for money. If mods are to be distributed on consoles, then either they must be distributed completely free to honor the license, or the license must be rewritten to allow modders to claim part of the revenue their mods generate. If I made a mod and distributed it for free online, then later found that Microsoft or Sony were charging money for it (and making a profit on MY work), I would forcibly remove my content from their service unless I got a cut.

Also, gaming PCs are cheap. They cost a bit more than a new release console, but you need to have some sort of computer anyway, and PC games are cheaper than console games (and online multiplayer is free), so it basically pays for itself.
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FirDaus LOVe farhana
 
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Post » Wed Jul 13, 2011 12:30 pm

it depends on the extent of the mods, we can all agree that letting us mod the armor and races would work on consoles. ...full adventures and cities, i'm not so sure. I would be happy if we could get any tools at all, even if its just customizing my character however i want. Dear, Bethesda. I know you can give us some tools, i'll take anything i can get. thank you!
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Sara Johanna Scenariste
 
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Post » Wed Jul 13, 2011 1:04 pm

I voted no, but dont get me wrong, mods on the consoles should happen and they are 100% possible.

But the ONLY way it could work, is a sort of top ten mod's per month or so structure. The entire data base has far too much garbage and compatability issues to ever be available for consoles. But the most popular mods, the top tens, are on the whole, very stable and the best of what the community can offer. Offering, say, every month's top ten to console users, is very doable and in my opinion, the best way to do it taking into account the logistics.
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sw1ss
 
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Post » Wed Jul 13, 2011 10:22 am

To put it very, very simply, your, or anyone else's idea won't work for two reasons: Microsoft, and Sony.



I disagree. Sony promotes user generated content, take LittleBigPlanet & Modnation Racers, for example.
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Miss K
 
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Post » Wed Jul 13, 2011 2:26 pm

I voted no, but dont get me wrong, mods on the consoles should happen and they are 100% possible.

But the ONLY way it could work, is a sort of top ten mod's per month or so structure. The entire data base has far too much garbage and compatability issues to ever be available for consoles. But the most popular mods, the top tens, are on the whole, very stable and the best of what the community can offer. Offering, say, every month's top ten to console users, is very doable and in my opinion, the best way to do it taking into account the logistics.


The problem is that the distribution system (ps network, x live) incurrs cost of mod distribution, which can be quite significant, without getting any payment, other than potentially more people interested in Skyrim.

While the above post has an idea to reduce/manage this problem. Another one appears, who is going to vet all the mods and declare them good and stable for consoles? You can't have a top ten when you are only allowed to choose from ten. Actually you could but that will be just silly.

Also note that PC top tens will be significantly different from Console top ten because the PC top ten are almost always the most complex, gameplay changing mods (Midas, deadly reflex) that console will not be able to support.
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Jennie Skeletons
 
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Post » Wed Jul 13, 2011 7:24 pm

I think their current standard 250 gb model is plenty...my old 15 gb one wouldn't work, but these new ones seem fine.

I have a 120 and I'm quickly running out of space I'm down to 12gb left free I wish I had a 500gb like my pc.
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Lauren Graves
 
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Post » Wed Jul 13, 2011 12:43 pm

Heres an anology

>buy a used honda 88
> want the features of a brand new Benz
> get sad when you dont get said features

__________________________________________________

seriously; you're on a computer right now that probably costs 400-600 and you have a console. Do the math; you chose console over pc knowing you would get stuck in the "industry money making machine" that is a gaming console.

it's like the people on the BF3 forums baaing over how good the PC graphics are compared to the console graphics. WTF did you expect.... :facepalm: :facepalm: :facepalm: :facepalm:
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Marlo Stanfield
 
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Post » Wed Jul 13, 2011 7:59 am

The way I imagine it would work is Bethesda would look at the most popular mods on tesnexus and planetelderscrolls then work on them to make sure they'd be safe to transfer over to consoles.

I don't see how they would offer this service for free, though. It just seems like fan-made DLC to me :shrug:
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Amber Hubbard
 
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Post » Wed Jul 13, 2011 1:33 pm

it depends on the extent of the mods, we can all agree that letting us mod the armor and races would work on consoles. ...full adventures and cities, i'm not so sure. I would be happy if we could get any tools at all, even if its just customizing my character however i want. Dear, Bethesda. I know you can give us some tools, i'll take anything i can get. thank you!


You underestimate what armor and race mods are. Race mods, particularly if they are adding new eyes/hair, are one of the biggest conflict problems you'll find in the PC mods. PC users who mod OB will be all too familiar with the googley eyes issue race mods can create.

Armor/weapon mods (goods ones anyway) will be using meshes with much higher poly counts and much larger textures than their vanilla counterparts, I doubt the consoles have the hardware required for a lot of them.

So no, we don't all agree that armor and races would work on consoles.
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Jade Muggeridge
 
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Post » Wed Jul 13, 2011 11:03 pm

I would like to see them, would save me some money, but I'm not holding my breath on it.
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Solène We
 
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